Left Panel
General
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
80 Noble Horse Archers
Cavalry / Missile Cavalry / (Ste_Noble_Horse_Archers)
Noble Horse Archers
A Scythian horse archer does not question the target, but asks "Which eye?"
80 790 790 140 40 125 7 15 49 34 16 16 40 85 60
2
80 Steppe Noble Lancers
Cavalry / Shock Cavalry / (Ste_Noble_Lancers)
Steppe Noble Lancers
Keen lances are deadly in the hands of those bred for war.
80 750 750 130 46 25 76 21 40 95 60
Melee Infantry
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
3
160 Young Axes
Melee Infantry / Melee Infantry / (Ste_Young_Axes)
Young Axes
Youthful courage and desire for glory make up for any shortcomings in axe-skill.
160 190 190 50 28 26 14 51 15 45 25
Missile Infantry
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
4
120 Steppe Archers
Missile Infantry / Missile Infantry / (Ste_Archers)
Steppe Archers
Men who cannot shoot go hungry on the steppes.
120 330 330 80 40 150 6 15 8 24 3 12 10 45 20
Spear Infantry
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
5
160 Steppe Spearmen
Melee Infantry / Spear Infantry / (Ste_Spear)
Steppe Spearmen
Spearmen are the backbone of an army; they keep cavalry at a respectful distance.
160 190 190 50 14 20 14 52 45 45 25
6
160 Tribesmen
Melee Infantry / Spear Infantry / (Ste_Tribesmen)
Tribesmen
Everyone in the tribe fights. Everyone. Skill and courage will come to those who live.
160 160 160 40 10 25 9 51 45 40 20
Melee Cavalry
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
7
80 Sarmatian Horsemen
Cavalry / Melee Cavalry / (Ste_Sarmatian_Horsemen)
Sarmatian Horsemen
With the right man in control, a horse and a spear are a deadly combination.
80 660 660 130 48 27 38 47 60 90 55
8
80 Sarmatian Riders
Cavalry / Melee Cavalry / (Ste_Sarmatian_Riders)
Sarmatian Riders
Light cavalrymen who like to get up close and brutal with their enemies.
80 340 340 80 39 27 33 51 15 75 45
Missile Cavalry
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
9
80 Armoured Horse Archers
Cavalry / Missile Cavalry / (Ste_Armour_Horse_Archers)
Armoured Horse Archers
Once their arrows are gone they will cut their enemies into tiny pieces.
80 580 580 110 40 125 6 15 37 34 15 15 35 75 45
10
80 Steppe Horse Archers
Cavalry / Missile Cavalry / (Ste_Horse_Archers)
Steppe Horse Archers
These horse archers can pepper an enemy before moving in for close-combat.
80 360 360 80 40 125 6 15 9 24 4 13 10 70 30
11
80 Noble Horse Archers
Cavalry / Missile Cavalry / (Ste_Noble_Horse_Archers)
Noble Horse Archers
A Scythian horse archer does not question the target, but asks "Which eye?"
80 790 790 140 40 125 7 15 49 34 16 16 40 85 60
Shock Cavalry
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
12
80 Steppe Armoured Lancers
Cavalry / Shock Cavalry / (Ste_Armoured_Lancers)
Steppe Armoured Lancers
Steppe horsemen live and die by their skill with the lance.
80 550 550 100 40 25 57 16 35 85 50
13
80 Steppe Lancers
Cavalry / Shock Cavalry / (Ste_Lancers)
Steppe Lancers
These are hard, almost-fearless shock cavalry, bred for war on the harsh steppes.
80 340 340 80 34 25 51 16 10 70 35
14
80 Steppe Noble Lancers
Cavalry / Shock Cavalry / (Ste_Noble_Lancers)
Steppe Noble Lancers
Keen lances are deadly in the hands of those bred for war.
80 750 750 130 46 25 76 21 40 95 60
15
80 Sarmatian Royal Lancers
Cavalry / Shock Cavalry / (Ste_Sarmatian_Royal_Lancers)
Sarmatian Royal Lancers
Lances make these heavy cavalrymen a frightening and deadly force.
80 1150 1150 190 46 27 80 21 90 110 70
Field Artillery
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
16
40 Steppe Bastion Ballista
Siege Engine / Field Artillery / (Ste_Ballista_Bastion)
Steppe Bastion Ballista
A wise horse-general knows that there are other ways to kill a foe.
40 530 530 100 180 460 3 9 24 6 14 10 40 35
17
40 Steppe Ballista
Siege Engine / Field Artillery / (Ste_Ballista)
Steppe Ballista
A wise horse-general knows that there are other ways to kill a foe.
40 1480 530 100 180 420 3 9 24 6 14 10 45 35
Admiral
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
18
100 Medium Missile Raider - Steppe Archers
Medium Ship / Missile Ship / (Ste_Archers_Medium_Raider)
Medium Missile Raider - Steppe Archers
Tough warships for harrying the enemy, constructed to take on the worst of seas.

