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Silver Shield Swordsmen SeleucidSeleucid Melee Infantry

Silver Shield Swordsmen

These veterans fight in the Roman style, and do so with fortitude.

During his final years on campaign, Alexander the Great renamed his elite hypaspist infantrymen argyraspides or 'Silver Shields'. Following Alexander’s untimely death, his generals fought each other for territory and the enormous power that came with it. When the smoke cleared, the former 'commander-in-chief of the camp', Seleucus, controlled Babylon and several other eastern satrapies, proclaiming himself king in 306BC. His territory became known as the Seleucid Empire, and the Silver Shields formed the elite of its armies from the very beginning. Throughout most of their tenure they were equipped in the Macedonian fashion and trained for phalanx combat like their illustrious forebears. However, following their catastrophic defeat at Magnesia in 190BC by the Romans, the Seleucids began to re-model the Silver Shields on the impressive Roman legionaries who defeated them, certainly in equipment if not in tactics. It is thought that the 5000 men at the head of the Daphne Parade in 166BC were Silver Shields equipped in this way.

Silver Shield Swordsmen

Unit Name

Silver Shield Swordsmen

Main Unit Key

Gre_Silver_Shield_Sword

Land Unit Key

Gre_Silver_Shield_Sword

Naval Unit Key

greek_transport

Soldiers

160

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

970

Recruitment Cost

970

Upkeep Cost

110

Missile Damage

34

├ Missile Weapon

rome_javelin_precursor

├ Projectile

javelin_prec

├ Missile Damage

19

├ Missile Ap Damage

15

└ Base Reload Time

40

Accuracy

5

Range

40

Reload

0

Shots Per Minute

2

Ammunition

2

Melee Attack

38

Weapon Damage

38

├ Melee Weapon

rome_celtic_hellenic_sword_elite

├ Melee Damage Base

33

├ Melee Damage Ap

5

├ Armour Piercing

No

├ Bonus vs. Large

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

7

Charge Bonus

35

Melee Defence

88

├ Base Defence

53

├ Shield

thureos

└ Shield Defence

35

Armour

97

├ Armour

mail_improved

├ Armour Defence

62

└ Shield Armour

35

Health

80

├ Man Entity

rome_infantry_very_heavy

├ Man Health

60

└ Bonus Hit Points

20

Base Morale

65

Abilities

Silver Shield Swordsmen
  • Shieldwall
    The unit moves into a close formation and raises shields.
    Armour strength, bracing, melee defence, shield strength
    Limited speed
  • Use the Whip
    Improved attack and fatigue resistance for a short time.
    Melee attack, weapon damage, fatigue resistance
    Exertion: fatigue

Attributes

  • Disciplined
    This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often.
  • Encourage
    This unit provides a morale bonus to nearby allies.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Silver Shield Swordsmen
  • Very good attack
  • Average defence
  • Average damage but low armour penetration
  • Good morale
Requires Buildings
Silver Shield Swordsmen Lv. 1 Royal Barracks
Royal Barracks
(greek_military_heavy_4)
Level 3
Garrison Buildings
Silver Shield Swordsmen x 2 Town (Amber Trader)
Town (Amber Trader)
(greek_amber_3)
Level 2
Megapolis
Megapolis
(greek_city_3)
Level 2
Satrap's Great Palace
Satrap's Great Palace
(greek_city_centre_east_palace_4)
Level 3
Pandocheion
Pandocheion
(greek_city_centre_inn_4)
Level 3
Slave Market
Slave Market
(greek_city_centre_slave_3)
Level 2
Wine Market
Wine Market
(greek_city_centre_wine_4)
Level 3
Town (Glass Maker)
Town (Glass Maker)
(greek_glass_3)
Level 2
Town (Shaft Mine)
Town (Shaft Mine)
(greek_gold_3)
Level 2
Town (Grain Irrigated Farm)
Town (Grain Irrigated Farm)
(greek_grain_3)
Level 2
Colony (Master Horse Breeders)
Colony (Master Horse Breeders)
(greek_horse_3)
Level 2
Town (Shaft Mine)
Town (Shaft Mine)
(greek_lead_3)
Level 2
Town (Leather Workshop)
Town (Leather Workshop)
(greek_leather_3)
Level 2
Town (Timber Yard)
Town (Timber Yard)
(greek_lumber_3)
Level 2
Town (Marble Cutter)
Town (Marble Cutter)
(greek_marble_3)
Level 2
Royal Stables
Royal Stables
(greek_military_east_stable_4)
Level 3
Hoplite Barracks
Hoplite Barracks
(greek_military_heavy_3)
Level 2
Mercenary Camp
Mercenary Camp
(greek_military_light_4)
Level 3
Town (Mola Olearia)
Town (Mola Olearia)
(greek_olive_3)
Level 2
Town (Dye Works)
Town (Dye Works)
(greek_purple_dye_3)
Level 2
Town (Silk Market)
Town (Silk Market)
(greek_silk_3)
Level 2
Civil Town
Civil Town
(greek_town_civil_3)
Level 2
Farming Town
Farming Town
(greek_town_farm_3)
Level 2
Market Town
Market Town
(greek_town_trade_3)
Level 2
Town (Winemaker)
Town (Winemaker)
(greek_wine_3)
Level 2
Silver Shield Swordsmen x 4 Colony (Amber Road)
Colony (Amber Road)
(greek_amber_4)
Level 3
Metropolis
Metropolis
(greek_city_4)
Level 3
Colony (Master Glass Maker)
Colony (Master Glass Maker)
(greek_glass_4)
Level 3
Colony (Sluiced Mine)
Colony (Sluiced Mine)
(greek_gold_4)
Level 3
Colony (Grain Estate)
Colony (Grain Estate)
(greek_grain_4)
Level 3
Colony (Sluiced Mine)
Colony (Sluiced Mine)
(greek_lead_4)
Level 3
Colony (Master Leather Workshop)
Colony (Master Leather Workshop)
(greek_leather_4)
Level 3
Colony (Timber Trader)
Colony (Timber Trader)
(greek_lumber_4)
Level 3
Colony (Marble Architect)
Colony (Marble Architect)
(greek_marble_4)
Level 3
Royal Barracks
Royal Barracks
(greek_military_heavy_4)
Level 3
Colony (Olive Oil Trader)
Colony (Olive Oil Trader)
(greek_olive_4)
Level 3
Colony (Master Dye Works)
Colony (Master Dye Works)
(greek_purple_dye_4)
Level 3
Colony (Silk Road)
Colony (Silk Road)
(greek_silk_4)
Level 3
Civil Colony
Civil Colony
(greek_town_civil_4)
Level 3
Farming Colony
Farming Colony
(greek_town_farm_4)
Level 3
Market Colony
Market Colony
(greek_town_trade_4)
Level 3
Colony (Master Winemaker)
Colony (Master Winemaker)
(greek_wine_4)
Level 3
Faction Availability
Grand Campaign