Left Panel
General
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
160 Evocati Cohort
Melee Infantry / Melee Infantry / (Rom_Evocati_Cohort)
Evocati Cohort
All legionaries are effective fighters, veterans doubly so.
160 890 890 160 61 35 15 48 90 60 65
2
40 Legatus
Cavalry / Command / (Emp_Rom_Legatus)
Legatus
Romans should be led from the front.
40 430 430 90 28 25 20 61 70 90 55
3
160 Veteran Legionaries
Melee Infantry / Melee Infantry / (Emp_Rom_Vet_Legionaries)
Veteran Legionaries
All legionaries are effective fighters, veterans doubly so.
160 850 850 160 59 35 15 48 85 60 65
Command
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
4
40 Legatus
Cavalry / Command / (Emp_Rom_Legatus)
Legatus
Romans should be led from the front.
40 430 430 90 28 25 20 61 70 90 55
Melee Infantry
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
5
160 Auxiliary Naked Swords
Melee Infantry / Melee Infantry / (Aux_Cel_Naked_Swords)
Auxiliary Naked Swords
The savage gods of war should be used to Rome's advantage.
160 480 480 100 30 25 32 59 10 60 55
6
160 Auxiliary Short Swords
Melee Infantry / Melee Infantry / (Aux_Cel_Short_Swords)
Auxiliary Short Swords
Bravery in battle, rather than skill, sometimes gives worth to a man.
160 470 470 90 37 34 19 45 45 50 40
7
160 Auxiliary Celtic Warriors
Melee Infantry / Melee Infantry / (Aux_Cel_Warriors)
Auxiliary Celtic Warriors
A Celt may swing a longsword for Rome and remain a Celt.
160 350 350 80 27 40 25 50 45 55 45
8
160 Auxiliary Gallic Warriors
Melee Infantry / Melee Infantry / (Aux_Gal_Warriors)
Auxiliary Gallic Warriors
A Gaul may skilfully swing a longsword for Rome and remain a Gaul.
160 350 350 80 25 40 20 58 45 50 45
9
160 Armoured Legionaries
Melee Infantry / Melee Infantry / (Rom_Armour_Legionaries)
Armoured Legionaries
Tough Roman legionaries, given improved armour for battle.
160 930 930 160 58 35 15 51 95 60 65
10
160 Eagle Cohort
Melee Infantry / Melee Infantry / (Rom_Eagle_Cohort)
Eagle Cohort
The Eagle is the heart and soul of its Legion.
160 930 930 180 47 35 12 60 90 60 65
11
160 Evocati Cohort
Melee Infantry / Melee Infantry / (Rom_Evocati_Cohort)
Evocati Cohort
All legionaries are effective fighters, veterans doubly so.
160 890 890 160 61 35 15 48 90 60 65
12
160 First Cohort
Melee Infantry / Melee Infantry / (Emp_Rom_First_Cohort)
First Cohort
Legionaries of the First Cohort are the best of their kind.
160 910 910 180 47 35 12 58 85 60 65
13
120 Gladiators
Melee Infantry / Melee Infantry / (Rom_Gladiators)
Gladiators
Superbly-trained heavy infantry with little fear of death.
120 600 600 100 67 39 22 60 10 65 55
14
160 Legionaries
Melee Infantry / Melee Infantry / (Emp_Rom_Legionaries)
Legionaries
The classic heavy infantry, with good armour and exceptional morale.
160 660 660 140 47 35 14 48 80 60 55
15
160 Legionary Cohort
Melee Infantry / Melee Infantry / (Rom_Legionary_Cohort)
Legionary Cohort
The classic heavy infantry, with good armour and exceptional morale.
160 700 700 140 47 35 14 48 90 60 55
16
120 Plebs
Melee Infantry / Melee Infantry / (Rom_Plebs)
