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General
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
24 African War Elephants
Elephants / Elephant / (Afr_War_Elephants)
African War Elephants
Huge, intimidating creatures, trained to charge and trample the enemy.
24 1600 1600 200 64 60 44 24 30 910 65
2
40 General's Bodyguard
Cavalry / Command / (Car_General)
General's Bodyguard
A great general knows when to lead from the front.
40 460 460 90 23 29 20 56 90 95 55
Command
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
3
40 General's Bodyguard
Cavalry / Command / (Car_General)
General's Bodyguard
A great general knows when to lead from the front.
40 460 460 90 23 29 20 56 90 95 55
Melee Infantry
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
4
160 Libyan Infantry
Melee Infantry / Melee Infantry / (Car_Libyan_Infantry)
Libyan Infantry
To take up arms for Carthage is to defend hearth, home and faith.
160 720 720 130 41 36 18 51 75 60 55
5
120 Mob
Melee Infantry / Melee Infantry / (Car_Mob)
Mob
The common people, armed and defending what is theirs, can help in battle.
120 40 40 10 5 24 3 12 10 40 20
Missile Infantry
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
6
120 Libyan Javelinmen
Missile Infantry / Missile Infantry / (Car_Libyan_Javelin)
Libyan Javelinmen
Javelin-armed skirmishers harry an enemy before the main battle is joined.
120 330 330 80 32 80 7 7 8 24 3 37 15 45 25
7
120 Libyan Peltasts
Missile Infantry / Missile Infantry / (Car_Libyan_Peltasts)
Libyan Peltasts
It takes skill to skirmish well, and fight hard.
120 440 440 90 32 80 7 7 26 24 10 44 65 50 45
Pike Infantry
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
8
160 African Pikemen
Melee Infantry / Pike Infantry / (Car_African_Pike)
African Pikemen
These armoured pikemen form a powerful phalanx that can push back enemies.
160 700 700 130 38 24 10 25 70 55 55
Spear Infantry
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
9
160 Citizen Militia
Melee Infantry / Spear Infantry / (Car_Citizen_Militia)
Citizen Militia
These citizens-at-arms will do their best, but they need stiffening alongside trained warriors.
160 280 280 80 15 25 15 47 80 45 45
10
160 Carthaginian Hoplites
Melee Infantry / Spear Infantry / (Car_Hoplites)
Carthaginian Hoplites
The sons of Carthage are men worthy of the name "hoplite".
160 620 620 120 36 29 20 51 80 60 55
11
160 Late Carthaginian Hoplites
Melee Infantry / Spear Infantry / (Car_Late_Hoplites)
Late Carthaginian Hoplites
It is an honour for the sons of Carthage to fight in phalanx with their brothers-in-arms.
160 650 650 120 36 29 20 51 85 60 55
12
160 Late Libyan Hoplites
Melee Infantry / Spear Infantry / (Car_Late_Libyan_Hoplites)
Late Libyan Hoplites
There is a discipline in the advance of a phalanx that eludes lesser men.
160 300 300 90 24 20 20 39 80 45 45
13
160 Libyan Hoplites
Melee Infantry / Spear Infantry / (Car_Libyan_Hoplites)
Libyan Hoplites
There is honour and tradition in defending one's home.
160 270 270 80 24 20 20 39 55 45 45
14
160 Sacred Band
Melee Infantry / Spear Infantry / (Car_Sacred_Band)
Sacred Band
The best and bravest of Carthage trained to fight as hoplites.
160 1170 1170 200 42 29 22 59 105 65 70
Melee Cavalry
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
15
80 Carthaginian Cavalry
Cavalry / Melee Cavalry / (Car_Cav)
Carthaginian Cavalry
These excellent horsemen can punch through an enemy line, inflicting terrible casualties in the process.
80 610 610 120 41 25 34 34 65 75 55
Shock Cavalry
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
