Left Panel
General
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
40 Legatus
Cavalry / Command / (Emp_Rom_Legatus)
Legatus
Romans should be led from the front.
40 430 430 90 28 25 20 61 70 90 55
2
160 Veteran Legionaries
Melee Infantry / Melee Infantry / (Emp_Rom_Vet_Legionaries)
Veteran Legionaries
All legionaries are effective fighters, veterans doubly so.
160 850 850 160 59 35 15 48 85 60 65
3
160 Evocati Cohort
Melee Infantry / Melee Infantry / (Rom_Evocati_Cohort)
Evocati Cohort
All legionaries are effective fighters, veterans doubly so.
160 890 890 160 61 35 15 48 90 60 65
Command
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
4
40 Legatus
Cavalry / Command / (Emp_Rom_Legatus)
Legatus
Romans should be led from the front.
40 430 430 90 28 25 20 61 70 90 55
Melee Infantry
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
5
160 Auxiliary Bactrian Hillmen
Melee Infantry / Melee Infantry / (Aux_Bac_Hillmen)
Auxiliary Bactrian Hillmen
Armed with javelins and axes, these hardy hill people can trouble an enemy.
160 260 260 60 28 26 10 36 45 45 25
6
160 Auxiliary Axe Warriors
Melee Infantry / Melee Infantry / (Aux_Cel_Axe_Warriors)
Auxiliary Axe Warriors
In the hands of a loyal auxiliaries, axes can be most charming!
160 470 470 100 35 26 20 50 65 55 55
7
160 Auxiliary Naked Swords
Melee Infantry / Melee Infantry / (Aux_Cel_Naked_Swords)
Auxiliary Naked Swords
The savage gods of war should be used to Rome's advantage.
160 480 480 100 30 25 32 59 10 60 55
8
160 Auxiliary Short Swords
Melee Infantry / Melee Infantry / (Aux_Cel_Short_Swords)
Auxiliary Short Swords
Bravery in battle, rather than skill, sometimes gives worth to a man.
160 470 470 90 37 34 19 45 45 50 40
9
160 Auxiliary Celtic Warriors
Melee Infantry / Melee Infantry / (Aux_Cel_Warriors)
Auxiliary Celtic Warriors
A Celt may swing a longsword for Rome and remain a Celt.
160 350 350 80 27 40 25 50 45 55 45
10
160 Auxiliary Falxmen
Melee Infantry / Melee Infantry / (Aux_Dac_Falxmen)
Auxiliary Falxmen
The falx is a deadly weapon in the correct hands - in Roman hands…
160 320 320 90 38 39 48 11 10 50 40
11
160 Auxiliary Hillmen
Melee Infantry / Melee Infantry / (Aux_Eas_Hillmen)
Auxiliary Hillmen
Resentment of others can make anyone fight hard, even for Rome.
160 220 220 60 20 26 10 36 15 45 25
12
160 Auxiliary Egyptian Infantry
Melee Infantry / Melee Infantry / (Aux_Egy_Infantry)
Auxiliary Egyptian Infantry
The sons of the desert can be of useful service to Rome.
160 200 200 60 16 24 8 41 55 45 30
13
160 Auxiliary Gallic Warriors
Melee Infantry / Melee Infantry / (Aux_Gal_Warriors)
Auxiliary Gallic Warriors
A Gaul may skilfully swing a longsword for Rome and remain a Gaul.
160 350 350 80 25 40 20 58 45 50 45
14
160 Auxiliary Scutarii
Melee Infantry / Melee Infantry / (Aux_Ibe_Scutarii)
Auxiliary Scutarii
Heavy infantry, armed with deadly falcata swords, are a handy unit for any general.
160 620 620 120 42 35 21 60 60 55 50
15
160 Auxiliary Iberian Swordsmen
Melee Infantry / Melee Infantry / (Aux_Ibe_Sword)
Auxiliary Iberian Swordsmen
Javelins and swords make these Iberians a worthy addition to the Roman battle line.
160 350 350 80 35 35 20 60 15 50 40
16
160 Auxiliary Coastal Levies
Melee Infantry / Melee Infantry / (Aux_Ill_Coastal_Levies)
Auxiliary Coastal Levies
Good axemen should always have a place in the armies of Rome.
160 270 270 80 20 26 10 36 45 45 30
17
160 Auxiliary Illyrian Raiders
Melee Infantry / Melee Infantry / (Aux_Ill_Raiders)
Auxiliary Illyrian Raiders
Swift, local infantry who know the territory; a valuable addition to the ranks.
160 400 400 90 34 26 16 40 60 45 55
18
160 Socii Extraordinarii
Melee Infantry / Melee Infantry / (Aux_Ita_Socii_Extraordinarii)
Socii Extraordinarii
For close-quarters fighting, these men admit no equals; a boast, perhaps, but one born of pride.
160 760 760 140 37 34 18 52 95 65 55
19
160 Socii Hastati
Melee Infantry / Melee Infantry / (Aux_Ita_Socii_Hastati)
Socii Hastati
These troops throw spears at the enemy, and then close to settle matters with the sword.
160 330 330 90 28 34 14 47 60 50 40
20
160 Auxiliary Thracian Warriors
Melee Infantry / Melee Infantry / (Aux_Thr_Warriors)
Auxiliary Thracian Warriors
When victorious over a worthy opponent, absorb its strength.
160 420 420 90 46 45 36 12 30 50 45
21
160 First Cohort
Melee Infantry / Melee Infantry / (Emp_Rom_First_Cohort)
First Cohort
Legionaries of the First Cohort are the best of their kind.
160 910 910 180 47 35 12 58 85 60 65
22
160 Legionaries
Melee Infantry / Melee Infantry / (Emp_Rom_Legionaries)
Legionaries
The classic heavy infantry, with good armour and exceptional morale.
160 660 660 140 47 35 14 48 80 60 55
23
160 Veteran Legionaries
Melee Infantry / Melee Infantry / (Emp_Rom_Vet_Legionaries)
Veteran Legionaries
All legionaries are effective fighters, veterans doubly so.
160 850 850 160 59 35 15 48 85 60 65
24
160 Armoured Legionaries
Melee Infantry / Melee Infantry / (Rom_Armour_Legionaries)
Armoured Legionaries
Tough Roman legionaries, given improved armour for battle.
160 930 930 160 58 35 15 51 95 60 65
25
160 Eagle Cohort
Melee Infantry / Melee Infantry / (Rom_Eagle_Cohort)
Eagle Cohort
The Eagle is the heart and soul of its Legion.
160 930 930 180 47 35 12 60 90 60 65
26
160 Evocati Cohort
Melee Infantry / Melee Infantry / (Rom_Evocati_Cohort)
Evocati Cohort
All legionaries are effective fighters, veterans doubly so.
160 890 890 160 61 35 15 48 90 60 65
27
120 Gladiators
Melee Infantry / Melee Infantry / (Rom_Gladiators)
Gladiators
Superbly-trained heavy infantry with little fear of death.
120 600 600 100 67 39 22 60 10 65 55
28
160 Legionary Cohort
Melee Infantry / Melee Infantry / (Rom_Legionary_Cohort)
Legionary Cohort
The classic heavy infantry, with good armour and exceptional morale.
160 700 700 140 47 35 14 48 90 60 55
29
120 Plebs
Melee Infantry / Melee Infantry / (Rom_Plebs)
Plebs
Rabble from the streets can be dangerous in large numbers.