Plebs
Rabble from the streets can be dangerous in large numbers.
120 40 30 5 5 24 3 12 10 40 20
17
160 Praetorian Guard
Melee Infantry / Melee Infantry / (Rom_Praetorian_Guard)
Praetorian Guard
The "tent guards" are a force of hand-picked heavy infantry.
160 1300 1300 200 65 39 19 55 90 65 70
18
160 Praetorians
Melee Infantry / Melee Infantry / (Rom_Praetorians)
Praetorians
Hand-picked heavy infantry, well used to all kinds of combat.
160 1280 1280 200 65 39 19 55 85 65 70
19
160 Veteran Legionaries
Melee Infantry / Melee Infantry / (Emp_Rom_Vet_Legionaries)
Veteran Legionaries
All legionaries are effective fighters, veterans doubly so.
160 850 850 160 59 35 15 48 85 60 65
Missile Infantry
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
20
120 Auxiliary Gallic Hunters
Missile Infantry / Missile Infantry / (Aux_Gal_Gallic_Hunters)
Auxiliary Gallic Hunters
The skills of a hunter are best used in the service of Rome.
120 450 450 90 35 150 7 15 17 24 5 15 10 45 40
21
120 Auxiliary Celtic Skirmishers
Missile Infantry / Missile Infantry / (Aux_Cel_Skirm)
Auxiliary Celtic Skirmishers
Even the humblest can serve Rome in times of need.
120 350 350 90 32 80 7 7 8 24 3 27 40 50 25
22
120 Auxiliary Longbow Hunters
Missile Infantry / Missile Infantry / (Aux_Ger_Longbow_Hunters)
Auxiliary Longbow Hunters
An arrow shot in Rome's service is always a good thing.
120 300 300 80 40 125 5 15 8 24 3 12 10 45 25
23
120 Leves
Missile Infantry / Missile Infantry / (Rom_Leves)
Leves
Even a poor man can throw a javelin with skill.
120 200 200 60 29 80 7 7 5 24 3 37 15 45 20
24
120 Velites
Missile Infantry / Missile Infantry / (Rom_Velites)
Velites
These javelin-armed skirmishers are fast moving and lightly armoured.
120 340 340 80 32 80 7 7 8 24 3 37 15 45 25
Spear Infantry
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
25
160 Auxiliary Spear Brothers
Melee Infantry / Spear Infantry / (Aux_Ger_Spear_Brothers)
Auxiliary Spear Brothers
Germans are still fierce and formidable, even in Roman uniforms.
160 560 560 100 25 26 23 66 50 55 40
26
120 Gladiator Spearmen
Melee Infantry / Spear Infantry / (Rom_Gladiator_Spear)
Gladiator Spearmen
Spears are the same in the arena as in battle.
120 440 440 90 45 29 28 70 10 60 50
27
160 Vigiles
Melee Infantry / Spear Infantry / (Emp_Rom_Vigiles)
Vigiles
These spear-armed garrison troops are also the town watch, riot squad and firemen.
160 200 200 60 13 25 11 54 45 45 30
Melee Cavalry
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
28
80 Auxiliary Noble Horse
Cavalry / Melee Cavalry / (Aux_Gal_Noble_Horse)
Auxiliary Noble Horse
A mounted, armoured fist is always useful in a Roman army.
80 1300 1300 200 51 31 47 44 75 105 70
29
80 Auxiliary Celtic Light Horse
Cavalry / Melee Cavalry / (Aux_Cel_Light_Horse)
Auxiliary Celtic Light Horse
No Roman general would refuse cavalry able to fight and scout.
80 450 450 110 42 27 39 56 15 75 45
30
80 Auxiliary Gallic Light Horse
Cavalry / Melee Cavalry / (Aux_Gal_Light_Horse)
Auxiliary Gallic Light Horse
