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HomeHome / Total War: Rome II / Arverni / Units / Savage Dogs
Savage Dogs ArverniArverni Special

Savage Dogs

Ferocious animals, trained to rip out men's throats to break any resistance.

Dogs have always been useful for guard, patrol and scout work. With skilled handlers they can also be used effectively on the battlefield. Attack dogs were specifically bred and trained to ignore the noise and chaos of combat. Taught to attack on command, they were starved a little to ensure aggression before being unleashed upon enemy formations as a savage wave. Faced with a pack of foaming, hungry dogs many men naturally broke or faltered, opening gaps in a battle line that could then be exploited by melee troops.

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Savage Dogs

Unit Name

Savage Dogs

Main Unit Key

Cel_Savage_Dogs

Land Unit Key

Cel_Savage_Dogs

Naval Unit Key

barbarian_transport_small

Soldiers

40

Category

Melee Infantry

Class

Special

Custom Battle Cost

450

Recruitment Cost

450

Upkeep Cost

100

Melee Attack

23

Weapon Damage

40

├ Melee Weapon

rome_celtic_longsword

├ Melee Damage Base

36

├ Melee Damage Ap

4

├ Armour Piercing

No

├ Bonus vs. Large

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

20

Melee Defence

68

├ Base Defence

28

├ Shield

caetra

└ Shield Defence

40

Armour

15

├ Armour

cloth

├ Armour Defence

10

└ Shield Armour

5

Health

45

├ Man Entity

rome_infantry_light

├ Man Health

40

└ Bonus Hit Points

5

Base Morale

35

Abilities

No Ability

Attributes

No Attribute

Strengths & Weaknesses

Light Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Savage Dogs
  • Very good attack
  • Strong against lightly armoured units
  • Handlers weak in melee
Requires Buildings
Savage Dogs Lv. 0 Slave Trader
Slave Trader
(barb_commons_slave_2)
Level 1
Slave Market
Slave Market
(barb_commons_slave_3)
Level 2