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Seleucid Shield Smashers SeleucidSeleucid Melee Infantry

Seleucid Shield Smashers

Smashers are excellent for breaking enemy shields and targeting armored units.

During his final years on campaign, Alexander the Great renamed his elite hypaspist infantrymen argyraspides or 'Silver Shields'. Following Alexander’s untimely death, his generals fought each other for territory and the enormous power that came with it. When the smoke cleared, the former 'commander-in-chief of the camp', Seleucus, controlled Babylon and several other eastern satrapies, proclaiming himself king in 306BC. His territory became known as the Seleucid Empire, and the Silver Shields formed the elite of its armies from the very beginning. Throughout most of their tenure they were equipped in the Macedonian fashion and trained for phalanx combat like their illustrious forebears. However, following their catastrophic defeat at Magnesia in 190BC by the Romans, the Seleucids began to re-model the Silver Shields on the impressive Roman legionaries who defeated them, certainly in equipment if not in tactics. It is thought that the 5000 men at the head of the Daphne Parade in 166BC were Silver Shields equipped in this way.

Seleucid Shield Smashers

Unit Name

Seleucid Shield Smashers

Main Unit Key

Eas_Sele_Shield_Breakers

Land Unit Key

Eas_Sele_Shield_Breakers

Naval Unit Key

greek_transport

Soldiers

160

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

790

Recruitment Cost

790

Upkeep Cost

85

Melee Attack

36

Weapon Damage

36

├ Melee Weapon

rome_eastern_axe_elite

├ Melee Damage Base

17

├ Melee Damage Ap

19

├ Armour Piercing

Yes

├ Bonus vs. Large

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

25

Melee Defence

85

├ Base Defence

50

├ Shield

thureos

└ Shield Defence

35

Armour

92

├ Armour

mail

├ Armour Defence

57

└ Shield Armour

35

Health

75

├ Man Entity

rome_infantry_very_heavy_fast

├ Man Health

60

└ Bonus Hit Points

15

Base Morale

60

Abilities

Seleucid Shield Smashers
  • Use the Whip
    Improved attack and fatigue resistance for a short time.
    Melee attack, weapon damage, fatigue resistance
    Exertion: fatigue
  • Frenzied Charge
    Increases the effectiveness of the unit's charge for an extended period. The unit will suffer a large fatigue penalty after the charge is over.
    Charge speed, charge damage, acceleration
    Melee defence, fatigue
  • Shieldwall
    The unit moves into a close formation and raises shields.
    Armour strength, bracing, melee defence, shield strength
    Limited speed

Attributes

  • Disciplined
    This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Seleucid Shield Smashers
  • Very good attack
  • Average defence
  • Average damage but low armour penetration
  • Good morale
Requires Buildings
Seleucid Shield Smashers Lv. 0 Hoplite Barracks
Hoplite Barracks
(greek_military_heavy_3)
Level 2
Seleucid Shield Smashers Lv. 1 Royal Barracks
Royal Barracks
(greek_military_heavy_4)
Level 3
Faction Availability
Grand Campaign