A good Roman commander can put light cavalry to good use in a fight.
80 510 510 100 42 27 39 56 15 75 45
31
80 Legionary Cavalry
Cavalry / Melee Cavalry / (Emp_Rom_Legionary_Cav)
Legionary Cavalry
Cavalry support is vital to all infantry work, even in the Legions.
80 620 620 120 33 25 29 30 70 80 45
32
80 Praetorian Cavalry
Cavalry / Melee Cavalry / (Rom_Praetorian_Cav)
Praetorian Cavalry
An elite heavy cavalry bodyguard, capable of a decisive charge.
80 1250 1250 200 49 29 42 42 70 105 70
Missile Cavalry
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
33
80 Auxiliary Germanic Scout Riders
Cavalry / Missile Cavalry / (Aux_Ger_Scout_Riders)
Auxiliary Germanic Scout Riders
A Roman army needs cunning troops to be its eyes and ears.
80 440 440 90 32 80 7 7 34 34 24 40 30 70 45
Fixed Artillery
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
34
40 Roman Giant Ballista
Siege Engine / Fixed Artillery / (Rom_Giant_Ballista)
Roman Giant Ballista
Giant ballistae can shoot spear-like missiles over great distances.
40 730 730 150 210 550 2 9 24 6 14 40 45 40
35
40 Roman Polybolos
Siege Engine / Fixed Artillery / (Rom_Polybolos)
Roman Polybolos
There is wicked cunning in a machine that can fire so many bolts so quickly.
40 620 620 120 85 260 13 9 24 6 14 40 45 35
36
40 Roman Scorpion (Fixed)
Siege Engine / Fixed Artillery / (Rom_Scorpion)
Roman Scorpion (Fixed)
These small ballistae fire bolts that can pass through a man.
40 490 490 100 120 350 6 9 24 6 14 40 45 40
Field Artillery
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
37
40 Roman Ballista
Siege Engine / Field Artillery / (Rom_Ballista)
Roman Ballista
Ballistae can shoot with deadly accuracy over surprising distances.
40 1560 560 110 180 420 3 9 24 6 14 40 45 40
38
40 Roman Beehive Onager
Siege Engine / Field Artillery / (Rom_Beehive_Onager)
Roman Beehive Onager
Angry bees blister the parts other types of shot cannot reach.
40 1580 580 120 20 350 3 9 24 6 14 40 45 40
39
40 Roman Scorpion
Siege Engine / Field Artillery / (Rom_Cheiroballistra)
Roman Scorpion
Mounted on small carts, these ballistae have firepower and mobility.
40 520 520 100 120 350 6 9 24 6 14 40 45 40
40
40 Roman Heavy Onager
Siege Engine / Field Artillery / (Rom_Large_Onager)
Roman Heavy Onager
Enemies deserve the gift of large missiles crashing down on them!
40 1790 790 160 230 480 2 9 24 6 14 40 45 40
41
40 Roman Onager
Siege Engine / Field Artillery / (Rom_Onager)
Roman Onager
The kick of the wild ass can bring down cities and kings.
40 1580 580 120 200 350 3 9 24 6 14 40 45 40
Special
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
42
40 War Dogs
Melee Infantry / Special / (Rom_War_Dogs)
War Dogs
Ferocious animals, trained to rip out men's throats to break any resistance.
40 450 450 100 23 40 20 68 15 45 35
Admiral
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
43
160 Tower Hexareme - Evocati Cohort
Heavy Ship / Melee Ship / (Rom_Evocati_Six_Lft_Aft)
Tower Hexareme - Evocati Cohort
From a shipboard tower, all enemies become little targets to be potted at will.