16
80 Noble Cavalry
Cavalry / Shock Cavalry / (Car_Noble_Cav)
Noble Cavalry
These men are the social elite of Carthage, and capable of shattering enemy lines with a powerful charge.
80 1020 1020 190 37 25 63 14 60 100 65
Elephant
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
17
12 African Elephants
Elephants / Elephant / (Afr_Elephants)
African Elephants
These powerful beasts plough through enemy lines with terrifying force.
12 1400 1400 180 54 60 24 21 30 905 55
18
24 African War Elephants
Elephants / Elephant / (Afr_War_Elephants)
African War Elephants
Huge, intimidating creatures, trained to charge and trample the enemy.
24 1600 1600 200 64 60 44 24 30 910 65
Fixed Artillery
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
19
40 Carthaginian Giant Ballista
Siege Engine / Fixed Artillery / (Car_Giant_Ballista)
Carthaginian Giant Ballista
Reach out and touch someone. With a massive bolt right through the sternum!
40 730 730 150 210 550 2 9 24 6 14 10 45 40
20
40 Carthaginian Polybolos
Siege Engine / Fixed Artillery / (Car_Polybolos)
Carthaginian Polybolos
The polybolos gives men the chance to match the gods in cruelty.
40 620 620 120 85 260 13 9 24 7 14 10 45 40
21
40 Carthaginian Bastion Scorpion
Siege Engine / Fixed Artillery / (Car_Scorpion_Bastion)
Carthaginian Bastion Scorpion
A steel-tipped bolt can deliver Ba'al Hammon's displeasure over great distances.
40 490 490 100 120 400 8 9 24 6 14 10 40 40
22
40 Carthaginian Scorpion (Fixed)
Siege Engine / Fixed Artillery / (Car_Scorpion)
Carthaginian Scorpion (Fixed)
A steel-tipped bolt can deliver Ba'al Hammon's displeasure over great distances.
40 490 490 100 120 350 6 9 24 6 14 10 45 40
Field Artillery
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
23
40 Carthaginian Bastion Ballista
Siege Engine / Field Artillery / (Car_Ballista_Bastion)
Carthaginian Bastion Ballista
What better way is there to strike down the enemies of Ba'al Hammon?
40 560 560 110 180 460 3 9 24 6 14 10 40 40
24
40 Carthaginian Ballista
Siege Engine / Field Artillery / (Car_Ballista)
Carthaginian Ballista
What better way is there to strike down the enemies of Ba'al Hammon?
40 1560 560 110 180 420 3 9 24 6 14 10 45 40
25
40 Carthaginian Scorpion
Siege Engine / Field Artillery / (Car_Cheiroballistra)
Carthaginian Scorpion
A steel-tipped bolt can deliver Ba'al Hammon's displeasure over great distances.
40 520 520 100 120 350 6 9 24 6 14 10 45 40
26
40 Carthaginian Heavy Onager
Siege Engine / Field Artillery / (Car_Large_Onager)
Carthaginian Heavy Onager
Artillery gives Ba'al Hammon's fists to the truly faithful.
40 1790 790 160 230 480 2 9 24 6 14 10 45 40
27
40 Carthaginian Bastion Onager
Siege Engine / Field Artillery / (Car_Onager_Bastion)
Carthaginian Bastion Onager
Walls are scant defence against the constant kicking of a wild ass!
40 580 580 120 200 400 4 9 24 6 14 10 40 40
28
40 Carthaginian Onager
Siege Engine / Field Artillery / (Car_Onager)
Carthaginian Onager
Walls are scant defence against the constant kicking of a wild ass!
40 1580 580 120 200 350 3 9 24 6 14 10 45 40
29
40 Snake Pot Ballista
Siege Engine / Field Artillery / (Car_Snake_Pot_Ballista)
Snake Pot Ballista
There's nothing quite like a flying pot of poisonous snakes to strike fear into men's hearts.
40 1560 560 110 30 420 3 9 24 6 14 10 45 40
Admiral
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
30
120 Assault Tetreres - Carthaginian Hoplites
Medium Ship / Melee Ship / (Car_Hoplites_Four)
Assault Tetreres - Carthaginian Hoplites
Ramming attacks from these ships will inflicting terrible damage.