120 40 30 5 5 24 3 12 10 40 20
30
160 Praetorian Guard
Melee Infantry / Melee Infantry / (Rom_Praetorian_Guard)
Praetorian Guard
The "tent guards" are a force of hand-picked heavy infantry.
160 1300 1300 200 65 39 19 55 90 65 70
31
160 Praetorians
Melee Infantry / Melee Infantry / (Rom_Praetorians)
Praetorians
Hand-picked heavy infantry, well used to all kinds of combat.
160 1280 1280 200 65 39 19 55 85 65 70
Missile Infantry
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
32
120 Auxiliary Sabaean Archers
Missile Infantry / Missile Infantry / (Aux_Afr_Archers)
Auxiliary Sabaean Archers
An archer at home in desert sands is always useful.
120 290 290 70 35 125 6 15 8 24 3 12 10 45 25
33
120 Auxiliary Briton Slingers
Missile Infantry / Missile Infantry / (Aux_Bri_Slingers)
Auxiliary Briton Slingers
A good slinger is worth his weight in slingshot, many times over.
120 380 380 80 23 150 7 25 8 24 3 37 25 50 25
34
120 Auxiliary Celtic Skirmishers
Missile Infantry / Missile Infantry / (Aux_Cel_Skirm)
Auxiliary Celtic Skirmishers
Even the humblest can serve Rome in times of need.
120 350 350 90 32 80 7 7 8 24 3 27 40 50 25
35
120 Auxiliary Dacian Bowmen
Missile Infantry / Missile Infantry / (Aux_Dac_Bowmen)
Auxiliary Dacian Bowmen
Bowmen will always find a use, no matter their quality.
120 280 280 70 35 125 6 15 8 24 3 12 10 45 25
36
120 Auxiliary Dacian Skirmishers
Missile Infantry / Missile Infantry / (Aux_Dac_Skirm)
Auxiliary Dacian Skirmishers
Excellent local skirmishers to screen the movements of the Legions.
120 300 300 80 32 80 7 7 8 24 3 27 40 45 25
37
120 Auxiliary Eastern Javelinmen
Missile Infantry / Missile Infantry / (Aux_Eas_Javelinmen)
Auxiliary Eastern Javelinmen
These javelin-armed troops skirmish ahead of the main line, weakening the enemy's resolve.
120 370 370 80 32 80 7 7 8 24 3 37 15 45 20
38
120 Auxiliary Egyptian Archers
Missile Infantry / Missile Infantry / (Aux_Egy_Archers)
Auxiliary Egyptian Archers
Archers can strike down the enemies of Rome at a distance.
120 280 280 70 35 125 6 15 8 24 3 12 10 45 25
39
120 Auxiliary Gallic Hunters
Missile Infantry / Missile Infantry / (Aux_Gal_Gallic_Hunters)
Auxiliary Gallic Hunters
The skills of a hunter are best used in the service of Rome.
120 450 450 90 35 150 7 15 17 24 5 15 10 45 40
40
120 Auxiliary Longbow Hunters
Missile Infantry / Missile Infantry / (Aux_Ger_Longbow_Hunters)
Auxiliary Longbow Hunters
An arrow shot in Rome's service is always a good thing.
120 300 300 80 40 125 5 15 8 24 3 12 10 45 25
41
120 Auxiliary Cretan Archers
Missile Infantry / Missile Infantry / (Aux_Gre_Cretan_Archers)
Auxiliary Cretan Archers
Give a Cretan a bow, and he will conquer in the name of Rome.
120 600 600 130 40 150 7 15 12 24 6 14 30 55 55
42
120 Auxiliary Peltasts
Missile Infantry / Missile Infantry / (Aux_Gre_Peltasts)
Auxiliary Peltasts
A good Roman commander knows the value of skirmishers.
120 420 420 90 32 80 7 7 18 24 10 40 65 50 40
43
120 Auxiliary Rhodian Slingers
Missile Infantry / Missile Infantry / (Aux_Gre_Rhodian_Slingers)
Auxiliary Rhodian Slingers
Few can match the deadly accuracy of the men of Rhodes.
120 590 590 100 29 150 8 25 12 24 6 24 25 55 55
44
120 Auxiliary Balearic Slingers
Missile Infantry / Missile Infantry / (Aux_Ibe_Balearic_Slingers)
Auxiliary Balearic Slingers
If a target can be seen, the sling stone is already on its way.
120 560 560 100 29 150 8 25 10 24 4 38 25 50 45
45
120 Auxiliary Iberian Slingers
Missile Infantry / Missile Infantry / (Aux_Ibe_Slingers)
Auxiliary Iberian Slingers
An Iberian stone cast for Rome can be as deadly as any other.
120 280 280 70 20 150 7 25 8 24 7 37 25 45 35
46
120 Auxiliary Numidian Javelinmen
Missile Infantry / Missile Infantry / (Aux_Num_Javelinmen)
Auxiliary Numidian Javelinmen
These skirmishers can harass an enemy battle line, or keep enemy skirmishers at bay.
120 430 430 90 32 80 8 7 10 24 4 38 15 50 45
47
120 Auxiliary Persian Archers
Missile Infantry / Missile Infantry / (Aux_Per_Archers)
Auxiliary Persian Archers
Deadly archers remain deadly, even when they wear another's colours.
120 370 370 70 35 150 6 15 9 24 4 13 10 50 30
48
120 Auxiliary Syrian Archers
Missile Infantry / Missile Infantry / (Aux_Syrian_Archers)
Auxiliary Syrian Archers
The chance to strike down Rome's enemies at a distance should be embraced, always.
120 520 520 100 35 150 6 15 10 24 4 13 40 55 40
49
120 Auxiliary Thracian Peltasts
Missile Infantry / Missile Infantry / (Aux_Thr_Peltasts)
Auxiliary Thracian Peltasts
Light infantrymen, able to move swiftly to counter the enemy, are a useful tool for a Roman general.
120 480 480 90 41 80 8 7 28 35 12 40 30 55 45
50
120 Leves
Missile Infantry / Missile Infantry / (Rom_Leves)
Leves
Even a poor man can throw a javelin with skill.
120 200 200 60 29 80 7 7 5 24 3 37 15 45 20
51
120 Velites
Missile Infantry / Missile Infantry / (Rom_Velites)
Velites
These javelin-armed skirmishers are fast moving and lightly armoured.
120 340 340 80 32 80 7 7 8 24 3 37 15 45 25
Spear Infantry
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
52
160 Auxiliary Sabaean Spearmen
Melee Infantry / Spear Infantry / (Aux_Afr_Spr)
Auxiliary Sabaean Spearmen
A man at home in the desert has his uses.
160 190 190 60 13 25 11 34 45 45 30
53
160 Auxiliary Arabian Spearmen
Melee Infantry / Spear Infantry / (Aux_Ara_Spr)
Auxiliary Arabian Spearmen
Silver buys desert guile, and some familiarity with the spear.
160 200 200 60 13 25 11 49 45 45 30
54
160 Auxiliary Spear Band
Melee Infantry / Spear Infantry / (Aux_Bri_Spear_Band)
Auxiliary Spear Band
It is honourable to take Roman coin, and carry a spear into battle.
160 320 320 80 17 22 21 58 45 45 40
55
160 Auxiliary Dacian Spears
Melee Infantry / Spear Infantry / (Aux_Dac_Spears)
Auxiliary Dacian Spears
Within their limitations, a Roman commander can always find a use for spearmen.
160 220 220 60 11 22 13 54 45 45 30
56
160 Auxiliary Spear Brothers