All legionaries are effective fighters, veterans doubly so.

160 1360 1360 272 1206 5 61 35 15 48 90 60 65
44
160 Assault Hexareme - Veteran Legionaries
Heavy Ship / Melee Ship / (Emp_Rom_Vet_Legionaries_Lft_Aft)
Assault Hexareme - Veteran Legionaries
These magnificent ships are both intimidating and extremely dangerous.

All legionaries are effective fighters, veterans doubly so.

160 1190 1190 238 1206 5 59 35 15 48 85 60 65
Melee Ship
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
45
60 Fire Pot Bireme - Legionaries
Light Ship / Melee Ship / (Emp_Rom_Legionaries_Two_Fire_Pots)
Fire Pot Bireme - Legionaries
Fire pots, hurled onto enemy decks, are a terrible threat to wooden ships.

The classic heavy infantry, with good armour and exceptional morale.

60 470 470 94 501 6 47 35 14 48 80 60 55
46
60 Fire Pot Bireme - Legionary Cohort
Light Ship / Melee Ship / (Rom_Legionary_Cohort_Two_Fire_Pots)
Fire Pot Bireme - Legionary Cohort
Fire pots, hurled onto enemy decks, are a terrible threat to wooden ships.

The classic heavy infantry, with good armour and exceptional morale.

60 490 490 98 501 6 47 35 14 48 90 60 55
47
120 Assault Quadreme - Legionaries
Medium Ship / Melee Ship / (Emp_Rom_Legionaries_Four)
Assault Quadreme - Legionaries
Ramming attacks from these ships will inflicting terrible damage.

The classic heavy infantry, with good armour and exceptional morale.

120 750 750 150 825 6 47 35 14 48 80 60 55
48
120 Assault Quadreme - Legionary Cohort
Medium Ship / Melee Ship / (Rom_Legionary_Cohort_Four)
Assault Quadreme - Legionary Cohort
Ramming attacks from these ships will inflicting terrible damage.

The classic heavy infantry, with good armour and exceptional morale.

120 770 770 154 825 6 47 35 14 48 90 60 55
49
160 Tower Hexareme - Evocati Cohort
Heavy Ship / Melee Ship / (Rom_Evocati_Six_Lft_Aft)
Tower Hexareme - Evocati Cohort
From a shipboard tower, all enemies become little targets to be potted at will.

All legionaries are effective fighters, veterans doubly so.

160 1360 1360 272 1206 5 61 35 15 48 90 60 65
50
160 Tower Hexareme - Veteran Legionaries
Heavy Ship / Melee Ship / (Emp_Rom_Vet_Legionaries_Six)
Tower Hexareme - Veteran Legionaries
From a shipboard tower, all enemies become little targets to be potted at will.

All legionaries are effective fighters, veterans doubly so.

160 1390 1390 278 1206 5 59 35 15 48 85 60 65
51
160 Assault Hexareme - Evocati Cohort
Heavy Ship / Melee Ship / (Rom_Evocati_Six)
Assault Hexareme - Evocati Cohort
These magnificent ships are both intimidating and extremely dangerous.

All legionaries are effective fighters, veterans doubly so.

160 1210 1210 242 1206 5 61 35 15 48 90 60 65
52
160 Assault Hexareme - Veteran Legionaries
Heavy Ship / Melee Ship / (Emp_Rom_Vet_Legionaries_Lft_Aft)
Assault Hexareme - Veteran Legionaries
These magnificent ships are both intimidating and extremely dangerous.

All legionaries are effective fighters, veterans doubly so.

160 1190 1190 238 1206 5 59 35 15 48 85 60 65
53
60 Assault Bireme - Auxiliary Axe Warriors
Light Ship / Melee Ship / (Aux_Cel_Axe_Warriors_Two)
Assault Bireme - Auxiliary Axe Warriors
With a ramming attack that can break an enemy hull, these ships are deadly weapons.

In the hands of a loyal auxiliaries, axes can be most charming!

60 380 380 76 501 6 35 26 20 50 65 55 55
54
60 Assault Bireme - Auxiliary Celtic Warriors
Light Ship / Melee Ship / (Aux_Cel_Warriors_Two)
Assault Bireme - Auxiliary Celtic Warriors
With a ramming attack that can break an enemy hull, these ships are deadly weapons.

A Celt may swing a longsword for Rome and remain a Celt.

60 330 330 66 501 6 27 40 25 50 45 55 45
55
60 Assault Bireme - Auxiliary Gallic Warriors
Light Ship / Melee Ship / (Aux_Gal_Warriors_Two)
Assault Bireme - Auxiliary Gallic Warriors
With a ramming attack that can break an enemy hull, these ships are deadly weapons.

A Gaul may skilfully swing a longsword for Rome and remain a Gaul.

60 340 340 68 501 6 25 40 20 58 45 50 45
56
60 Assault Bireme - Auxiliary Spear Brothers
Light Ship / Melee Ship / (Aux_Ger_Spear_Brothers_Two)
Assault Bireme - Auxiliary Spear Brothers
With a ramming attack that can break an enemy hull, these ships are deadly weapons.

Germans are still fierce and formidable, even in Roman uniforms.

60 340 340 68 501 6 25 26 23 66 50 55 40
57
60 Assault Bireme - Legionaries
Light Ship / Melee Ship / (Emp_Rom_Legionaries_Two)
Assault Bireme - Legionaries
With a ramming attack that can break an enemy hull, these ships are deadly weapons.

