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Legionary Cohort Antony's Rome (Imperator Augustus)Antony's Rome (Imperator Augustus) Melee Infantry

Legionary Cohort

The classic heavy infantry, with good armour and exceptional morale.

The military reforms of Gaius Marius in 104BC transformed the Roman army into a professional fighting force. Recruits were no longer required to own land in order to be soldiers: Roman citizenship was enough. Without farms to return to, men were willing to make the army their career, fighting lengthy campaigns in return for the pay, glory and retirement benefits. The Legions were equipped at the expense of the state, and each man carried a pilum, a gladius and a large 'scutum' shield, emblazoned with their Legion’s insignia. Under Marius men were expected to carry their own equipment, removing the need for large baggage trains manned by non-combatants. Unfortunately for the men this meant that they were carrying kit that weighed around 45 kilos, earning them the nickname 'Marius' mules'.

Legionary Cohort Legionary Cohort Legionary Cohort Legionary Cohort
Legionary Cohort

Unit Name

Legionary Cohort

Main Unit Key

Rom_Legionary_Cohort

Land Unit Key

Rom_Legionary_Cohort

Naval Unit Key

pel_transport

Soldiers

160

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

700

Recruitment Cost

700

Upkeep Cost

140

Missile Damage

30

├ Missile Weapon

rome_pilum_heavy

├ Projectile

pilum_heavy

├ Missile Damage

20

├ Missile Ap Damage

10

└ Base Reload Time

15

Accuracy

5

Range

40

Reload

0

Shots Per Minute

4

Ammunition

2

Melee Attack

47

Weapon Damage

35

├ Melee Weapon

rome_gladius_imperial

├ Melee Damage Base

30

├ Melee Damage Ap

5

├ Armour Piercing

No

├ Bonus vs. Large

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

14

Melee Defence

48

├ Base Defence

23

├ Shield

scutum_imperial

└ Shield Defence

25

Armour

90

├ Armour

segmentata

├ Armour Defence

50

└ Shield Armour

40

Health

60

├ Man Entity

rome_infantry_very_heavy

├ Man Health

45

└ Bonus Hit Points

15

Base Morale

55

Abilities

Legionary Cohort
  • Attacking Testudo
    The troops of this unit raise their shields above their heads in a defensive formation.
    Protection against missiles
    Limited speed