Melee Infantry / Spear Infantry / (Aux_Ger_Spear_Brothers)
Auxiliary Spear Brothers
Germans are still fierce and formidable, even in Roman uniforms.
160 560 560 100 25 26 23 66 50 55 40
57
160 Auxiliary Hoplites
Melee Infantry / Spear Infantry / (Aux_Gre_Hoplites)
Auxiliary Hoplites
Romans recognise the manly virtues embodied by the phalanx.
160 650 650 130 34 26 21 57 80 60 55
58
160 Auxiliary Infantry
Melee Infantry / Spear Infantry / (Aux_Infantry)
Auxiliary Infantry
Able soldiers, well schooled in war, and eager to serve Rome.
160 400 400 90 18 25 15 55 75 50 45
59
160 Auxiliary Parthian Spearmen
Melee Infantry / Spear Infantry / (Aux_Par_Spear)
Auxiliary Parthian Spearmen
Spearmen do not need to be skilled or well paid to die for Rome.
160 230 230 50 13 25 11 34 45 45 25
60
160 Vigiles
Melee Infantry / Spear Infantry / (Emp_Rom_Vigiles)
Vigiles
These spear-armed garrison troops are also the town watch, riot squad and firemen.
160 200 200 60 13 25 11 54 45 45 30
61
120 Gladiator Spearmen
Melee Infantry / Spear Infantry / (Rom_Gladiator_Spear)
Gladiator Spearmen
Spears are the same in the arena as in battle.
120 440 440 90 45 29 28 70 10 60 50
Melee Cavalry
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
62
80 Auxiliary Sabaean Cavalry
Cavalry / Melee Cavalry / (Aux_Afr_Cav)
Auxiliary Sabaean Cavalry
The desert breeds fierce fighters, and good horsemen.
80 490 490 100 46 38 28 50 15 80 40
63
80 Auxiliary Camel Spearmen
Cavalry / Melee Cavalry / (Aux_Ara_Camel_Spear)
Auxiliary Camel Spearmen
Hardy fighters whose camels unnerve horses.
80 420 420 90 28 25 25 50 25 85 40
64
80 Auxiliary Arabian Cavalry
Cavalry / Melee Cavalry / (Aux_Ara_Cav)
Auxiliary Arabian Cavalry
The desert does not allow fools or cowards to live long.
80 480 480 100 46 38 28 50 15 75 40
65
80 Auxiliary Bactrian Light Horse
Cavalry / Melee Cavalry / (Aux_Bac_Light_Horse)
Auxiliary Bactrian Light Horse
These men are of tough hill stock, and handy in a fight.
80 430 430 90 37 25 29 26 55 75 30
66
80 Auxiliary Briton Scout Riders
Cavalry / Melee Cavalry / (Aux_Bri_Scout_Riders)
Auxiliary Briton Scout Riders
Light horsemen are always useful as a general's eyes and ears.
80 400 400 80 38 27 31 30 40 70 35
67
80 Auxiliary Cavalry
Cavalry / Melee Cavalry / (Aux_Cav)
Auxiliary Cavalry
Skilled in close-combat, these cavalrymen are also well protected.
80 800 800 140 40 25 37 37 70 85 55
68
80 Auxiliary Celtic Light Horse
Cavalry / Melee Cavalry / (Aux_Cel_Light_Horse)
Auxiliary Celtic Light Horse
No Roman general would refuse cavalry able to fight and scout.
80 450 450 110 42 27 39 56 15 75 45
69
80 Auxiliary Spear Horsemen
Cavalry / Melee Cavalry / (Aux_Dac_Spear_Horsemen)
Auxiliary Spear Horsemen
While not renowned as horsemen, Dacians can still set spears and charge.
80 550 550 110 31 27 33 36 60 90 45
70
80 Auxiliary Cappadocian Cavalry
Cavalry / Melee Cavalry / (Aux_Eas_Cappadocian_Cav)
Auxiliary Cappadocian Cavalry
No ambitious Roman commander ignores a force of competent cavalrymen.
80 820 820 150 49 29 38 37 70 90 60
71
80 Auxiliary Gallic Light Horse
Cavalry / Melee Cavalry / (Aux_Gal_Light_Horse)
Auxiliary Gallic Light Horse
A good Roman commander can put light cavalry to good use in a fight.
80 510 510 100 42 27 39 56 15 75 45
72
80 Auxiliary Noble Horse
Cavalry / Melee Cavalry / (Aux_Gal_Noble_Horse)
Auxiliary Noble Horse
A mounted, armoured fist is always useful in a Roman army.
80 1300 1300 200 51 31 47 44 75 105 70
73
80 Auxiliary Citizen Cavalry
Cavalry / Melee Cavalry / (Aux_Gre_Citizen_Cav)
Auxiliary Citizen Cavalry
Loyal auxiliaries are a useful cavalry force.
80 540 540 100 37 26 28 28 70 75 45
74
80 Auxiliary Iberian Cavalry
Cavalry / Melee Cavalry / (Aux_Ibe_Cav)
Auxiliary Iberian Cavalry
These auxiliaries are a flexible force of cavalry in any Roman army.
80 500 500 100 50 39 31 50 15 75 40
75
80 Auxiliary Scutarii Cavalry
Cavalry / Melee Cavalry / (Aux_Ibe_Scutarii_Cav)
Auxiliary Scutarii Cavalry
These heavy cavalrymen are well-versed in the cut-and-thrust of melee.
80 680 680 130 42 25 37 44 55 80 55
76
80 Auxiliary Illyrian Cavalry
Cavalry / Melee Cavalry / (Aux_Ill_Cav)
Auxiliary Illyrian Cavalry
Romans are infantrymen; it makes sense, then, to use whatever auxiliary cavalry can be found.
80 460 460 80 28 25 30 40 55 75 45
77
80 Socii Equites
Cavalry / Melee Cavalry / (Aux_Ita_Socii_Equites)
Socii Equites
Excellent horsemen and a valuable striking force to a bold commander.
80 650 650 110 38 25 34 37 55 85 50
78
80 Legionary Cavalry
Cavalry / Melee Cavalry / (Emp_Rom_Legionary_Cav)
Legionary Cavalry
Cavalry support is vital to all infantry work, even in the Legions.
80 620 620 120 33 25 29 30 70 80 45
79
80 Praetorian Cavalry
Cavalry / Melee Cavalry / (Rom_Praetorian_Cav)
Praetorian Cavalry
An elite heavy cavalry bodyguard, capable of a decisive charge.
80 1250 1250 200 49 29 42 42 70 105 70
Missile Cavalry
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
80
80 Auxiliary Camel Archers
Cavalry / Missile Cavalry / (Aux_Ara_Camel_Archers)
Auxiliary Camel Archers
Camels make useful mounts for archers, if only because they upset horses!
80 450 450 90 35 125 6 15 16 24 8 15 10 85 35
81
80 Auxiliary Horse Skirmishers
Cavalry / Missile Cavalry / (Aux_Eas_Horse_Skirm)
Auxiliary Horse Skirmishers
Roman generals find mounted skirmishers useful from time to time.
80 390 390 80 32 80 7 7 9 24 4 38 15 70 30
82
80 Auxiliary Germanic Scout Riders
Cavalry / Missile Cavalry / (Aux_Ger_Scout_Riders)
Auxiliary Germanic Scout Riders
A Roman army needs cunning troops to be its eyes and ears.
80 440 440 90 32 80 7 7 34 34 24 40 30 70 45
83
80 Auxiliary Tarantine Cavalry
Cavalry / Missile Cavalry / (Aux_Gre_Tarantine_cav)
Auxiliary Tarantine Cavalry
Good, skilled horsemen will always find a place in the ranks of the Roman army.
80 560 560 120 32 80 8 7 35 36 15 31 65 80 50
84
80 Auxiliary Cantabrian Cavalry
Cavalry / Missile Cavalry / (Aux_Ibe_Cantabrian_Cav)