Men who cannot shoot go hungry on the steppes.

100 510 510 100 40 150 6 15 8 24 3 12 10 45 20
19
120 Heavy Raider - Steppe Spearmen
Medium Ship / Melee Ship / (Ste_Spear_Heavy_Raider)
Heavy Raider - Steppe Spearmen
Strong warships, constructed to withstand the worst the sea can throw at them.

Spearmen are the backbone of an army; they keep cavalry at a respectful distance.

120 670 670 130 1290 3 14 20 14 52 45 45 25
Melee Ship
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
20
100 Medium Assault Raider - Young Axes
Medium Ship / Melee Ship / (Ste_Axes_Medium_Raider)
Medium Assault Raider - Young Axes
Able to withstand rough seas, these ships' crews can capture enemy vessels in any weather.

Youthful courage and desire for glory make up for any shortcomings in axe-skill.

100 410 410 80 28 26 14 51 15 45 25
21
120 Persian Assault Teteres - Steppe Spearmen
Medium Ship / Melee Ship / (Ste_Spear_Four)
Persian Assault Teteres - Steppe Spearmen
Ramming attacks from these ships will inflicting terrible damage.

Spearmen are the backbone of an army; they keep cavalry at a respectful distance.

120 570 570 110 760 3 14 20 14 52 45 45 25
22
120 Heavy Raider - Steppe Spearmen
Medium Ship / Melee Ship / (Ste_Spear_Heavy_Raider)
Heavy Raider - Steppe Spearmen
Strong warships, constructed to withstand the worst the sea can throw at them.

Spearmen are the backbone of an army; they keep cavalry at a respectful distance.

120 670 670 130 1290 3 14 20 14 52 45 45 25
23
80 Assault Raider - Tribesmen
Medium Ship / Melee Ship / (Ste_Tribesmen_Raider)
Assault Raider - Tribesmen
Useful ships, with crews large enough to board enemy vessels.

Everyone in the tribe fights. Everyone. Skill and courage will come to those who live.

80 260 260 50 10 25 9 51 45 40 20
Missile Ship
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
24
140 Greek Missile Penteres - Steppe Archers
Medium Ship / Missile Ship / (Ste_Archers_Five)
Greek Missile Penteres - Steppe Archers
Archers can shoot down upon many enemies from the deck, doing terrible work in the process.

Men who cannot shoot go hungry on the steppes.

140 730 730 140 880 3 40 150 6 15 8 24 3 12 10 45 20
25
100 Medium Missile Raider - Steppe Archers
Medium Ship / Missile Ship / (Ste_Archers_Medium_Raider)
Medium Missile Raider - Steppe Archers
Tough warships for harrying the enemy, constructed to take on the worst of seas.

Men who cannot shoot go hungry on the steppes.

100 510 510 100 40 150 6 15 8 24 3 12 10 45 20
26
80 Missile Raider - Steppe Archers
Medium Ship / Missile Ship / (Ste_Archers_Raider)
Missile Raider - Steppe Archers
These ships keep a contingent of archers aboard to harry enemy crews.

Men who cannot shoot go hungry on the steppes.

80 380 380 70 40 150 6 15 8 24 3 12 10 45 20
Artillery Ship
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
27
40 Roman Light Artillery Quinquereme - Eastern Ballista (Ship)
Medium Ship / Artillery Ship / (Scy_Ballista_Five)
Roman Light Artillery Quinquereme - Eastern Ballista (Ship)
Ballista bolts or stones are a powerful tool for destroying an enemy's will to resist.

If a man can be seen, he can be hit. If hit, killed.

40 640 640 128 817 3 180 420 2 9 24 6 14 10 45 35