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HomeHome / Total War: Rome II / Carthage / Custom Battle Units
General
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
24 African War Elephants
Elephants / Elephant / (Afr_War_Elephants)
African War Elephants
Huge, intimidating creatures, trained to charge and trample the enemy.
24 1600 1600 200 64 60 44 24 30 910 65
2
40 General's Bodyguard
Cavalry / Command / (Car_General)
General's Bodyguard
A great general knows when to lead from the front.
40 460 460 90 23 29 20 56 90 95 55
3
80 Noble Cavalry
Cavalry / Shock Cavalry / (Car_Noble_Cav)
Noble Cavalry
These men are the social elite of Carthage, and capable of shattering enemy lines with a powerful charge.
80 1020 1020 190 37 25 63 14 60 100 65
Melee Infantry
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
4
160 Mercenary Gallic Warriors
Melee Infantry / Melee Infantry / (Mer_Gal_Warriors)
Mercenary Gallic Warriors
One who sells his sword should know how to use it well.
160 350 230 170 25 40 20 58 45 50 45
5
160 Mercenary Noble Fighters
Melee Infantry / Melee Infantry / (Mer_Ibe_Noble_Fighters)
Mercenary Noble Fighters
Their shock value is matched only by the quality of their equipment.
160 1380 920 690 56 41 38 62 75 65 70
6
160 Mercenary Scutarii
Melee Infantry / Melee Infantry / (Mer_Ibe_Scutarii)
Mercenary Scutarii
Large, well-paid men with falcatas can settle a surprisingly large number of arguments.
160 620 490 360 42 35 21 60 60 55 50
7
160 Mercenary Iberian Swordsmen
Melee Infantry / Melee Infantry / (Mer_Ibe_Sword)
Mercenary Iberian Swordsmen
The Iberian passion for violence is a sensible purchase.
160 350 230 170 35 35 20 60 15 50 40
8
160 Libyan Infantry
Melee Infantry / Melee Infantry / (Car_Libyan_Infantry)
Libyan Infantry
To take up arms for Carthage is to defend hearth, home and faith.
160 720 720 130 41 36 18 51 75 60 55
9
160 Mercenary Samnite Warriors
Melee Infantry / Melee Infantry / (Mer_Ita_Samnite_Warriors)
Mercenary Samnite Warriors
Comprehensive knowledge of your enemy can be bought...
160 760 610 450 36 34 25 55 95 65 55
10
160 Mercenary Italian Swordsmen
Melee Infantry / Melee Infantry / (Mer_Ita_Sword)
Mercenary Italian Swordsmen
Never underestimate an Italian in battle: he will smile even as he guts you.
160 400 400 300 34 35 10 45 60 50 45
Missile Infantry
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
11
120 Mercenary Balearic Slingers
Missile Infantry / Missile Infantry / (Mer_Ibe_Balearic_Slingers)
Mercenary Balearic Slingers
Some slingshots, in the right hands, are worth more than mere silver.
120 560 380 280 29 150 8 25 10 24 4 38 25 50 45
12
120 Libyan Javelinmen
Missile Infantry / Missile Infantry / (Car_Libyan_Javelin)
Libyan Javelinmen
Javelin-armed skirmishers harry an enemy before the main battle is joined.
120 330 330 80 32 80 7 7 8 24 3 37 15 45 25
13
120 Libyan Peltasts
Missile Infantry / Missile Infantry / (Car_Libyan_Peltasts)
Libyan Peltasts
It takes skill to skirmish well, and fight hard.
120 440 440 90 32 80 7 7 26 24 10 44 65 50 45
14
120 Mercenary Cretan Archers
Missile Infantry / Missile Infantry / (Mer_Gre_Cretan_Archers)
Mercenary Cretan Archers
Give a Cretan a bow, and he is worth his weight in silver.
120 600 410 300 40 150 7 15 12 24 6 14 30 55 55
Pike Infantry
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
15
160 African Pikemen
Melee Infantry / Pike Infantry / (Car_African_Pike)
African Pikemen
These armoured pikemen form a powerful phalanx that can push back enemies.
160 700 700 130 38 24 10 25 70 55 55
Spear Infantry
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
16
160 Carthaginian Hoplites
Melee Infantry / Spear Infantry / (Car_Hoplites)
Carthaginian Hoplites
The sons of Carthage are men worthy of the name "hoplite".
160 620 620 120 36 29 20 51 80 60 55
17
160 Late Carthaginian Hoplites
Melee Infantry / Spear Infantry / (Car_Late_Hoplites)
Late Carthaginian Hoplites
It is an honour for the sons of Carthage to fight in phalanx with their brothers-in-arms.
160 650 650 120 36 29 20 51 85 60 55
18
160 Late Libyan Hoplites
Melee Infantry / Spear Infantry / (Car_Late_Libyan_Hoplites)
Late Libyan Hoplites
There is a discipline in the advance of a phalanx that eludes lesser men.
160 300 300 90 24 20 20 39 80 45 45
19
160 Libyan Hoplites
Melee Infantry / Spear Infantry / (Car_Libyan_Hoplites)
Libyan Hoplites
There is honour and tradition in defending one's home.
160 270 270 80 24 20 20 39 55 45 45
20
160 Sacred Band
Melee Infantry / Spear Infantry / (Car_Sacred_Band)
