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HomeHome / Total War: Rome II / Antony's Rome (Imperator Augustus) / Units / Assault Quadrireme - Legionary Cohort
Assault Quadrireme - Legionary Cohort Antony's Rome (Imperator Augustus)Antony's Rome (Imperator Augustus) Melee Ship

Assault Quadrireme - Legionary Cohort

Ramming attacks from these ships inflict terrible damage.

The classic heavy infantry, with good armour and exceptional morale.

There is a good deal of debate as to how large ancient warships worked; the principles are understood, but the details are not always so clear. A Roman 'quadreme' or Greek 'tetreres' would seem to have four rows of oars if the name is translated literally. However, it is unclear how four sets of oars each with one rower apiece could be used without them getting in a terrible tangle even with a magnificently trained crew, or how the top set of rowers would be able to handle the extremely long oars pitched at a steep angle and still produce any power. The chances are that the term 'oar' had become synonymous with 'rower' and that the lowest bank had more than one man per oar. The other option was to go back to a double row of oars, with two men apiece. Two banks of oars would also have made for a cheaper construction task for each ship. Either way, the result was a ship that could rival the lighter trireme in speed, yet had more deck space for a large fighting contingent or artillery pieces.

(Legionary Cohort)
The military reforms of Gaius Marius in 104BC transformed the Roman army into a professional fighting force. Recruits were no longer required to own land in order to be soldiers: Roman citizenship was enough. Without farms to return to, men were willing to make the army their career, fighting lengthy campaigns in return for the pay, glory and retirement benefits. The Legions were equipped at the expense of the state, and each man carried a pilum, a gladius and a large 'scutum' shield, emblazoned with their Legion’s insignia. Under Marius men were expected to carry their own equipment, removing the need for large baggage trains manned by non-combatants. Unfortunately for the men this meant that they were carrying kit that weighed around 45 kilos, earning them the nickname 'Marius' mules'.

Assault Quadrireme - Legionary Cohort

Unit Name

Assault Quadrireme - Legionary Cohort

Main Unit Key

Rom_Legionary_Cohort_Four

Land Unit Key

Rom_Legionary_Cohort

Naval Unit Key

roman_four

Soldiers

120

Category

Medium Ship

Class

Melee Ship

Custom Battle Cost

770

Recruitment Cost

770

Upkeep Cost

154

Missile Damage

30

├ Missile Weapon

rome_pilum_heavy

├ Projectile

pilum_heavy

├ Missile Damage

20

├ Missile Ap Damage

10

└ Base Reload Time

15

Accuracy

5

Range

40

Reload

0

Shots Per Minute

4

Ammunition

2

Ship Health

825

└ Ship

roman_four

Ship Speed

6

Melee Attack

47

Weapon Damage

35

├ Melee Weapon

rome_gladius_imperial

├ Melee Damage Base

30

├ Melee Damage Ap

5

├ Armour Piercing

No

├ Bonus vs. Large

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

14

Melee Defence

48

├ Base Defence

23

├ Shield

scutum_imperial

└ Shield Defence

25

Armour

90

├ Armour

segmentata

├ Armour Defence

50

└ Shield Armour

40

Health

60

├ Man Entity

rome_infantry_very_heavy

├ Man Health

45

└ Bonus Hit Points

15

Base Morale

55

Abilities

Assault Quadrireme
  • Row Hard 10
    Increases speed for 10 strokes.
    Ship speed
Legionary Cohort
  • Attacking Testudo
    The troops of this unit raise their shields above their heads in a defensive formation.
    Protection against missiles
    Limited speed

Attributes

  • Disciplined
    This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often.
  • Formation Attack
    The unit will try to stay in formation when in melee.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

Assault Quadrireme
  • Average hull strength
  • Medium crew
  • Average speed
  • Average ramming
  • Average boarding
Legionary Cohort
  • Good attack
  • Average defence
  • Average damage but low armour penetration
  • Normal morale
Recuitment Requirement
Required Technology Professional Soldiery
Required Technology Professional Soldiery Cost 300 Upgrade From Assault Quadrireme - Legionaries
Required Technology Professional Soldiery Cost 300 Upgrade From Assault Quadrireme - Legionaries
Required Technology Professional Soldiery Cost 450 Upgrade From Assault Quadrireme - Principes
Garrison Buildings
Assault Quadrireme - Legionary Cohort x 2 Coastal Patrol
Coastal Patrol
(rome_port_patrol_4)
Level 3