Auxiliary Cantabrian Cavalry
These master skirmishers can harry an enemy unit to breaking point and beyond.
80 500 500 100 41 80 8 7 46 35 15 51 15 80 55
85
80 Auxiliary Numidian Cavalry
Cavalry / Missile Cavalry / (Aux_Num_Cav)
Auxiliary Numidian Cavalry
Numidians are expert mounted skirmishers, able to strike and withdraw quickly.
80 550 550 100 41 80 8 7 18 24 10 39 15 75 55
86
80 Auxiliary Parthian Horse Archers
Cavalry / Missile Cavalry / (Aux_Par_Horse_Archers)
Auxiliary Parthian Horse Archers
No Roman commander worth his salt ignores the possibilities of horse archers.
80 430 430 80 40 125 6 15 10 24 4 13 10 70 40
87
80 Auxiliary Sarmatian Horse Archers
Cavalry / Missile Cavalry / (Aux_Sar_Horse_Archers)
Auxiliary Sarmatian Horse Archers
Sarmatians in the service of Rome are a force well worth their salt.
80 360 360 80 40 125 6 15 9 24 4 13 10 70 30
88
80 Auxiliary Armoured Horse Archers
Cavalry / Missile Cavalry / (Aux_Scy_Armour_horse_Archers)
Auxiliary Armoured Horse Archers
Scythians who pull a bow for Rome are worthy warriors.
80 580 620 120 40 125 6 15 37 34 15 15 35 75 45
89
80 Auxiliary Scythian Horse Archers
Cavalry / Missile Cavalry / (Aux_Scy_Horse_Archers)
Auxiliary Scythian Horse Archers
Scythians who pull a bow for Rome are worthy warriors.
80 360 380 90 40 125 6 15 9 24 4 13 10 70 30
90
80 Auxiliary Thracian Cavalry
Cavalry / Missile Cavalry / (Aux_Thr_Cav)
Auxiliary Thracian Cavalry
Those who fling javelins in the service of Rome do so with the blessings of Jupiter!
80 450 450 90 32 80 7 7 14 24 10 33 40 75 35
Shock Cavalry
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
91
80 Socii Equites Extraordinarii
Cavalry / Shock Cavalry / (Aux_Ita_Socii_Equites_Extraordinarii)
Socii Equites Extraordinarii
These heavy cavalry give excellent account of themselves in close-combat.
80 840 840 140 34 25 57 11 60 100 55
92
80 Auxiliary Persian Cavalry
Cavalry / Shock Cavalry / (Aux_Per_Cav)
Auxiliary Persian Cavalry
A wise Roman commander recognises cavalry talent, and values it.
80 640 640 130 40 25 67 15 40 95 60
93
80 Auxiliary Armoured Lancers
Cavalry / Shock Cavalry / (Aux_Sar_Armour_Lancers)
Auxiliary Armoured Lancers
These armoured lancers can be the sharp point of a Roman general's bloody spear!
80 550 550 100 40 25 57 16 30 85 30
94
80 Auxiliary Sarmatian Lancers
Cavalry / Shock Cavalry / (Aux_Sar_Lancers)
Auxiliary Sarmatian Lancers
Enemy guts spilled by a lance are a good thing for any Roman commander.
80 340 340 70 34 25 51 16 10 70 35
Elephant
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
95
12 Auxiliary African Elephants
Elephants / Elephant / (Aux_Afr_Elephant)
Auxiliary African Elephants
In the end, all things must serve Rome.
12 1400 1400 180 54 60 36 21 30 905 55
96
24 Auxiliary Indian War Elephants
Elephants / Elephant / (Aux_Ind_War_Elephant)
Auxiliary Indian War Elephants
Even the most exotic and temperamental of beasts can be made to serve the will of the Senate!
24 1500 1500 200 34 60 28 20 30 1005 65
Fixed Artillery
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
97
40 Roman Giant Ballista
Siege Engine / Fixed Artillery / (Rom_Giant_Ballista)
Roman Giant Ballista
Giant ballistae can shoot spear-like missiles over great distances.
40 730 730 150 210 550 2 9 24 6 14 40 45 40
98
40 Roman Polybolos
Siege Engine / Fixed Artillery / (Rom_Polybolos)
Roman Polybolos
There is wicked cunning in a machine that can fire so many bolts so quickly.
40 620 620 120 85 260 13 9 24 6 14 40 45 35
99
40 Roman Bastion Scorpion
Siege Engine / Fixed Artillery / (Rom_Scorpion_Bastion)
Roman Bastion Scorpion
These small ballistae fire bolts that can pass through a man.
40 490 490 100 120 400 8 9 24 6 14 40 40 40
100
40 Roman Scorpion (Fixed)
Siege Engine / Fixed Artillery / (Rom_Scorpion)
Roman Scorpion (Fixed)
These small ballistae fire bolts that can pass through a man.
40 490 490 100 120 350 6 9 24 6 14 40 45 40
Field Artillery
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
101
40 Roman Bastion Ballista
Siege Engine / Field Artillery / (Rom_Ballista_Bastion)
Roman Bastion Ballista
Ballistae can shoot with deadly accuracy over surprising distances.
40 560 560 110 180 460 3 9 24 6 14 40 40 40
102
40 Roman Ballista
Siege Engine / Field Artillery / (Rom_Ballista)
Roman Ballista
Ballistae can shoot with deadly accuracy over surprising distances.
40 1560 560 110 180 420 3 9 24 6 14 40 45 40
103
40 Roman Beehive Onager
Siege Engine / Field Artillery / (Rom_Beehive_Onager)
Roman Beehive Onager
Angry bees blister the parts other types of shot cannot reach.
40 1580 580 120 20 350 3 9 24 6 14 40 45 40
104
40 Roman Scorpion
Siege Engine / Field Artillery / (Rom_Cheiroballistra)
Roman Scorpion
Mounted on small carts, these ballistae have firepower and mobility.
40 520 520 100 120 350 6 9 24 6 14 40 45 40
105
40 Roman Heavy Onager
Siege Engine / Field Artillery / (Rom_Large_Onager)
Roman Heavy Onager
Enemies deserve the gift of large missiles crashing down on them!
40 1790 790 160 230 480 2 9 24 6 14 40 45 40
106
40 Roman Bastion Onager
Siege Engine / Field Artillery / (Rom_Onager_Bastion)
Roman Bastion Onager
The kick of the wild ass can bring down cities and kings.
40 580 580 120 200 400 4 9 24 6 14 40 40 40
107
40 Roman Onager
Siege Engine / Field Artillery / (Rom_Onager)
Roman Onager
The kick of the wild ass can bring down cities and kings.
40 1580 580 120 200 350 3 9 24 6 14 40 45 40
Special
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
108
40 War Dogs
Melee Infantry / Special / (Rom_War_Dogs)
War Dogs
Ferocious animals, trained to rip out men's throats to break any resistance.
40 450 450 100 23 40 20 68 15 45 35
Admiral
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
109
160 Assault Hexareme - Veteran Legionaries
Heavy Ship / Melee Ship / (Emp_Rom_Vet_Legionaries_Lft_Aft)
Assault Hexareme - Veteran Legionaries
These magnificent ships are both intimidating and extremely dangerous.