Sacred Band
The best and bravest of Carthage trained to fight as hoplites.
160 1170 1170 200 42 29 22 59 105 65 70
Melee Cavalry
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
21
80 Mercenary Celtic Light Horse
Cavalry / Melee Cavalry / (Mer_Cel_Light_Horse)
Mercenary Celtic Light Horse
Good cavalry are always welcome, and worth the money paid to secure their services.
80 450 340 250 42 27 39 56 15 75 45
22
80 Mercenary Iberian Cavalry
Cavalry / Melee Cavalry / (Mer_Ibe_Cav)
Mercenary Iberian Cavalry
The silver spent on these horsemen is a solid investment in a flexible fighting unit.
80 500 370 270 50 39 31 50 15 75 40
23
80 Mercenary Scutarii Cavalry
Cavalry / Melee Cavalry / (Mer_Ibe_Scutarii_Cav)
Mercenary Scutarii Cavalry
Mounted mercenaries skilled in close-quarters combat.
80 680 510 380 42 25 37 44 55 80 55
24
80 Carthaginian Cavalry
Cavalry / Melee Cavalry / (Car_Cav)
Carthaginian Cavalry
These excellent horsemen can punch through an enemy line, inflicting terrible casualties in the process.
80 610 610 120 41 25 34 34 65 75 55
25
80 Mercenary Campanian Cavalry
Cavalry / Melee Cavalry / (Mer_Ita_Campanian_Cavalry)
Mercenary Campanian Cavalry
Noble horsemen from some of the finest pastures of the peninsula.
80 1290 850 630 69 41 33 30 90 100 70
Missile Cavalry
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
26
80 Mercenary Numidian Cavalry
Cavalry / Missile Cavalry / (Mer_Num_Cav)
Mercenary Numidian Cavalry
These mounted skirmishers are horsemen almost without equal.
80 550 380 280 41 80 8 7 18 24 10 39 15 75 55
27
80 Mercenary Numidian Noble Cavalry
Cavalry / Missile Cavalry / (Mer_Num_Noble_Cav)
Mercenary Numidian Noble Cavalry
For the right price, a canny general can acquire the most powerful of battlefield tools.
80 1180 860 640 41 80 8 7 65 36 30 44 45 90 70
Shock Cavalry
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
28
80 Noble Cavalry
Cavalry / Shock Cavalry / (Car_Noble_Cav)
Noble Cavalry
These men are the social elite of Carthage, and capable of shattering enemy lines with a powerful charge.
80 1020 1020 190 37 25 63 14 60 100 65
Elephant
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
29
12 African Elephants
Elephants / Elephant / (Afr_Elephants)
African Elephants
These powerful beasts plough through enemy lines with terrifying force.
12 1400 1400 180 54 60 24 21 30 905 55
30
24 African War Elephants
Elephants / Elephant / (Afr_War_Elephants)
African War Elephants
Huge, intimidating creatures, trained to charge and trample the enemy.
24 1600 1600 200 64 60 44 24 30 910 65
Fixed Artillery
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
31
40 Carthaginian Giant Ballista
Siege Engine / Fixed Artillery / (Car_Giant_Ballista)
Carthaginian Giant Ballista
Reach out and touch someone. With a massive bolt right through the sternum!
40 730 730 150 210 550 2 9 24 6 14 10 45 40
32
40 Carthaginian Polybolos
Siege Engine / Fixed Artillery / (Car_Polybolos)
Carthaginian Polybolos
The polybolos gives men the chance to match the gods in cruelty.
40 620 620 120 85 260 13 9 24 7 14 10 45 40
Field Artillery
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
33
40 Carthaginian Ballista
Siege Engine / Field Artillery / (Car_Ballista)
Carthaginian Ballista
What better way is there to strike down the enemies of Ba'al Hammon?
40 1560 560 110 180 420 3 9 24 6 14 10 45 40
34
40 Carthaginian Scorpion
Siege Engine / Field Artillery / (Car_Cheiroballistra)
Carthaginian Scorpion
A steel-tipped bolt can deliver Ba'al Hammon's displeasure over great distances.
40 520 520 100 120 350 6 9 24 6 14 10 45 40
35
40 Carthaginian Heavy Onager
Siege Engine / Field Artillery / (Car_Large_Onager)
Carthaginian Heavy Onager
Artillery gives Ba'al Hammon's fists to the truly faithful.
40 1790 790 160 230 480 2 9 24 6 14 10 45 40
36
40 Carthaginian Onager
Siege Engine / Field Artillery / (Car_Onager)
Carthaginian Onager
Walls are scant defence against the constant kicking of a wild ass!
40 1580 580 120 200 350 3 9 24 6 14 10 45 40
37
40 Snake Pot Ballista
Siege Engine / Field Artillery / (Car_Snake_Pot_Ballista)
Snake Pot Ballista
There's nothing quite like a flying pot of poisonous snakes to strike fear into men's hearts.
40 1560 560 110 30 420 3 9 24 6 14 10 45 40
Admiral
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
38
140 Tower Penteres - Libyan Javelinmen
Medium Ship / Missile Ship / (Car_Javelin_Five_Lft_Bow)
Tower Penteres - Libyan Javelinmen
From a shipboard tower, all enemies become little targets to be potted at will.

