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Mercenary Egyptian Infantry Mercenaries Melee Infantry

Mercenary Egyptian Infantry

Mercenaries, used to hardship on campaign, are always a sound investment.

Native troops supported the Greek phalanxes of Ptolemaic Egypt. Brave and proud warriors, Egyptians fulfilled several roles, but were most commonly used as peltasts, skirmishers on the flanks of the phalanxes, or as non-phalanx infantry in difficult terrain. Although the Ptolemies adopted all the trappings of the Pharaohs and their religious infrastructure, there was still much unrest among the native population long after the succession. This was due mainly to the way the Greek overlords used the traditions of the Pharaohs to fill their coffers at the expensive of ordinary people. The core of Ptolemaic armies was always Greek until the Battle of Raphia in 217BC, when they faced such a large Seleucid force and Ptolemy IV was forced to muster some 30,000 native Egyptians for the first time. Need overcame the suspicion of the disenchanted natives; the performance of the Egyptians in battle eventually led to a greater proportion of native troops in the Egyptian army and, in time, more diverse roles for those men as they gained the trust of their Greek commanders.

Mercenary Egyptian Infantry

Unit Name

Mercenary Egyptian Infantry

Main Unit Key

Mer_Egy_Inf

Land Unit Key

Mer_Egy_Inf

Naval Unit Key

pel_transport

Soldiers

160

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

200

Recruitment Cost

140

Upkeep Cost

100

Missile Damage

32

├ Missile Weapon

rome_javelin_precursor

├ Projectile

javelin_prec

├ Missile Damage

20

├ Missile Ap Damage

12

└ Base Reload Time

15

Accuracy

5

Range

40

Reload

0

Shots Per Minute

4

Ammunition

2

Melee Attack

16

Weapon Damage

24

├ Melee Weapon

rome_shortsword

├ Melee Damage Base

20

├ Melee Damage Ap

4

├ Armour Piercing

No

├ Bonus vs. Large

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

8

Melee Defence

46

├ Base Defence

16

├ Shield

celtic

└ Shield Defence

30

Armour

55

├ Armour

padded

├ Armour Defence

20

└ Shield Armour

35

Health

45

├ Man Entity

rome_infantry_medium

├ Man Health

40

└ Bonus Hit Points

5

Base Morale

30

Abilities

No Ability

Attributes

  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Resistant to Heat
    This unit tires less quickly in the desert.

Strengths & Weaknesses

Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Mercenary Egyptian Infantry
  • Average attack
  • Weak defence
  • Average damage but low armour penetration
  • Poor morale

Imperator Augustus Mercenaries Pool

Mercenaries Pool
Imperator Augustus
No. Pool Province Region Initial Unit Count Chance To Replenish Max Replenish Per Turn Max Count
1 rom_province_pool_libya Libya Ammonium
Augila
Cyrene
Paraitonion
1 0.15 1 3
2 rom_province_pool_aegyptos Aegyptos Alexandria
Diospolis
Memphis
Myos Hormos
0 0.15 1 3

Grand Campaign Mercenaries Pool

Mercenaries Pool
Grand Campaign
No. Pool Province Region Initial Unit Count Chance To Replenish Max Replenish Per Turn Max Count
3 rom_province_pool_libya Libya Cyrene
Paraitonion
Augila
Ammonium
1 0.15 1 3
4 rom_province_pool_aegyptos Aegyptus Myos Hormos
Memphis
Alexandria
Diospolis
0 0.15 1 3

Faction Mercenaries Pool

Mercenaries Pool
No. Pool Faction Initial Unit Count Chance To Replenish Max Replenish Per Turn Max Count
5 rom_faction_pool_egyptian 1 0.15 1 3
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