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Veteran Legionaries Antony's Rome (Imperator Augustus)Antony's Rome (Imperator Augustus) Melee Infantry

Veteran Legionaries

All legionaries are effective fighters, veterans doubly so.

After a Roman legionary had finished up to 25 years in the army, he could be asked back to join the evocati, the ranks of 'those who are called'. Usually affiliated to their old commander or re-enlisting at the bequest of a particular Consul in times of need, veterans were afforded great respect and honour because of their previous service. As examples to the common soldier, they were often immediately promoted to centurion and given a pay rise. Crucially, veterans were exempt from the mundane and laborious tasks of legionary life such as digging latrines, building roads or making camp. During the civil war all sides called on old soldiers to swell their ranks and provide much needed experience, Pompey persuading a large number of evocati to join him against Julius Caesar by promising them promotion and more money to return. The veteran 'Praetorians of the Evocati Augusti' were held in especially high regard.

Veteran Legionaries

Unit Name

Veteran Legionaries

Main Unit Key

Emp_Rom_Vet_Legionaries

Land Unit Key

Rom_Vet_Legionaries

Naval Unit Key

pel_transport

Soldiers

160

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

850

Recruitment Cost

850

Upkeep Cost

160

Missile Damage

30

├ Missile Weapon

rome_pilum_heavy

├ Projectile

pilum_heavy

├ Missile Damage

20

├ Missile Ap Damage

10

└ Base Reload Time

15

Accuracy

5

Range

40

Reload

0

Shots Per Minute

4

Ammunition

2

Melee Attack

59

Weapon Damage

35

├ Melee Weapon

rome_gladius_marian

├ Melee Damage Base

30

├ Melee Damage Ap

5

├ Armour Piercing

No

├ Bonus vs. Large

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

15

Melee Defence

48

├ Base Defence

23

├ Shield

scutum_marian

└ Shield Defence

25

Armour

85

├ Armour

mail_improved

├ Armour Defence

45

└ Shield Armour

40

Health

60

├ Man Entity

rome_infantry_very_heavy

├ Man Health

45

└ Bonus Hit Points

15

Base Morale

65

Abilities

Veteran Legionaries
  • Attacking Testudo
    The troops of this unit raise their shields above their heads in a defensive formation.
    Protection against missiles
    Limited speed