Javelin-armed skirmishers harry an enemy before the main battle is joined.

140 930 930 186 1020 5 32 80 7 7 8 24 3 37 15 45 25
39
180 Heavy Tower Hepteres - Libyan Javelinmen
Heavy Ship / Missile Ship / (Car_Javelin_Seven_Scorpio_Hft)
Heavy Tower Hepteres - Libyan Javelinmen
The threatening towers on these powerful warships should serve as a warning to enemies!

Javelin-armed skirmishers harry an enemy before the main battle is joined.

180 1410 1410 282 1617 5 32 80 7 7 8 24 3 37 15 45 25
Melee Ship
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
40
60 Fire Pot Dieres - Libyan Hoplites
Light Ship / Melee Ship / (Car_Hoplites_Two_Fire_Pots)
Fire Pot Dieres - Libyan Hoplites
Fire pots, hurled onto enemy decks, are a terrible threat to wooden ships.

There is honour and tradition in defending one's home.

60 480 480 96 501 6 24 20 20 39 55 45 45
41
120 Assault Tetreres - Carthaginian Hoplites
Medium Ship / Melee Ship / (Car_Hoplites_Four)
Assault Tetreres - Carthaginian Hoplites
Ramming attacks from these ships will inflicting terrible damage.

The sons of Carthage are men worthy of the name "hoplite".

120 760 760 152 825 6 36 29 20 51 80 60 55
42
160 Assault Hexeres - Sacred Band
Heavy Ship / Melee Ship / (Car_Sacred_Band_Six)
Assault Hexeres - Sacred Band
These magnificent ships are both intimidating and extremely dangerous.

The best and bravest of Carthage trained to fight as hoplites.

160 1260 1260 252 1046 5 42 29 22 59 105 65 70
43
60 Assault Dieres - Libyan Hoplites
Light Ship / Melee Ship / (Car_Hoplites_Two)
Assault Dieres - Libyan Hoplites
With a ramming attack that can break an enemy hull, these ships are deadly weapons.

There is honour and tradition in defending one's home.

60 430 430 86 501 6 24 20 20 39 55 45 45
Missile Ship
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
44
140 Scorpion Penteres - Libyan Javelinmen
Medium Ship / Missile Ship / (Car_Javelin_Five_Dbl_scorpio)
Scorpion Penteres - Libyan Javelinmen
Deadly accurate dart-throwers give these ships a significant crew-killing potential.

Javelin-armed skirmishers harry an enemy before the main battle is joined.