The sons of Carthage are men worthy of the name "hoplite".

120 760 760 152 825 6 36 29 20 51 80 60 55
31
140 Tower Penteres - Libyan Javelinmen
Medium Ship / Missile Ship / (Car_Javelin_Five_Lft_Bow)
Tower Penteres - Libyan Javelinmen
From a shipboard tower, all enemies become little targets to be potted at will.

Javelin-armed skirmishers harry an enemy before the main battle is joined.

140 930 930 186 1020 5 32 80 7 7 8 24 3 37 15 45 25
32
180 Heavy Tower Hepteres - Libyan Javelinmen
Heavy Ship / Missile Ship / (Car_Javelin_Seven_Scorpio_Hft)
Heavy Tower Hepteres - Libyan Javelinmen
The threatening towers on these powerful warships should serve as a warning to enemies!

Javelin-armed skirmishers harry an enemy before the main battle is joined.

180 1410 1410 282 1617 5 32 80 7 7 8 24 3 37 15 45 25
33
120 Assault Tetreres - Late Carthaginian Hoplites
Medium Ship / Melee Ship / (Car_Late_Hoplites_Four)
Assault Tetreres - Late Carthaginian Hoplites
Ramming attacks from these ships will inflicting terrible damage.

It is an honour for the sons of Carthage to fight in phalanx with their brothers-in-arms.

120 780 780 156 825 6 36 29 20 51 85 60 55
Melee Ship
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
34
120 Assault Tetreres - Carthaginian Hoplites
Medium Ship / Melee Ship / (Car_Hoplites_Four)
Assault Tetreres - Carthaginian Hoplites
Ramming attacks from these ships will inflicting terrible damage.

The sons of Carthage are men worthy of the name "hoplite".

120 760 760 152 825 6 36 29 20 51 80 60 55
35
60 Fire Pot Dieres - Libyan Hoplites
Light Ship / Melee Ship / (Car_Hoplites_Two_Fire_Pots)
Fire Pot Dieres - Libyan Hoplites
Fire pots, hurled onto enemy decks, are a terrible threat to wooden ships.

There is honour and tradition in defending one's home.

60 480 480 96 501 6 24 20 20 39 55 45 45
36
60 Assault Dieres - Libyan Hoplites
Light Ship / Melee Ship / (Car_Hoplites_Two)
Assault Dieres - Libyan Hoplites
With a ramming attack that can break an enemy hull, these ships are deadly weapons.

There is honour and tradition in defending one's home.

60 430 430 86 501 6 24 20 20 39 55 45 45
37
120 Assault Tetreres - Late Carthaginian Hoplites
Medium Ship / Melee Ship / (Car_Late_Hoplites_Four)
Assault Tetreres - Late Carthaginian Hoplites
Ramming attacks from these ships will inflicting terrible damage.

It is an honour for the sons of Carthage to fight in phalanx with their brothers-in-arms.

120 780 780 156 825 6 36 29 20 51 85 60 55
38
60 Fire Pot Dieres - Late Libyan Hoplites
Light Ship / Melee Ship / (Car_Late_Hoplites_Two_Fire_Pots)
Fire Pot Dieres - Late Libyan Hoplites
Fire pots, hurled onto enemy decks, are a terrible threat to wooden ships.

There is a discipline in the advance of a phalanx that eludes lesser men.

60 500 500 100 501 6 24 20 20 39 80 45 45
39
60 Assault Dieres - Late Libyan Hoplites
Light Ship / Melee Ship / (Car_Late_Hoplites_Two)
Assault Dieres - Late Libyan Hoplites
With a ramming attack that can break an enemy hull, these ships are deadly weapons.

There is a discipline in the advance of a phalanx that eludes lesser men.

60 450 450 90 501 6 24 20 20 39 80 45 45
40
160 Assault Hexeres - Sacred Band
Heavy Ship / Melee Ship / (Car_Sacred_Band_Six)
Assault Hexeres - Sacred Band
These magnificent ships are both intimidating and extremely dangerous.

The best and bravest of Carthage trained to fight as hoplites.

160 1260 1260 252 1046 5 42 29 22 59 105 65 70
Missile Ship
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
41
140 Scorpion Penteres - Libyan Javelinmen
Medium Ship / Missile Ship / (Car_Javelin_Five_Dbl_scorpio)
Scorpion Penteres - Libyan Javelinmen
Deadly accurate dart-throwers give these ships a significant crew-killing potential.

Javelin-armed skirmishers harry an enemy before the main battle is joined.

