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HomeHome / Total War: Rome II / Korinthos (Wrath of Sparta) / Units / Korinthos Dieres - Archer Marines
Korinthos Dieres - Archer Marines Korinthos (Wrath of Sparta)Korinthos (Wrath of Sparta) Missile Ship

Korinthos Dieres - Archer Marines

With a ramming attack that can break an enemy hull, these ships are deadly weapons.

Experts in ranged death, their lives depend on the bows they carry.

The waterline ram was first mounted on a vessel in around 850BC. Warships and naval tactics were transformed. Ships were no longer platforms for infantry battles on the water; the ship itself became the weapon. Galleys changed as the new reality sank in. Ramming at speed would hole and sink an enemy, therefore slimmer, faster, handier ships were required. More speed on demand obviously required more oars a fast ship with a single row of oars ended up being stupidly, impractically long. The solution, then, was to put in a second set of oars above the first, but slightly offset to allow for rowers' benches. These biremes, a Latin word meaning 'two oars', or dieres, the Greek equivalent, were no longer than previous designs but had twice the number of rowers. They were fast, manoeuvrable, and could carry a fighting contingent. Some nations also gave their bireme crews fire pots; these clay pots filled with oil and pitch were hurled at enemy ships in the entirely reasonable hope of setting them ablaze.

(Archer Marines)
Naval warfare in the ancient world was just another way for infantry to fight one another. The earliest documented naval battles are those of ancient China, 'grapple and hook' battles where boarding operations and close-quarters combat decided the victor. During the Second Punic War, Rome famously broke Carthage's mastery of the waves by creating the 'corvus' - a bridge that allowed its soldiers to board and fight. The distinction, then, in antiquity, between fighting on land and at sea was small, yet chiefly a matter of 'sea legs' - maintaining balance whilst toppling your opponent. Hoplites therefore appeared on Greek ships, and not just as passengers, which allowed Greek armies to pursue operations further afield with greater flexibility.

Korinthos Dieres - Archer Marines

Unit Name

Korinthos Dieres - Archer Marines

Main Unit Key

Pel_Archer_Marines_Korinthos_Two

Land Unit Key

Pel_Archer_Marines

Naval Unit Key

pel_korinthos_two

Soldiers

60

Category

Light Ship

Class

Missile Ship

Custom Battle Cost

750

Recruitment Cost

300

Upkeep Cost

70

Missile Damage

35

├ Missile Weapon

rome_bow

├ Projectile

arrow_normal

├ Missile Damage

31

├ Missile Ap Damage

4

└ Base Reload Time

12

Accuracy

25

Range

125

Reload

25

Shots Per Minute

7

Ammunition

15

Ship Health

└ Ship

pel_two

Ship Speed

Melee Attack

8

Weapon Damage

24

├ Melee Weapon

rome_shortsword

├ Melee Damage Base

20

├ Melee Damage Ap

4

├ Armour Piercing

No

├ Bonus vs. Large

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

3

Melee Defence

12

├ Base Defence

12

├ Shield

none

└ Shield Defence

0

Armour

10

├ Armour

cloth

├ Armour Defence

10

└ Shield Armour

0

Health

55

├ Man Entity

rome_infantry_very_light

├ Man Health

40

└ Bonus Hit Points

15

Base Morale

35

Abilities

No Ability

Attributes

  • Resistant to Fatigue
    Fatigue has less of an effect on this unit.
  • Hide (scrub & forest)
    This unit can hide in scrub and forest until enemy units get too close.

Strengths & Weaknesses

Korinthos Dieres
  • Very poor hull strength
  • Very light crew
  • Fast speed
  • Weak ramming
  • Good boarding
Archer Marines
  • Long range
  • Average rate of fire
  • Good damage but low armour penetration
  • Very weak in melee
  • Very poor morale