140 930 930 186 1020 5 32 80 7 7 8 24 3 37 15 45 25
45
140 Missile Penteres - Libyan Javelinmen
Medium Ship / Missile Ship / (Car_Javelin_Five)
Missile Penteres - Libyan Javelinmen
Archers can shoot down upon many enemies from the deck, doing terrible work in the process.

Javelin-armed skirmishers harry an enemy before the main battle is joined.

140 730 730 146 1020 5 32 80 7 7 8 24 3 37 15 45 25
46
140 Tower Penteres - Libyan Javelinmen
Medium Ship / Missile Ship / (Car_Javelin_Five_Lft_Bow)
Tower Penteres - Libyan Javelinmen
From a shipboard tower, all enemies become little targets to be potted at will.

Javelin-armed skirmishers harry an enemy before the main battle is joined.

140 930 930 186 1020 5 32 80 7 7 8 24 3 37 15 45 25
47
80 Raiding Hemiolia - Libyan Javelinmen
Light Ship / Missile Ship / (Car_Javelin_One_Halfer)
Raiding Hemiolia - Libyan Javelinmen
These swift, manoeuvrable ships are a useful scouting force for any admiral.

Javelin-armed skirmishers harry an enemy before the main battle is joined.

80 350 350 70 402 6 32 80 7 7 8 24 3 37 15 45 25
48
180 Heavy Tower Hepteres - Libyan Javelinmen
Heavy Ship / Missile Ship / (Car_Javelin_Seven_Scorpio_Hft)
Heavy Tower Hepteres - Libyan Javelinmen
The threatening towers on these powerful warships should serve as a warning to enemies!

Javelin-armed skirmishers harry an enemy before the main battle is joined.

180 1410 1410 282 1617 5 32 80 7 7 8 24 3 37 15 45 25
49
80 Scorpion Trieres - Libyan Javelinmen
Medium Ship / Missile Ship / (Car_Javelin_Three_Scorpio)
Scorpion Trieres - Libyan Javelinmen
Deadly accurate dart-throwers give enemies pause.

Javelin-armed skirmishers harry an enemy before the main battle is joined.

80 570 570 114 693 6 32 80 7 7 8 24 3 37 15 45 25
50
180 Missile Hepteres - Libyan Javelinmen
Heavy Ship / Missile Ship / (Car_Javelin_Seven)
Missile Hepteres - Libyan Javelinmen
These massive warships put iron into their crews' hearts, and strike fear into the enemy's.

Javelin-armed skirmishers harry an enemy before the main battle is joined.

180 1110 1110 222 1617 5 32 80 7 7 8 24 3 37 15 45 25
51
80 Missile Trieres - Libyan Javelinmen
Medium Ship / Missile Ship / (Car_Javelin_Three)
Missile Trieres - Libyan Javelinmen
A large contingent of archers can make short work of enemy crews.

Javelin-armed skirmishers harry an enemy before the main battle is joined.

80 470 470 94 693 6 32 80 7 7 8 24 3 37 15 45 25
52
100 Pursuit Trihemiolia - Libyan Javelinmen
Light Ship / Missile Ship / (Car_Javelin_Two_Halfer)
Pursuit Trihemiolia - Libyan Javelinmen
Fast, relatively powerful pursuit ships, well able to hunt down pirates and other seagoing scum.

Javelin-armed skirmishers harry an enemy before the main battle is joined.

100 470 470 94 585 7 32 80 7 7 8 24 3 37 15 45 25
Artillery Ship
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
53
40 Light Artillery Penteres - Carthaginian Ballista (Ship)
Medium Ship / Artillery Ship / (Car_Ballista_Five)
Light Artillery Penteres - Carthaginian Ballista (Ship)
Ballista bolts or stones are a powerful tool for destroying an enemy's will to resist.

What better way is there to strike down the enemies of Ba'al Hammon?

40 640 640 128 1020 5 180 420 2 9 24 6 14 10 45 40
54
40 Artillery Penteres - Carthaginian Onager (Ship)
Medium Ship / Artillery Ship / (Car_Onager_Five)
Artillery Penteres - Carthaginian Onager (Ship)
With deck-mounted artillery pieces, these ships can rain down destruction on the enemy.

Walls are scant defence against the constant kicking of a wild ass!

40 760 760 152 1020 5 200 350 2 9 24 6 14 10 45 40
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