The classic heavy infantry, with good armour and exceptional morale.

60 420 420 84 501 6 47 35 14 48 80 60 55
58
60 Assault Bireme - Legionary Cohort
Light Ship / Melee Ship / (Rom_Legionary_Cohort_Two)
Assault Bireme - Legionary Cohort
With a ramming attack that can break an enemy hull, these ships are deadly weapons.

The classic heavy infantry, with good armour and exceptional morale.

60 440 440 88 501 6 47 35 14 48 90 60 55
Missile Ship
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
59
140 Missile Quinquereme - Velites
Medium Ship / Missile Ship / (Rom_Velites_Five)
Missile Quinquereme - Velites
Archers can shoot down upon many enemies from the deck, doing terrible work in the process.

These javelin-armed skirmishers are fast moving and lightly armoured.

140 710 710 142 1020 5 32 80 7 7 8 24 3 37 15 45 25
60
80 Raiding Hemiolia - Leves
Light Ship / Missile Ship / (Rom_Leves_One_Halfer)
Raiding Hemiolia - Leves
These swift, manoeuvrable ships are a useful scouting force for any admiral.

Even a poor man can throw a javelin with skill.

80 270 270 54 402 6 29 80 7 7 5 24 3 37 15 45 20
61
80 Scorpion Trireme - Leves
Medium Ship / Missile Ship / (Rom_Leves_Three_Scorpio)
Scorpion Trireme - Leves
Deadly accurate dart-throwers give enemies pause.

Even a poor man can throw a javelin with skill.

80 490 490 98 693 6 29 80 7 7 5 24 3 37 15 45 20
62
80 Missile Trireme - Auxiliary Celtic Skirmishers
Medium Ship / Missile Ship / (Aux_Cel_Skirm_Three)
Missile Trireme - Auxiliary Celtic Skirmishers
A large contingent of archers can make short work of enemy crews.

Even the humblest can serve Rome in times of need.

80 440 440 88 693 6 32 80 7 7 8 24 3 27 40 50 25
63
80 Missile Trireme - Auxiliary Longbow Hunters
Medium Ship / Missile Ship / (Aux_Ger_Longbow_Hunters_Three)
Missile Trireme - Auxiliary Longbow Hunters
A large contingent of archers can make short work of enemy crews.

An arrow shot in Rome's service is always a good thing.

80 520 520 104 693 6 40 125 5 15 8 24 3 12 10 45 25
64
80 Missile Trireme - Leves
Medium Ship / Missile Ship / (Rom_Leves_Three)
Missile Trireme - Leves
A large contingent of archers can make short work of enemy crews.

Even a poor man can throw a javelin with skill.

80 390 390 78 693 6 29 80 7 7 5 24 3 37 15 45 20
65
100 Pursuit Trihemiolia - Leves
Light Ship / Missile Ship / (Rom_Leves_Two_Halfer)
Pursuit Trihemiolia - Leves
Fast, relatively powerful pursuit ships, well able to hunt down pirates and other seagoing scum.

Even a poor man can throw a javelin with skill.

100 380 380 76 585 7 29 80 7 7 5 24 3 37 15 45 20
Artillery Ship
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
66
40 Light Artillery Quinquereme - Roman Ballista (Ship)
Medium Ship / Artillery Ship / (Rom_Ballista_Five)
Light Artillery Quinquereme - Roman Ballista (Ship)
Ballista bolts or stones are a powerful tool for destroying an enemy's will to resist.

Ballistae can shoot with deadly accuracy over surprising distances.

40 620 620 124 1020 5 180 420 2 9 24 6 14 40 45 40
67
40 Artillery Quinquereme - Roman Onager (Ship)
Medium Ship / Artillery Ship / (Rom_Onager_Five)
Artillery Quinquereme - Roman Onager (Ship)
With deck-mounted artillery pieces, these ships can rain down destruction on the enemy.

The kick of the wild ass can bring down cities and kings.

40 630 630 126 1020 5 200 350 2 9 24 6 14 40 45 40
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