All legionaries are effective fighters, veterans doubly so.

160 1190 1190 238 1206 5 59 35 15 48 85 60 65
110
160 Tower Hexareme - Evocati Cohort
Heavy Ship / Melee Ship / (Rom_Evocati_Six_Lft_Aft)
Tower Hexareme - Evocati Cohort
From a shipboard tower, all enemies become little targets to be potted at will.

All legionaries are effective fighters, veterans doubly so.

160 1360 1360 272 1206 5 61 35 15 48 90 60 65
Melee Ship
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
111
60 Assault Bireme - Auxiliary Sabaean Spearmen
Light Ship / Melee Ship / (Aux_Afr_Spr_Two)
Assault Bireme - Auxiliary Sabaean Spearmen
With a ramming attack that can break an enemy hull, these ships are deadly weapons.

A man at home in the desert has his uses.

60 230 230 46 501 6 13 25 11 34 45 45 30
112
60 Assault Bireme - Auxiliary Arabian Spearmen
Light Ship / Melee Ship / (Aux_Ara_Spr_Two)
Assault Bireme - Auxiliary Arabian Spearmen
With a ramming attack that can break an enemy hull, these ships are deadly weapons.

Silver buys desert guile, and some familiarity with the spear.

60 280 280 56 501 6 13 25 11 49 45 45 30
113
60 Assault Bireme - Auxiliary Bactrian Hillmen
Light Ship / Melee Ship / (Aux_Bac_Hillmen_Two)
Assault Bireme - Auxiliary Bactrian Hillmen
With a ramming attack that can break an enemy hull, these ships are deadly weapons.

