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Steppe Horse Archers Alani (Imperator Augustus)Alani (Imperator Augustus) Missile Cavalry

Steppe Horse Archers

These horse archers can pepper an enemy before moving in for close-combat.

Far from being simple, ignorant barbarians, the various steppe tribes had a great cultural wealth. Living in an area stretching from the Caspian Sea to the northern shores of the Black Sea; the Greeks called them 'Scythians' and the Persians 'Saka', while a western group became known as the Sarmatians. Wearing trousers marked them as barbarians as far as the Greeks were concerned, before their tall, pointed caps and swarthy appearances were even considered. Looks apart, they were, however, exceptional horsemen, highly-skilled with composite-recurve bows and deadly hand-to-hand fighters. Grave goods suggest that Scythian women were as warlike as their men, and probably fought alongside them in battle. This may well be the origin of the Greek myths of Amazon warrior women.

Steppe Horse Archers Steppe Horse Archers Steppe Horse Archers Steppe Horse Archers Steppe Horse Archers Steppe Horse Archers Steppe Horse Archers Steppe Horse Archers Steppe Horse Archers Steppe Horse Archers Steppe Horse Archers Steppe Horse Archers Steppe Horse Archers Steppe Horse Archers Steppe Horse Archers Steppe Horse Archers Steppe Horse Archers Steppe Horse Archers Steppe Horse Archers Steppe Horse Archers Steppe Horse Archers Steppe Horse Archers Steppe Horse Archers Steppe Horse Archers
Steppe Horse Archers

Unit Name

Steppe Horse Archers

Main Unit Key

Ste_Horse_Archers

Land Unit Key

Ste_Horse_Archers

Naval Unit Key

barbarian_transport_small

Soldiers

80

Category

Cavalry

Class

Missile Cavalry

Custom Battle Cost

360

Recruitment Cost

360

Upkeep Cost

80

Missile Damage

40

├ Missile Weapon

rome_composite_bow_horse

├ Projectile

arrow_composite_horse

├ Missile Damage

36

├ Missile Ap Damage

4

└ Base Reload Time

12

Accuracy

5

Range

125

Reload

18

Shots Per Minute

6

Ammunition

15

Melee Attack

9

Weapon Damage

24

├ Melee Weapon

rome_shortsword

├ Melee Damage Base

20

├ Melee Damage Ap

4

├ Armour Piercing

No

├ Bonus vs. Large

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

4

Melee Defence

13

├ Base Defence

13

├ Shield

none

└ Shield Defence

0

Armour

10

├ Armour

cloth

├ Armour Defence

10

└ Shield Armour

0

Health

70

├ Man Entity

rome_infantry_light

├ Man Health

40

├ Bonus Hit Points

10

├ Mount

rome_scythian_horse_sword_l

├ Mount Entity

rome_horse_light_missile

└ Mount Health

20

Base Morale

30

Abilities

Steppe Horse Archers
  • Cantabrian Circle
    The unit fires whilst riding in a circle.
    Harder to hit, reload skill

Attributes

  • Resistant to Fatigue
    Fatigue has less of an effect on this unit.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Fire Whilst Moving
    This unit can fire when mounted and moving.
  • Parthian Shot
    This unit can fire all around and not just in-front of itself.
  • Resistant to Cold
    This unit tires less quickly in snow.

