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HomeHome / Total War: Rome II / Ardiaei / Units / Raiding Hemiolia - Slave Javelinmen
Raiding Hemiolia - Slave Javelinmen ArdiaeiArdiaei Missile Ship

Raiding Hemiolia - Slave Javelinmen

These swift, manoeuvrable ships are a useful scouting force for any admiral.

A skirmishing resource to be spent or squandered as their commander wishes.

The 'one-and-a-half' or 'hemiolia' was a light galley which was much favoured by pirates in the ancient world. It developed from the bireme, a ship that had two full decks of oars along its entire length. The hemiola reduced the number of oars on the upper level, leaving roughly half the number of oars and rowers in the midship section. The smaller number of rowers had little effect on overall speed because the laden weight of the vessel also dropped. Because it used both oars and sails, and the crew could rapidly change propulsion method, it was an ideal vessel for chasing down fat, wealthy merchant ships. Boarding attacks were mounted from hemiolas; ramming was not a useful tactic as loot ended up with the fish rather than enriching the pirates! The speed and handiness of hemiolas made them useful as scouts, supply boats and vessels used to pick off damaged enemies at the edge of battles.

(Slave Javelinmen)
The javelin is among the oldest weapons in the world. Equipped with javelins and little else, skirmishers harried their opposite numbers and peppered hoplite phalanxes before quickly retreating. This was the typical tactic of all unarmoured, javelin-armed troops: to engage at range and then fall back behind more heavily-armoured infantry, or continue attacks while trying to stay just out of reach of the enemy. Such harassment could be highly effective, in 391BC at the Battle of Lechaeum, a force of Spartans, lacking the support of skirmishers or cavalry, were severely punished by javelin-armed Athenians who refused to meet them at close quarters. Over time, shields became common, such as those used by Thracian and Greek peltasts, but in turn these were rendered obsolescent by the Hellenic thureophoroi. Nevertheless, javelinmen and other irregulars continued to play a part in many armies throughout antiquity.

Raiding Hemiolia - Slave Javelinmen

Unit Name

Raiding Hemiolia - Slave Javelinmen

Main Unit Key

Ill_Javelinmen_One_Halfer

Land Unit Key

Ill_Slave_Javelinmen

Naval Unit Key

greek_one_halfer

Soldiers

80

Category

Light Ship

Class

Missile Ship

Custom Battle Cost

360

Recruitment Cost

360

Upkeep Cost

72

Missile Damage

32

├ Missile Weapon

rome_javelin

├ Projectile

javelin_normal

├ Missile Damage

20

├ Missile Ap Damage

12

└ Base Reload Time

10

Accuracy

5

Range

80

Reload

13

Shots Per Minute

7

Ammunition

7

Ship Health

402

└ Ship

greek_one_halfer

Ship Speed

6

Melee Attack

8

Weapon Damage

24

├ Melee Weapon

rome_shortsword

├ Melee Damage Base

20

├ Melee Damage Ap

4

├ Armour Piercing

No

├ Bonus vs. Large

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

3

Melee Defence

37

├ Base Defence

12

├ Shield

pelta

└ Shield Defence

25

Armour

15

├ Armour

cloth

├ Armour Defence

10

└ Shield Armour

5

Health

45

├ Man Entity

rome_infantry_very_light

├ Man Health

40

└ Bonus Hit Points

5

Base Morale

25

Abilities

Raiding Hemiolia
  • Row Hard 10
    Increases speed for 10 strokes.
    Ship speed

Attributes

  • Resistant to Fatigue
    Fatigue has less of an effect on this unit.
  • Hide (scrub & forest)
    This unit can hide in scrub and forest until enemy units get too close.

Strengths & Weaknesses

Raiding Hemiolia
  • Very poor hull strength
  • Light crew
  • Very fast speed
  • Weak ramming
  • Very poor boarding
  • Poor missile combat
Slave Javelinmen
  • Short range
  • Fast rate of fire
  • Very good damage and armour penetration
  • Very weak in melee
  • Very poor morale
Requires Buildings
Raiding Hemiolia - Slave Javelinmen Lv. 0 Port
Port
(barb_port_1)
Level 0
Fishermen's Huts
Fishermen's Huts
(barb_port_fishing_2)
Level 1
Fishing Village
Fishing Village
(barb_port_fishing_3)
Level 2
Fishing Port
Fishing Port
(barb_port_fishing_4)
Level 3
Harbour
Harbour
(barb_port_military_2)
Level 1
Boatyard
Boatyard
(barb_port_military_3)
Level 2
Raiders' Port
Raiders' Port
(barb_port_military_4)
Level 3
Garrison Buildings
Raiding Hemiolia - Slave Javelinmen x 4 Port
Port
(barb_port_1)
Level 0
Fishermen's Huts
Fishermen's Huts
(barb_port_fishing_2)
Level 1
Fishing Village
Fishing Village
(barb_port_fishing_3)
Level 2
Fishing Port
Fishing Port
(barb_port_fishing_4)
Level 3
Raiding Hemiolia - Slave Javelinmen x 2 Harbour
Harbour
(barb_port_military_2)
Level 1
Raiding Hemiolia - Slave Javelinmen x 1 Boatyard
Boatyard
(barb_port_military_3)
Level 2