Armed with javelins and axes, these hardy hill people can trouble an enemy.

60 260 260 52 501 6 28 26 10 36 45 45 25
114
60 Assault Bireme - Auxiliary Spear Band
Light Ship / Melee Ship / (Aux_Bri_Spear_Band_Two)
Assault Bireme - Auxiliary Spear Band
With a ramming attack that can break an enemy hull, these ships are deadly weapons.

It is honourable to take Roman coin, and carry a spear into battle.

60 330 330 66 501 6 17 22 21 58 45 45 40
115
60 Assault Bireme - Auxiliary Axe Warriors
Light Ship / Melee Ship / (Aux_Cel_Axe_Warriors_Two)
Assault Bireme - Auxiliary Axe Warriors
With a ramming attack that can break an enemy hull, these ships are deadly weapons.

In the hands of a loyal auxiliaries, axes can be most charming!

60 380 380 76 501 6 35 26 20 50 65 55 55
116
60 Assault Bireme - Auxiliary Celtic Warriors
Light Ship / Melee Ship / (Aux_Cel_Warriors_Two)
Assault Bireme - Auxiliary Celtic Warriors
With a ramming attack that can break an enemy hull, these ships are deadly weapons.

A Celt may swing a longsword for Rome and remain a Celt.

60 330 330 66 501 6 27 40 25 50 45 55 45
117
60 Assault Bireme - Auxiliary Dacian Spears
Light Ship / Melee Ship / (Aux_Dac_Spears_Two)
Assault Bireme - Auxiliary Dacian Spears
With a ramming attack that can break an enemy hull, these ships are deadly weapons.

Within their limitations, a Roman commander can always find a use for spearmen.

60 280 280 56 501 6 11 22 13 54 45 45 30
118
60 Assault Bireme - Auxiliary Hillmen
Light Ship / Melee Ship / (Aux_Eas_Hillmen_Two)
Assault Bireme - Auxiliary Hillmen
With a ramming attack that can break an enemy hull, these ships are deadly weapons.

Resentment of others can make anyone fight hard, even for Rome.

60 220 220 44 501 6 20 26 10 36 15 45 25
119
120 Assault Quadreme - Auxiliary Egyptian Infantry
Medium Ship / Melee Ship / (Aux_Egy_Infantry_Four)
Assault Quadreme - Auxiliary Egyptian Infantry
Ramming attacks from these ships will inflicting terrible damage.

The sons of the desert can be of useful service to Rome.

120 410 410 82 825 6 16 24 8 41 55 45 30
120
60 Assault Bireme - Auxiliary Gallic Warriors
Light Ship / Melee Ship / (Aux_Gal_Warriors_Two)
Assault Bireme - Auxiliary Gallic Warriors
With a ramming attack that can break an enemy hull, these ships are deadly weapons.

A Gaul may skilfully swing a longsword for Rome and remain a Gaul.

60 340 340 68 501 6 25 40 20 58 45 50 45
121
60 Assault Bireme - Auxiliary Spear Brothers
Light Ship / Melee Ship / (Aux_Ger_Spear_Brothers_Two)
Assault Bireme - Auxiliary Spear Brothers
With a ramming attack that can break an enemy hull, these ships are deadly weapons.

Germans are still fierce and formidable, even in Roman uniforms.

60 340 340 68 501 6 25 26 23 66 50 55 40
122
120 Assault Quadreme - Auxiliary Hoplites
Medium Ship / Melee Ship / (Aux_Gre_Hoplites_Four)
Assault Quadreme - Auxiliary Hoplites
Ramming attacks from these ships will inflicting terrible damage.

Romans recognise the manly virtues embodied by the phalanx.

120 720 720 144 825 6 34 26 21 57 80 60 55
123
60 Assault Bireme - Auxiliary Iberian Swordsmen
Light Ship / Melee Ship / (Aux_Ibe_Sword_Two)
Assault Bireme - Auxiliary Iberian Swordsmen
With a ramming attack that can break an enemy hull, these ships are deadly weapons.

Javelins and swords make these Iberians a worthy addition to the Roman battle line.

60 270 270 54 501 6 35 35 20 60 15 50 40
124
60 Assault Bireme - Auxiliary Coastal Levies
Light Ship / Melee Ship / (Aux_Ill_Coastal_Levies_Two)
Assault Bireme - Auxiliary Coastal Levies
With a ramming attack that can break an enemy hull, these ships are deadly weapons.

Good axemen should always have a place in the armies of Rome.

60 280 280 56 501 6 20 26 10 36 45 45 30
125
80 Assault Bireme - Auxiliary Illyrian Raiders
Light Ship / Melee Ship / (Aux_Ill_Raiders_Two)
Assault Bireme - Auxiliary Illyrian Raiders
With a ramming attack that can break an enemy hull, these ships are deadly weapons.

Swift, local infantry who know the territory; a valuable addition to the ranks.

80 360 360 72 501 6 34 26 16 40 60 45 55
126
60 Assault Bireme - Auxiliary Infantry
Light Ship / Melee Ship / (Aux_Infantry_Two)
Assault Bireme - Auxiliary Infantry
With a ramming attack that can break an enemy hull, these ships are deadly weapons.

Able soldiers, well schooled in war, and eager to serve Rome.

60 370 370 74 501 6 18 25 15 55 75 50 45
127
120 Assault Quadreme - Socii Extraordinarii
Medium Ship / Melee Ship / (Aux_Ita_Socii_Extraordinarii_Four)
Assault Quadreme - Socii Extraordinarii
Ramming attacks from these ships will inflicting terrible damage.

For close-quarters fighting, these men admit no equals; a boast, perhaps, but one born of pride.

120 790 790 158 825 6 37 34 18 52 95 65 55
128
120 Assault Quadreme - Socii Hastati
Medium Ship / Melee Ship / (Aux_Ita_Socii_Hastati_Four)
Assault Quadreme - Socii Hastati
Ramming attacks from these ships will inflicting terrible damage.

These troops throw spears at the enemy, and then close to settle matters with the sword.

120 590 590 118 825 6 28 34 14 47 60 50 40
129
60 Assault Bireme - Auxiliary Parthian Spearmen
Light Ship / Melee Ship / (Aux_Par_Spear_Two)
Assault Bireme - Auxiliary Parthian Spearmen
With a ramming attack that can break an enemy hull, these ships are deadly weapons.

Spearmen do not need to be skilled or well paid to die for Rome.