Attributes

  • Disciplined
    This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often.
  • Formation Attack
    The unit will try to stay in formation when in melee.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Legionary Cohort
  • Good attack
  • Average defence
  • Average damage but low armour penetration
  • Normal morale
Recuitment Requirement
Required Technology Professional Soldiery Cost 300 Upgrade From Legionaries
Required Technology Professional Soldiery Cost 450 Upgrade From Hastati
Required Technology Professional Soldiery Cost 300 Upgrade From Legionaries
Required Technology Professional Soldiery Cost 450 Upgrade From Principes
Garrison Buildings
Legionary Cohort x 1 Village (Amber Shore)
Village (Amber Shore)
(rome_amber_1)
Level 0
Settlement (Amber Collector)
Settlement (Amber Collector)
(rome_amber_2)
Level 1
Town (Amber Trader)
Town (Amber Trader)
(rome_amber_3)
Level 2
Colonia (Amber Road)
Colonia (Amber Road)
(rome_amber_4)
Level 3
City
City
(rome_city_1)
Level 0
Civil Colonia
Civil Colonia
(rome_city_civil_2)
Level 1
Civil Municipium
Civil Municipium
(rome_city_civil_3)
Level 2
Civil Urbs
Civil Urbs
(rome_city_civil_4)
Level 3
Village (Glassware)
Village (Glassware)
(rome_glass_1)
Level 0
Settlement (Glass Blower)
Settlement (Glass Blower)
(rome_glass_2)
Level 1
Town (Glass Maker)
Town (Glass Maker)
(rome_glass_3)
Level 2
Colonia (Master Glass Maker)
Colonia (Master Glass Maker)
(rome_glass_4)
Level 3
Village (Gold Mine)
Village (Gold Mine)
(rome_gold_1)
Level 0
Settlement (Trench Mine)
Settlement (Trench Mine)
(rome_gold_2)
Level 1
Town (Shaft Mine)
Town (Shaft Mine)
(rome_gold_3)
Level 2
Colonia (Sluiced Mine)
Colonia (Sluiced Mine)
(rome_gold_4)
Level 3
Village (Grain Fields)
Village (Grain Fields)
(rome_grain_1)
Level 0
Settlement (Grain Farms)
Settlement (Grain Farms)
(rome_grain_2)
Level 1
Town (Grain Irrigated Farm)
Town (Grain Irrigated Farm)
(rome_grain_3)
Level 2
Colonia (Grain Estate)
Colonia (Grain Estate)
(rome_grain_4)
Level 3
Village (Horse Trainers)
Village (Horse Trainers)
(rome_horse_1)
Level 0
Town (Horse Breeders)
Town (Horse Breeders)
(rome_horse_2)
Level 1
Colonia (Master Horse Breeders)
Colonia (Master Horse Breeders)
(rome_horse_3)
Level 2
Village (Iron Workshop)
Village (Iron Workshop)
(rome_iron_1)
Level 0
Town (Shieldmaker)
Town (Shieldmaker)
(rome_iron_armour_2)
Level 1
Colonia (Armourer)
Colonia (Armourer)
(rome_iron_armour_3)
Level 2
Town (Blacksmith)
Town (Blacksmith)
(rome_iron_weapon_2)
Level 1
Colonia (Weaponsmith)
Colonia (Weaponsmith)
(rome_iron_weapon_3)
Level 2
Village (Lead Mine)
Village (Lead Mine)
(rome_lead_1)
Level 0
Settlement (Trench Mine)
Settlement (Trench Mine)
(rome_lead_2)
Level 1
Town (Shaft Mine)
Town (Shaft Mine)
(rome_lead_3)
Level 2
Colonia (Sluiced Mine)
Colonia (Sluiced Mine)
(rome_lead_4)
Level 3
Village (Tannery)
Village (Tannery)
(rome_leather_1)
Level 0
Settlement (Open Air Tannery)
Settlement (Open Air Tannery)
(rome_leather_2)
Level 1
Town (Leather Workshop)
Town (Leather Workshop)
(rome_leather_3)
Level 2
Colonia (Master Leather Workshop)
Colonia (Master Leather Workshop)
(rome_leather_4)
Level 3
Village (Loggers)
Village (Loggers)
(rome_lumber_1)
Level 0
Settlement (Logging Camp)
Settlement (Logging Camp)
(rome_lumber_2)
Level 1
Town (Timber Yard)
Town (Timber Yard)
(rome_lumber_3)
Level 2
Colonia (Timber Trader)
Colonia (Timber Trader)
(rome_lumber_4)
Level 3
Village (Marble Pit)
Village (Marble Pit)
(rome_marble_1)
Level 0
Settlement (Marble Quarry)
Settlement (Marble Quarry)
(rome_marble_2)
Level 1
Town (Marble Cutter)
Town (Marble Cutter)
(rome_marble_3)
Level 2
Colonia (Marble Architect)
Colonia (Marble Architect)
(rome_marble_4)
Level 3
Village (Olive Grove)
Village (Olive Grove)
(rome_olive_1)
Level 0
Settlement (Olive Press)
Settlement (Olive Press)
(rome_olive_2)
Level 1
Town (Mola Olearia)
Town (Mola Olearia)
(rome_olive_3)
Level 2
Colonia (Olive Oil Trader)
Colonia (Olive Oil Trader)
(rome_olive_4)
Level 3
Village (Murex Snail Farm)
Village (Murex Snail Farm)
(rome_purple_dye_1)
Level 0
Settlement (Snail Vats)
Settlement (Snail Vats)
(rome_purple_dye_2)
Level 1
Town (Dye Works)
Town (Dye Works)
(rome_purple_dye_3)
Level 2
Colonia (Master Dye Works)
Colonia (Master Dye Works)
(rome_purple_dye_4)
Level 3
Village (Silk Trader)
Village (Silk Trader)
(rome_silk_1)
Level 0
Settlement (Silk Caravan)
Settlement (Silk Caravan)
(rome_silk_2)
Level 1
Town (Silk Market)
Town (Silk Market)
(rome_silk_3)
Level 2
Colonia (Silk Road)
Colonia (Silk Road)
(rome_silk_4)
Level 3
Village
Village
(rome_town_1)
Level 0
Civil Settlement
Civil Settlement
(rome_town_civil_2)
Level 1
Civil Town
Civil Town
(rome_town_civil_3)
Level 2
Civil Colonia
Civil Colonia
(rome_town_civil_4)
Level 3
Farming Settlement
Farming Settlement
(rome_town_farm_2)
Level 1
Farming Town
Farming Town
(rome_town_farm_3)
Level 2
Farming Colonia
Farming Colonia
(rome_town_farm_4)
Level 3
Market Settlement
Market Settlement
(rome_town_trade_2)
Level 1
Market Town
Market Town
(rome_town_trade_3)
Level 2
Market Colonia
Market Colonia
(rome_town_trade_4)
Level 3
Village (Vineyard)
Village (Vineyard)
(rome_wine_1)
Level 0
Settlement (Large Vineyard)
Settlement (Large Vineyard)
(rome_wine_2)
Level 1
Town (Winemaker)
Town (Winemaker)
(rome_wine_3)
Level 2
Colonia (Master Winemaker)
Colonia (Master Winemaker)
(rome_wine_4)
Level 3
Legionary Cohort x 3 Garrison Colonia
Garrison Colonia
(rome_city_garrison_2)
Level 1
Garrison Municipium
Garrison Municipium
(rome_city_garrison_3)
Level 2
Garrison Urbs
Garrison Urbs
(rome_city_garrison_4)
Level 3
Legionary Cohort x 2 Field of Mars
Field of Mars
(rome_military_1)
Level 0
Auxiliary Camp
Auxiliary Camp
(rome_military_aux_2)
Level 1
Auxiliary Barracks
Auxiliary Barracks
(rome_military_aux_3)
Level 2
Auxiliary Garrison
Auxiliary Garrison
(rome_military_aux_4)
Level 3
Legionary Cohort x 4 Manipular Barracks
Manipular Barracks
(rome_military_main_2)
Level 1
Cohort Barracks
Cohort Barracks
(rome_military_main_3)
Level 2
Legionary Barracks
Legionary Barracks
(rome_military_main_4)
Level 3