140 930 930 186 1020 5 32 80 7 7 8 24 3 37 15 45 25
42
140 Tower Penteres - Libyan Javelinmen
Medium Ship / Missile Ship / (Car_Javelin_Five_Lft_Bow)
Tower Penteres - Libyan Javelinmen
From a shipboard tower, all enemies become little targets to be potted at will.

Javelin-armed skirmishers harry an enemy before the main battle is joined.

140 930 930 186 1020 5 32 80 7 7 8 24 3 37 15 45 25
43
140 Missile Penteres - Libyan Javelinmen
Medium Ship / Missile Ship / (Car_Javelin_Five)
Missile Penteres - Libyan Javelinmen
Archers can shoot down upon many enemies from the deck, doing terrible work in the process.

Javelin-armed skirmishers harry an enemy before the main battle is joined.

140 730 730 146 1020 5 32 80 7 7 8 24 3 37 15 45 25
44
80 Raiding Hemiolia - Libyan Javelinmen
Light Ship / Missile Ship / (Car_Javelin_One_Halfer)
Raiding Hemiolia - Libyan Javelinmen
These swift, manoeuvrable ships are a useful scouting force for any admiral.

Javelin-armed skirmishers harry an enemy before the main battle is joined.

80 350 350 70 402 6 32 80 7 7 8 24 3 37 15 45 25
45
180 Heavy Tower Hepteres - Libyan Javelinmen
Heavy Ship / Missile Ship / (Car_Javelin_Seven_Scorpio_Hft)
Heavy Tower Hepteres - Libyan Javelinmen
The threatening towers on these powerful warships should serve as a warning to enemies!

Javelin-armed skirmishers harry an enemy before the main battle is joined.

180 1410 1410 282 1617 5 32 80 7 7 8 24 3 37 15 45 25
46
180 Missile Hepteres - Libyan Javelinmen
Heavy Ship / Missile Ship / (Car_Javelin_Seven)
Missile Hepteres - Libyan Javelinmen
These massive warships put iron into their crews' hearts, and strike fear into the enemy's.

Javelin-armed skirmishers harry an enemy before the main battle is joined.

180 1110 1110 222 1617 5 32 80 7 7 8 24 3 37 15 45 25
47
80 Scorpion Trieres - Libyan Javelinmen
Medium Ship / Missile Ship / (Car_Javelin_Three_Scorpio)
Scorpion Trieres - Libyan Javelinmen
Deadly accurate dart-throwers give enemies pause.

Javelin-armed skirmishers harry an enemy before the main battle is joined.

80 570 570 114 693 6 32 80 7 7 8 24 3 37 15 45 25
48
80 Missile Trieres - Libyan Javelinmen
Medium Ship / Missile Ship / (Car_Javelin_Three)
Missile Trieres - Libyan Javelinmen
A large contingent of archers can make short work of enemy crews.

Javelin-armed skirmishers harry an enemy before the main battle is joined.

80 470 470 94 693 6 32 80 7 7 8 24 3 37 15 45 25
49
100 Pursuit Trihemiolia - Libyan Javelinmen
Light Ship / Missile Ship / (Car_Javelin_Two_Halfer)
Pursuit Trihemiolia - Libyan Javelinmen
Fast, relatively powerful pursuit ships, well able to hunt down pirates and other seagoing scum.

Javelin-armed skirmishers harry an enemy before the main battle is joined.

100 470 470 94 585 7 32 80 7 7 8 24 3 37 15 45 25
Artillery Ship
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
50
40 Light Artillery Penteres - Carthaginian Ballista (Ship)
Medium Ship / Artillery Ship / (Car_Ballista_Five)
Light Artillery Penteres - Carthaginian Ballista (Ship)
Ballista bolts or stones are a powerful tool for destroying an enemy's will to resist.

What better way is there to strike down the enemies of Ba'al Hammon?

40 640 640 128 1020 5 180 420 2 9 24 6 14 10 45 40
51
40 Artillery Penteres - Carthaginian Onager (Ship)
Medium Ship / Artillery Ship / (Car_Onager_Five)
Artillery Penteres - Carthaginian Onager (Ship)
With deck-mounted artillery pieces, these ships can rain down destruction on the enemy.

Walls are scant defence against the constant kicking of a wild ass!

40 760 760 152 1020 5 200 350 2 9 24 6 14 10 45 40
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