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Eastern-Born Hellenic Axes SeleucidSeleucid Melee Infantry

Eastern-Born Hellenic Axes

Greek blooded, but born in the East; encompassing the fury of Selucia and the skill of their ancestors

The longsword was a weapon of high worth and status within the Celtic community. A warrior had to prove himself in battle many times before he was permitted to wield one. The two-handed longsword was first developed during the 8th century BC, but fell from favour before re-emerging around 450BC. It is possible that Celtic ironwork was significantly behind that of the Romans, as apparently their longswords bent very easily and had to be straightened against the ground. On the other hand, since Celtic ironworking was several centuries old, some believe that Roman accounts of this practice mistook this practise, and it was actually a ritual to 'decommission' defeated, dishonoured or damaged weapons.

Eastern-Born Hellenic Axes

Unit Name

Eastern-Born Hellenic Axes

Main Unit Key

Gre_Eastern-Born_Hellenic_Axes

Land Unit Key

Gre_Eastern-Born_Hellenic_Axes

Naval Unit Key

greek_transport

Soldiers

160

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

880

Recruitment Cost

880

Upkeep Cost

90

Melee Attack

39

Weapon Damage

36

├ Melee Weapon

rome_eastern_axe_elite

├ Melee Damage Base

17

├ Melee Damage Ap

19

├ Armour Piercing

Yes

├ Bonus vs. Large

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

37

Melee Defence

80

├ Base Defence

43

├ Shield

oval

└ Shield Defence

37

Armour

90

├ Armour

mail

├ Armour Defence

57

└ Shield Armour

33

Health

75

├ Man Entity

rome_infantry_very_heavy

├ Man Health

60

└ Bonus Hit Points

15

Base Morale

55

Abilities

Eastern-Born Hellenic Axes
  • Curse
    Reduces the morale of nearby enemy units.
    Morale
  • Frenzied Charge
    Increases the effectiveness of the unit's charge for an extended period. The unit will suffer a large fatigue penalty after the charge is over.
    Charge speed, charge damage, acceleration
    Melee defence, fatigue
  • Use the Whip
    Improved attack and fatigue resistance for a short time.
    Melee attack, weapon damage, fatigue resistance
    Exertion: fatigue

Attributes

  • Disciplined
    This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Resistant to Heat
    This unit tires less quickly in the desert.

Strengths & Weaknesses

Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Eastern-Born Hellenic Axes
  • Very good attack
  • Average defence
  • Average damage but low armour penetration
  • Good morale
Requires Buildings
Eastern-Born Hellenic Axes Lv. 0 Hoplite Barracks
Hoplite Barracks
(greek_military_heavy_3)
Level 2
Civil Town
Civil Town
(greek_town_civil_3)
Level 2
Market Town
Market Town
(greek_town_trade_3)
Level 2
Eastern-Born Hellenic Axes Lv. 1 Royal Barracks
Royal Barracks
(greek_military_heavy_4)
Level 3
Civil Colony
Civil Colony
(greek_town_civil_4)
Level 3
Market Colony
Market Colony
(greek_town_trade_4)
Level 3
Faction Availability
Grand Campaign