Strengths & Weaknesses

Light Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Steppe Horse Archers
  • Long range
  • Average rate of fire
  • Fast moving
  • Good damage but low armour penetration
  • Very weak in melee
  • Very poor morale
Requires Buildings
Steppe Horse Archers Lv. 0 Farmstead (Amber Shore)
Farmstead (Amber Shore)
(barb_amber_1)
Level 0
Village (Amber Collector)
Village (Amber Collector)
(barb_amber_2)
Level 1
Town (Amber Trader)
Town (Amber Trader)
(barb_amber_3)
Level 2
Pagus (Amber Road)
Pagus (Amber Road)
(barb_amber_4)
Level 3
Settlement
Settlement
(barb_city_1)
Level 0
Fortified Settlement
Fortified Settlement
(barb_city_2)
Level 1
Hundred
Hundred
(barb_city_3)
Level 2
Industry Oppidum
Industry Oppidum
(barb_city_industry_4)
Level 3
Trade Oppidum
Trade Oppidum
(barb_city_trade_4)
Level 3
Tribal Oppidum
Tribal Oppidum
(barb_city_tribal_4)
Level 3
Farmstead (Glassware)
Farmstead (Glassware)
(barb_glass_1)
Level 0
Village (Glass Blower)
Village (Glass Blower)
(barb_glass_2)
Level 1
Town (Glass Maker)
Town (Glass Maker)
(barb_glass_3)
Level 2
Pagus (Master Glass Maker)
Pagus (Master Glass Maker)
(barb_glass_4)
Level 3
Farmstead (Gold Mine)
Farmstead (Gold Mine)
(barb_gold_1)
Level 0
Village (Trench Mine)
Village (Trench Mine)
(barb_gold_2)
Level 1
Town (Shaft Mine)
Town (Shaft Mine)
(barb_gold_3)
Level 2
Pagus (Sluiced Mine)
Pagus (Sluiced Mine)
(barb_gold_4)
Level 3
Farmstead (Grain Fields)
Farmstead (Grain Fields)
(barb_grain_1)
Level 0
Village (Grain Farms)
Village (Grain Farms)
(barb_grain_2)
Level 1
Town (Grain Irrigated Farm)
Town (Grain Irrigated Farm)
(barb_grain_3)
Level 2
Pagus (Grain Estate)
Pagus (Grain Estate)
(barb_grain_4)
Level 3
Farmstead (Horse Trainers)
Farmstead (Horse Trainers)
(barb_horse_1)
Level 0
Village (Horse Breeders)
Village (Horse Breeders)
(barb_horse_2)
Level 1
Pagus (Master Horse Breeders)
Pagus (Master Horse Breeders)
(barb_horse_3)
Level 2
Farmstead (Iron Workshop)
Farmstead (Iron Workshop)
(barb_iron_1)
Level 0
Village (Shieldmaker)
Village (Shieldmaker)
(barb_iron_armour_2)
Level 1
Pagus (Armourer)
Pagus (Armourer)
(barb_iron_armour_3)
Level 2
Village (Blacksmith)
Village (Blacksmith)
(barb_iron_weapon_2)
Level 1
Pagus (Weaponsmith)
Pagus (Weaponsmith)
(barb_iron_weapon_3)
Level 2
Farmstead (Lead Mine)
Farmstead (Lead Mine)
(barb_lead_1)
Level 0
Village (Trench Mine)
Village (Trench Mine)
(barb_lead_2)
Level 1
Town (Shaft Mine)
Town (Shaft Mine)
(barb_lead_3)
Level 2
Pagus (Sluiced Mine)
Pagus (Sluiced Mine)
(barb_lead_4)
Level 3
Farmstead (Tannery)
Farmstead (Tannery)
(barb_leather_1)
Level 0
Village (Open Air Tannery)
Village (Open Air Tannery)
(barb_leather_2)
Level 1
Town (Leather Workshop)
Town (Leather Workshop)
(barb_leather_3)
Level 2
Pagus (Master Leather Workshop)
Pagus (Master Leather Workshop)
(barb_leather_4)
Level 3
Farmstead (Loggers)
Farmstead (Loggers)
(barb_lumber_1)
Level 0
Village (Logging Camp)
Village (Logging Camp)
(barb_lumber_2)
Level 1
Town (Timber Yard)
Town (Timber Yard)
(barb_lumber_3)
Level 2
Pagus (Timber Trader)
Pagus (Timber Trader)
(barb_lumber_4)
Level 3
Farmstead (Marble Pit)
Farmstead (Marble Pit)
(barb_marble_1)
Level 0
Village (Marble Quarry)
Village (Marble Quarry)
(barb_marble_2)
Level 1
Town (Marble Cutter)
Town (Marble Cutter)
(barb_marble_3)
Level 2
Pagus (Marble Architect)
Pagus (Marble Architect)
(barb_marble_4)
Level 3
Farmstead (Olive Grove)
Farmstead (Olive Grove)
(barb_olive_1)
Level 0
Village (Olive Press)
Village (Olive Press)
(barb_olive_2)
Level 1
Town (Mola Olieria)
Town (Mola Olieria)
(barb_olive_3)
Level 2
Pagus (Olive Oil Trader)
Pagus (Olive Oil Trader)
(barb_olive_4)
Level 3
Farmstead (Murex Snail Farm)
Farmstead (Murex Snail Farm)
(barb_purple_dye_1)
Level 0
Village (Snail Vats)
Village (Snail Vats)
(barb_purple_dye_2)
Level 1
Town (Dye Works)
Town (Dye Works)
(barb_purple_dye_3)
Level 2
Pagus (Master Dye Works)
Pagus (Master Dye Works)
(barb_purple_dye_4)
Level 3
Farmstead (Silk Trader)
Farmstead (Silk Trader)
(barb_silk_1)
Level 0
Village (Silk Caravan)
Village (Silk Caravan)
(barb_silk_2)
Level 1
Town (Silk Market)
Town (Silk Market)
(barb_silk_3)
Level 2
Pagus (Silk Road)
Pagus (Silk Road)
(barb_silk_4)
Level 3
Farmstead
Farmstead
(barb_town_1)
Level 0
Village
Village
(barb_town_2)
Level 1
Town
Town
(barb_town_3)
Level 2
Farm Pagus
Farm Pagus
(barb_town_farm_4)
Level 3
Tribal Pagus
Tribal Pagus
(barb_town_tribal_4)
Level 3
Farmstead (Vineyard)
Farmstead (Vineyard)
(barb_wine_1)
Level 0
Village (Large Vineyard)
Village (Large Vineyard)
(barb_wine_2)
Level 1
Town (Winemaker)
Town (Winemaker)
(barb_wine_3)
Level 2
Pagus (Master Winemaker)
Pagus (Master Winemaker)
(barb_wine_4)
Level 3
Garrison Buildings
Steppe Horse Archers x 2 Wild Horses
Wild Horses
(barb_agriculture_nomad_herd_2)
Level 1