60 220 220 44 501 6 13 25 11 34 45 45 25
130
120 Assault Quadreme - Legionaries
Medium Ship / Melee Ship / (Emp_Rom_Legionaries_Four)
Assault Quadreme - Legionaries
Ramming attacks from these ships will inflicting terrible damage.

The classic heavy infantry, with good armour and exceptional morale.

120 750 750 150 825 6 47 35 14 48 80 60 55
131
60 Fire Pot Bireme - Legionaries
Light Ship / Melee Ship / (Emp_Rom_Legionaries_Two_Fire_Pots)
Fire Pot Bireme - Legionaries
Fire pots, hurled onto enemy decks, are a terrible threat to wooden ships.

The classic heavy infantry, with good armour and exceptional morale.

60 470 470 94 501 6 47 35 14 48 80 60 55
132
60 Assault Bireme - Legionaries
Light Ship / Melee Ship / (Emp_Rom_Legionaries_Two)
Assault Bireme - Legionaries
With a ramming attack that can break an enemy hull, these ships are deadly weapons.

The classic heavy infantry, with good armour and exceptional morale.

60 420 420 84 501 6 47 35 14 48 80 60 55
133
160 Assault Hexareme - Veteran Legionaries
Heavy Ship / Melee Ship / (Emp_Rom_Vet_Legionaries_Lft_Aft)
Assault Hexareme - Veteran Legionaries
These magnificent ships are both intimidating and extremely dangerous.

All legionaries are effective fighters, veterans doubly so.

160 1190 1190 238 1206 5 59 35 15 48 85 60 65
134
160 Tower Hexareme - Veteran Legionaries
Heavy Ship / Melee Ship / (Emp_Rom_Vet_Legionaries_Six)
Tower Hexareme - Veteran Legionaries
From a shipboard tower, all enemies become little targets to be potted at will.

All legionaries are effective fighters, veterans doubly so.

160 1390 1390 278 1206 5 59 35 15 48 85 60 65
135
160 Tower Hexareme - Evocati Cohort
Heavy Ship / Melee Ship / (Rom_Evocati_Six_Lft_Aft)
Tower Hexareme - Evocati Cohort
From a shipboard tower, all enemies become little targets to be potted at will.

All legionaries are effective fighters, veterans doubly so.

160 1360 1360 272 1206 5 61 35 15 48 90 60 65
136
160 Assault Hexareme - Evocati Cohort
Heavy Ship / Melee Ship / (Rom_Evocati_Six)
Assault Hexareme - Evocati Cohort
These magnificent ships are both intimidating and extremely dangerous.

All legionaries are effective fighters, veterans doubly so.

160 1210 1210 242 1206 5 61 35 15 48 90 60 65
137
120 Assault Quadreme - Legionary Cohort
Medium Ship / Melee Ship / (Rom_Legionary_Cohort_Four)
Assault Quadreme - Legionary Cohort
Ramming attacks from these ships will inflicting terrible damage.

The classic heavy infantry, with good armour and exceptional morale.

120 770 770 154 825 6 47 35 14 48 90 60 55
138
60 Fire Pot Bireme - Legionary Cohort
Light Ship / Melee Ship / (Rom_Legionary_Cohort_Two_Fire_Pots)
Fire Pot Bireme - Legionary Cohort
Fire pots, hurled onto enemy decks, are a terrible threat to wooden ships.

The classic heavy infantry, with good armour and exceptional morale.

60 490 490 98 501 6 47 35 14 48 90 60 55
139
60 Assault Bireme - Legionary Cohort
Light Ship / Melee Ship / (Rom_Legionary_Cohort_Two)
Assault Bireme - Legionary Cohort
With a ramming attack that can break an enemy hull, these ships are deadly weapons.

The classic heavy infantry, with good armour and exceptional morale.

60 440 440 88 501 6 47 35 14 48 90 60 55
Missile Ship
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
140
80 Missile Trireme - Auxiliary Sabaean Archers
Medium Ship / Missile Ship / (Aux_Afr_Archers_Three)
Missile Trireme - Auxiliary Sabaean Archers
A large contingent of archers can make short work of enemy crews.

An archer at home in desert sands is always useful.

80 440 440 88 693 6 35 125 6 15 8 24 3 12 10 45 25
141
80 Missile Trireme - Auxiliary Briton Slingers
Medium Ship / Missile Ship / (Aux_Bri_Slingers_Three)
Missile Trireme - Auxiliary Briton Slingers
A large contingent of archers can make short work of enemy crews.

A good slinger is worth his weight in slingshot, many times over.

80 510 510 102 693 6 23 150 7 25 8 24 3 37 25 50 25
142
80 Missile Trireme - Auxiliary Celtic Skirmishers
Medium Ship / Missile Ship / (Aux_Cel_Skirm_Three)
Missile Trireme - Auxiliary Celtic Skirmishers
A large contingent of archers can make short work of enemy crews.

Even the humblest can serve Rome in times of need.

80 440 440 88 693 6 32 80 7 7 8 24 3 27 40 50 25
143
80 Missile Trireme - Auxiliary Dacian Bowmen
Medium Ship / Missile Ship / (Aux_Dac_Bowmen_Three)
Missile Trireme - Auxiliary Dacian Bowmen
A large contingent of archers can make short work of enemy crews.

Bowmen will always find a use, no matter their quality.

80 440 440 88 693 6 35 125 6 15 8 24 3 12 10 45 25
144
80 Missile Trireme - Auxiliary Eastern Javelinmen
Medium Ship / Missile Ship / (Aux_Eas_Javelinmen_Three)
Missile Trireme - Auxiliary Eastern Javelinmen
A large contingent of archers can make short work of enemy crews.

These javelin-armed troops skirmish ahead of the main line, weakening the enemy's resolve.

80 430 430 86 693 6 32 80 7 7 8 24 3 37 15 45 20
145
140 Missile Quinquereme - Auxiliary Egyptian Archers
Medium Ship / Missile Ship / (Aux_Egy_Archers_Five)
Missile Quinquereme - Auxiliary Egyptian Archers
Archers can shoot down upon many enemies from the deck, doing terrible work in the process.

Archers can strike down the enemies of Rome at a distance.

