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HomeHome / Total War: Rome II / Mercenaries / Mercenary Sabean Archers
Mercenary Sabean Archers Mercenaries Missile Infantry

Mercenary Sabean Archers

Skilled archers from the desert rarely lack a master for long.

The warriors of the Sabaean region were light infantry, cavalry and archers as mercenaries and auxiliaries for the Roman Empire. Dressed desert-fashion, they were entirely familiar with and comfortable in arid places. This was secondary however, to their reputation as mostly reliable fighters, of far more worth than ordinary citizens or levies. This was due to the independence that the Sabaean kingdom maintained from the 8th century BC to AD275. This record was based on military might as well as diplomacy and the spice trade including frankincense and myrrh. Never conquered by Rome, Sabaean warriors still found work as mercenaries and auxiliaries in Roman service.

Mercenary Sabean Archers

Unit Name

Mercenary Sabean Archers

Main Unit Key

Mer_Afr_Archers

Land Unit Key

Mer_Afr_Archers

Naval Unit Key

pel_transport

Soldiers

120

Category

Missile Infantry

Class

Missile Infantry

Custom Battle Cost

260

Recruitment Cost

190

Upkeep Cost

140

Missile Damage

35

├ Missile Weapon

rome_bow

├ Projectile

arrow_normal

├ Missile Damage

31

├ Missile Ap Damage

4

└ Base Reload Time

12

Accuracy

5

Range

125

Reload

13

Shots Per Minute

6

Ammunition

15

Melee Attack

8

Weapon Damage

24

├ Melee Weapon

rome_shortsword

├ Melee Damage Base

20

├ Melee Damage Ap

4

├ Armour Piercing

No

├ Bonus vs. Large

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

3

Melee Defence

12

├ Base Defence

12

├ Shield

none

└ Shield Defence

0

Armour

10

├ Armour

cloth

├ Armour Defence

10

└ Shield Armour

0

Health

45

├ Man Entity

rome_infantry_very_light

├ Man Health

40

└ Bonus Hit Points

5

Base Morale

25

Abilities

No Ability

Attributes

  • Resistant to Fatigue
    Fatigue has less of an effect on this unit.
  • Hide (scrub & forest)
    This unit can hide in scrub and forest until enemy units get too close.
  • Resistant to Heat
    This unit tires less quickly in the desert.

Strengths & Weaknesses

Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Mercenary Sabean Archers
  • Long range
  • Average rate of fire
  • Good damage but low armour penetration
  • Very weak in melee
  • Very poor morale

Hannibal at the Gates Mercenaries Pool

Mercenaries Pool
Hannibal at the Gates
No. Pool Province Region Initial Unit Count Chance To Replenish Max Replenish Per Turn Max Count
1 pun_province_pool_tripolitana Tripolitana Leptis Magna
Tacapae
Thenteos
Turris Tamalleni
2 0.3 2 4

Faction Mercenaries Pool

Mercenaries Pool
No. Pool Faction Initial Unit Count Chance To Replenish Max Replenish Per Turn Max Count
2 rom_faction_pool_sabaean 1 0.15 1 4
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