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HomeHome / Total War: Rome II / Boiotian League (Wrath of Sparta) / Units / Hippeus
Hippeus Boiotian League (Wrath of Sparta)Boiotian League (Wrath of Sparta) Melee Cavalry

Hippeus

Their distinctive helmets set these cavalrymen apart as they run the enemy through.

The early Greek cavalry took roughly the same form throughout the city-states, being comprised of citizens able to afford and maintain a horse. After the Greco-Persian Wars, city-states such as Athens founded more permanent cavalry funded by annual grants. Right through the Peloponnesian War however, this volunteer cavalry continued to be few in numbers, and was used principally to chase skirmishers and fleeing hoplites. It was not that cavalry were ineffectual in Greek warfare, as shown by the Theban victory at the Battle of Delium in 424BC, but until this time they had been underused and lacked the numbers to make a decisive impact. Often wearing a metal helm and a mailed cuirass reaching down to their knees, they were equipped with a long sword and a spear, usable as both a lance and a javelin. However, a lack of saddle and stirrups, unused by the Greeks of the time, made them relatively easy to knock from horseback.

Hippeus

Unit Name

Hippeus

Main Unit Key

Pel_Hippeus

Land Unit Key

Pel_Hippeus

Naval Unit Key

pel_transport

Soldiers

80

Category

Cavalry

Class

Melee Cavalry

Custom Battle Cost

1070

Recruitment Cost

1070

Upkeep Cost

190

Missile Damage

32

├ Missile Weapon

rome_javelin_precursor

├ Projectile

javelin_prec

├ Missile Damage

20

├ Missile Ap Damage

12

└ Base Reload Time

15

Accuracy

5

Range

40

Reload

0

Shots Per Minute

4

Ammunition

2

Melee Attack

40

Weapon Damage

29

├ Melee Weapon

rome_spear_cav_elite

├ Melee Damage Base

24

├ Melee Damage Ap

5

├ Armour Piercing

No

├ Bonus vs. Large

15

├ Bonus vs Elephants

15

└ Bonus vs Infantry

0

Charge Bonus

25

Melee Defence

25

├ Base Defence

25

├ Shield

none

└ Shield Defence

0

Armour

60

├ Armour

bronze

├ Armour Defence

60

└ Shield Armour

0

Health

85

├ Man Entity

rome_infantry_very_heavy

├ Man Health

45

├ Bonus Hit Points

20

├ Mount

pel_greek_horse_h

├ Mount Entity

rome_horse_medium_shock

└ Mount Health

20

Base Morale

65

Abilities

No Ability

Attributes

  • Disciplined
    This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often.
  • Encourage
    This unit provides a morale bonus to nearby allies.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Hippeus
  • Very good charge
  • Low damage but average armour penetration
  • Weak in prolonged melee
  • Good morale