140 700 700 140 1020 5 35 125 6 15 8 24 3 12 10 45 25
146
80 Missile Trireme - Auxiliary Longbow Hunters
Medium Ship / Missile Ship / (Aux_Ger_Longbow_Hunters_Three)
Missile Trireme - Auxiliary Longbow Hunters
A large contingent of archers can make short work of enemy crews.

An arrow shot in Rome's service is always a good thing.

80 520 520 104 693 6 40 125 5 15 8 24 3 12 10 45 25
147
140 Missile Quinquereme - Auxiliary Cretan Archers
Medium Ship / Missile Ship / (Aux_Gre_Cretan_Archers_Five)
Missile Quinquereme - Auxiliary Cretan Archers
Archers can shoot down upon many enemies from the deck, doing terrible work in the process.

Give a Cretan a bow, and he will conquer in the name of Rome.

140 1060 1060 212 1020 5 40 150 7 15 12 24 6 14 30 55 55
148
140 Missile Quinquereme - Auxiliary Peltasts
Medium Ship / Missile Ship / (Aux_Gre_Peltasts_Five)
Missile Quinquereme - Auxiliary Peltasts
Archers can shoot down upon many enemies from the deck, doing terrible work in the process.

A good Roman commander knows the value of skirmishers.

140 930 930 186 1020 5 32 80 7 7 18 24 10 40 65 50 40
149
140 Missile Quinquereme - Auxiliary Rhodian Slingers
Medium Ship / Missile Ship / (Aux_Gre_Rhodian_Slingers_Five)
Missile Quinquereme - Auxiliary Rhodian Slingers
Archers can shoot down upon many enemies from the deck, doing terrible work in the process.

Few can match the deadly accuracy of the men of Rhodes.

140 1070 1070 214 1020 5 29 150 8 25 12 24 6 24 25 55 55
150
80 Missile Trireme - Auxiliary Balearic Slingers
Medium Ship / Missile Ship / (Aux_Ibe_Balearic_Slingers_Three)
Missile Trireme - Auxiliary Balearic Slingers
A large contingent of archers can make short work of enemy crews.

If a target can be seen, the sling stone is already on its way.

80 600 600 120 693 6 29 150 8 25 10 24 4 38 25 50 45
151
80 Missile Trireme - Auxiliary Iberian Slingers
Medium Ship / Missile Ship / (Aux_Ibe_Slingers_Three)
Missile Trireme - Auxiliary Iberian Slingers
A large contingent of archers can make short work of enemy crews.

An Iberian stone cast for Rome can be as deadly as any other.

80 420 420 88 693 6 20 150 7 25 8 24 7 37 25 45 35
152
80 Missile Trireme - Auxiliary Numidian Javelinmen
Medium Ship / Missile Ship / (Aux_Num_Javelinmen_Three)
Missile Trireme - Auxiliary Numidian Javelinmen
A large contingent of archers can make short work of enemy crews.

These skirmishers can harass an enemy battle line, or keep enemy skirmishers at bay.

80 550 550 110 693 6 32 80 8 7 10 24 4 38 15 50 45
153
80 Missile Trireme - Auxiliary Persian Archers
Medium Ship / Missile Ship / (Aux_Per_Archers_Three)
Missile Trireme - Auxiliary Persian Archers
A large contingent of archers can make short work of enemy crews.

Deadly archers remain deadly, even when they wear another's colours.

80 510 510 102 693 6 35 150 6 15 9 24 4 13 10 50 30
154
80 Missile Trireme - Auxiliary Thracian Peltasts
Medium Ship / Missile Ship / (Aux_Thr_Peltasts_Three)
Missile Trireme - Auxiliary Thracian Peltasts
A large contingent of archers can make short work of enemy crews.

Light infantrymen, able to move swiftly to counter the enemy, are a useful tool for a Roman general.

80 600 600 120 693 6 41 80 8 7 28 35 12 40 30 55 45
155
80 Raiding Hemiolia - Leves
Light Ship / Missile Ship / (Rom_Leves_One_Halfer)
Raiding Hemiolia - Leves
These swift, manoeuvrable ships are a useful scouting force for any admiral.

Even a poor man can throw a javelin with skill.

80 270 270 54 402 6 29 80 7 7 5 24 3 37 15 45 20
156
80 Scorpion Trireme - Leves
Medium Ship / Missile Ship / (Rom_Leves_Three_Scorpio)
Scorpion Trireme - Leves
Deadly accurate dart-throwers give enemies pause.

Even a poor man can throw a javelin with skill.

80 490 490 98 693 6 29 80 7 7 5 24 3 37 15 45 20
157
80 Missile Trireme - Leves
Medium Ship / Missile Ship / (Rom_Leves_Three)
Missile Trireme - Leves
A large contingent of archers can make short work of enemy crews.

Even a poor man can throw a javelin with skill.

80 390 390 78 693 6 29 80 7 7 5 24 3 37 15 45 20
158
100 Pursuit Trihemiolia - Leves
Light Ship / Missile Ship / (Rom_Leves_Two_Halfer)
Pursuit Trihemiolia - Leves
Fast, relatively powerful pursuit ships, well able to hunt down pirates and other seagoing scum.

Even a poor man can throw a javelin with skill.

100 380 380 76 585 7 29 80 7 7 5 24 3 37 15 45 20
159
140 Missile Quinquereme - Velites
Medium Ship / Missile Ship / (Rom_Velites_Five)
Missile Quinquereme - Velites
Archers can shoot down upon many enemies from the deck, doing terrible work in the process.

These javelin-armed skirmishers are fast moving and lightly armoured.

140 710 710 142 1020 5 32 80 7 7 8 24 3 37 15 45 25
Artillery Ship
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
160
40 Light Artillery Quinquereme - Roman Ballista (Ship)
Medium Ship / Artillery Ship / (Rom_Ballista_Five)
Light Artillery Quinquereme - Roman Ballista (Ship)
Ballista bolts or stones are a powerful tool for destroying an enemy's will to resist.

Ballistae can shoot with deadly accuracy over surprising distances.

40 620 620 124 1020 5 180 420 2 9 24 6 14 40 45 40
161
40 Artillery Quinquereme - Roman Onager (Ship)
Medium Ship / Artillery Ship / (Rom_Onager_Five)
Artillery Quinquereme - Roman Onager (Ship)
With deck-mounted artillery pieces, these ships can rain down destruction on the enemy.

The kick of the wild ass can bring down cities and kings.

40 630 630 126 1020 5 200 350 2 9 24 6 14 40 45 40