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HomeHome / Total War: Rome II / Antony's Rome (Imperator Augustus) / Units / Assault Quadrireme - Socii Extraordinarii
Assault Quadrireme - Socii Extraordinarii Antony's Rome (Imperator Augustus)Antony's Rome (Imperator Augustus) Melee Ship

Assault Quadrireme - Socii Extraordinarii

Ramming attacks from these ships inflict terrible damage.

For close-quarters fighting, these men admit no equals; a boast, perhaps, but one born of pride.

There is a good deal of debate as to how large ancient warships worked; the principles are understood, but the details are not always so clear. A Roman 'quadreme' or Greek 'tetreres' would seem to have four rows of oars if the name is translated literally. However, it is unclear how four sets of oars each with one rower apiece could be used without them getting in a terrible tangle even with a magnificently trained crew, or how the top set of rowers would be able to handle the extremely long oars pitched at a steep angle and still produce any power. The chances are that the term 'oar' had become synonymous with 'rower' and that the lowest bank had more than one man per oar. The other option was to go back to a double row of oars, with two men apiece. Two banks of oars would also have made for a cheaper construction task for each ship. Either way, the result was a ship that could rival the lighter trireme in speed, yet had more deck space for a large fighting contingent or artillery pieces.

(Socii Extraordinarii)
These elite soldiers, chosen from amongst the Latin and Italian allies of Rome, were often given dangerous or vital duties to perform. Socii extraordinarii were composed of roughly the best fifth of an allied infantry force, and led any column on the march, acting as scouts and occasionally forming a rear-guard. The city-states and tribes of the Italian peninsula who provided the Socii were expected to match Rome’s military contribution on any campaign. Those liable for service included Romans that had given up citizenship to live in the colonies and Latin neighbours of Rome, such as the Etruscans and Samnites. In return for providing half of Rome’s military might, they did not have to pay tributes and received half of any spoils.

Assault Quadrireme - Socii Extraordinarii

Unit Name

Assault Quadrireme - Socii Extraordinarii

Main Unit Key

Aux_Ita_Socii_Extraordinarii_Four

Land Unit Key

Aux_Ita_Socii_Extraordinarii

Naval Unit Key

roman_four

Soldiers

120

Category

Medium Ship

Class

Melee Ship

Custom Battle Cost

790

Recruitment Cost

790

Upkeep Cost

158

Missile Damage

32

├ Missile Weapon

rome_javelin_precursor

├ Projectile

javelin_prec

├ Missile Damage

20

├ Missile Ap Damage

12

└ Base Reload Time

15

Accuracy

5

Range

40

Reload

0

Shots Per Minute

4

Ammunition

2

Ship Health

825

└ Ship

roman_four

Ship Speed

6

Melee Attack

37

Weapon Damage

34

├ Melee Weapon

rome_hoplite_sword

├ Melee Damage Base

30

├ Melee Damage Ap

4

├ Armour Piercing

No

├ Bonus vs. Large

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

18

Melee Defence

52

├ Base Defence

27

├ Shield

oval

└ Shield Defence

25

Armour

95

├ Armour

bronze

├ Armour Defence

60

└ Shield Armour

35

Health

65

├ Man Entity

rome_infantry_very_heavy

├ Man Health

45

└ Bonus Hit Points

20

Base Morale

55

Abilities

Assault Quadrireme
  • Row Hard 10
    Increases speed for 10 strokes.
    Ship speed
Socii Extraordinarii
  • Attacking Testudo
    The troops of this unit raise their shields above their heads in a defensive formation.
    Protection against missiles
    Limited speed

Attributes

  • Disciplined
    This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often.
  • Formation Attack
    The unit will try to stay in formation when in melee.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

Assault Quadrireme
  • Average hull strength
  • Medium crew
  • Average speed
  • Average ramming
  • Average boarding
Socii Extraordinarii
  • Very good attack
  • Average defence
  • Average damage but low armour penetration
  • Good morale
Recuitment Requirement
Unit Resouces Auxilia_Italian
Requires Buildings
Assault Quadrireme - Socii Extraordinarii Lv. 0 Coastal Patrol
Coastal Patrol
(rome_port_patrol_4)
Level 3