Attributes

  • Disciplined
    This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often.
  • Formation Attack
    The unit will try to stay in formation when in melee.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Veteran Legionaries
  • Very good attack
  • Average defence
  • Average damage but low armour penetration
  • Good morale
Upgrade
Required Technology Professional Soldiery Cost 300 Upgrade To Evocati Cohort
Requires Buildings
Veteran Legionaries Lv. 0 Cohort Barracks
Cohort Barracks
(rome_military_main_3)
Level 2
Legionary Barracks
Legionary Barracks
(rome_military_main_4)
Level 3
Garrison Buildings
Veteran Legionaries x 1 Village (Amber Shore)
Village (Amber Shore)
(rome_amber_1)
Level 0
Settlement (Amber Collector)
Settlement (Amber Collector)
(rome_amber_2)
Level 1
Town (Amber Trader)
Town (Amber Trader)
(rome_amber_3)
Level 2
Colonia (Amber Road)
Colonia (Amber Road)
(rome_amber_4)
Level 3
City
City
(rome_city_1)
Level 0
Civil Colonia
Civil Colonia
(rome_city_civil_2)
Level 1
Civil Municipium
Civil Municipium
(rome_city_civil_3)
Level 2
Civil Urbs
Civil Urbs
(rome_city_civil_4)
Level 3
Garrison Colonia
Garrison Colonia
(rome_city_garrison_2)
Level 1
Garrison Municipium
Garrison Municipium
(rome_city_garrison_3)
Level 2
Garrison Urbs
Garrison Urbs
(rome_city_garrison_4)
Level 3
Village (Glassware)
Village (Glassware)
(rome_glass_1)
Level 0
Settlement (Glass Blower)
Settlement (Glass Blower)
(rome_glass_2)
Level 1
Town (Glass Maker)
Town (Glass Maker)
(rome_glass_3)
Level 2
Colonia (Master Glass Maker)
Colonia (Master Glass Maker)
(rome_glass_4)
Level 3
Village (Gold Mine)
Village (Gold Mine)
(rome_gold_1)
Level 0
Settlement (Trench Mine)
Settlement (Trench Mine)
(rome_gold_2)
Level 1
Town (Shaft Mine)
Town (Shaft Mine)
(rome_gold_3)
Level 2
Colonia (Sluiced Mine)
Colonia (Sluiced Mine)
(rome_gold_4)
Level 3
Village (Grain Fields)
Village (Grain Fields)
(rome_grain_1)
Level 0
Settlement (Grain Farms)
Settlement (Grain Farms)
(rome_grain_2)
Level 1
Town (Grain Irrigated Farm)
Town (Grain Irrigated Farm)
(rome_grain_3)
Level 2
Colonia (Grain Estate)
Colonia (Grain Estate)
(rome_grain_4)
Level 3
Village (Horse Trainers)
Village (Horse Trainers)
(rome_horse_1)
Level 0
Town (Horse Breeders)
Town (Horse Breeders)
(rome_horse_2)
Level 1
Colonia (Master Horse Breeders)
Colonia (Master Horse Breeders)
(rome_horse_3)
Level 2
Village (Iron Workshop)
Village (Iron Workshop)
(rome_iron_1)
Level 0
Town (Shieldmaker)
Town (Shieldmaker)
(rome_iron_armour_2)
Level 1
Colonia (Armourer)
Colonia (Armourer)
(rome_iron_armour_3)
Level 2
Town (Blacksmith)
Town (Blacksmith)
(rome_iron_weapon_2)
Level 1
Colonia (Weaponsmith)
Colonia (Weaponsmith)
(rome_iron_weapon_3)
Level 2
Village (Lead Mine)
Village (Lead Mine)
(rome_lead_1)
Level 0
Settlement (Trench Mine)
Settlement (Trench Mine)
(rome_lead_2)
Level 1
Town (Shaft Mine)
Town (Shaft Mine)
(rome_lead_3)
Level 2
Colonia (Sluiced Mine)
Colonia (Sluiced Mine)
(rome_lead_4)
Level 3
Village (Tannery)
Village (Tannery)
(rome_leather_1)
Level 0
Settlement (Open Air Tannery)
Settlement (Open Air Tannery)
(rome_leather_2)
Level 1
Town (Leather Workshop)
Town (Leather Workshop)
(rome_leather_3)
Level 2
Colonia (Master Leather Workshop)
Colonia (Master Leather Workshop)
(rome_leather_4)
Level 3
Village (Loggers)
Village (Loggers)
(rome_lumber_1)
Level 0
Settlement (Logging Camp)
Settlement (Logging Camp)
(rome_lumber_2)
Level 1
Town (Timber Yard)
Town (Timber Yard)
(rome_lumber_3)
Level 2
Colonia (Timber Trader)
Colonia (Timber Trader)
(rome_lumber_4)
Level 3
Village (Marble Pit)
Village (Marble Pit)
(rome_marble_1)
Level 0
Settlement (Marble Quarry)
Settlement (Marble Quarry)
(rome_marble_2)
Level 1
Town (Marble Cutter)
Town (Marble Cutter)
(rome_marble_3)
Level 2
Colonia (Marble Architect)
Colonia (Marble Architect)
(rome_marble_4)
Level 3
Village (Olive Grove)
Village (Olive Grove)
(rome_olive_1)
Level 0
Settlement (Olive Press)
Settlement (Olive Press)
(rome_olive_2)
Level 1
Town (Mola Olearia)
Town (Mola Olearia)
(rome_olive_3)
Level 2
Colonia (Olive Oil Trader)
Colonia (Olive Oil Trader)
(rome_olive_4)
Level 3
Village (Murex Snail Farm)
Village (Murex Snail Farm)
(rome_purple_dye_1)
Level 0
Settlement (Snail Vats)
Settlement (Snail Vats)
(rome_purple_dye_2)
Level 1
Town (Dye Works)
Town (Dye Works)
(rome_purple_dye_3)
Level 2
Colonia (Master Dye Works)
Colonia (Master Dye Works)
(rome_purple_dye_4)
Level 3
Village (Silk Trader)
Village (Silk Trader)
(rome_silk_1)
Level 0
Settlement (Silk Caravan)
Settlement (Silk Caravan)
(rome_silk_2)
Level 1
Town (Silk Market)
Town (Silk Market)
(rome_silk_3)
Level 2
Colonia (Silk Road)
Colonia (Silk Road)
(rome_silk_4)
Level 3
Village
Village
(rome_town_1)
Level 0
Civil Settlement
Civil Settlement
(rome_town_civil_2)
Level 1
Civil Town
Civil Town
(rome_town_civil_3)
Level 2
Civil Colonia
Civil Colonia
(rome_town_civil_4)
Level 3
Farming Settlement
Farming Settlement
(rome_town_farm_2)
Level 1
Farming Town
Farming Town
(rome_town_farm_3)
Level 2
Farming Colonia
Farming Colonia
(rome_town_farm_4)
Level 3
Market Settlement
Market Settlement
(rome_town_trade_2)
Level 1
Market Town
Market Town
(rome_town_trade_3)
Level 2
Market Colonia
Market Colonia
(rome_town_trade_4)
Level 3
Village (Vineyard)
Village (Vineyard)
(rome_wine_1)
Level 0
Settlement (Large Vineyard)
Settlement (Large Vineyard)
(rome_wine_2)
Level 1
Town (Winemaker)
Town (Winemaker)
(rome_wine_3)
Level 2
Colonia (Master Winemaker)
Colonia (Master Winemaker)
(rome_wine_4)
Level 3
Veteran Legionaries x 2 Cohort Barracks
Cohort Barracks
(rome_military_main_3)
Level 2
Legionary Barracks
Legionary Barracks
(rome_military_main_4)
Level 3