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Camel Archers SeleucidSeleucid Missile Cavalry

Camel Archers

These camel riders are well suited, by inclination and training, to hit-and-run raiding tactics.

Camels have a number of advantages over horses: although notorious for their questionable temperament, they can be docile when handled correctly and are less nervous than horses. As desert creatures camels also have greater stamina and can endure long periods without water. This advantage offered a certain strategic flexibility to commanders, as long treks in arid conditions could then be undertaken. When faced by conventional cavalry, the size and odour of camels caused horses to rear-up and back away in a fight. The invention of the north Arabian saddle in the 4th century BC made effective control considerably easier; the steady, elevated position of the saddle enabled an archer to scan the battlefield and pick his targets off with some ease.

Camel Archers

Unit Name

Camel Archers

Main Unit Key

Ara_Camel_Archers

Land Unit Key

Ara_Camel_Archers

Naval Unit Key

egyptian_transport

Soldiers

90

Category

Cavalry

Class

Missile Cavalry

Custom Battle Cost

460

Recruitment Cost

460

Upkeep Cost

70

Missile Damage

38

├ Missile Weapon

rome_recurve_bow_horse

├ Projectile

arrow_recurve_horse

├ Missile Damage

32

├ Missile Ap Damage

6

└ Base Reload Time

12

Accuracy

5

Range

125

Reload

13

Shots Per Minute

6

Ammunition

30

Melee Attack

10

Weapon Damage

23

├ Melee Weapon

rome_shortsword

├ Melee Damage Base

20

├ Melee Damage Ap

3

├ Armour Piercing

No

├ Bonus vs. Large

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

5

Charge Bonus

9

Melee Defence

6

├ Base Defence

6

├ Shield

none

└ Shield Defence

0

Armour

27

├ Armour

cloth

├ Armour Defence

27

└ Shield Armour

0

Health

115

├ Man Entity

rome_infantry_light

├ Man Health

50

├ Bonus Hit Points

5

├ Mount

roman_camel

├ Mount Entity

rome_camel

└ Mount Health

60

Base Morale

25

Abilities

Camel Archers
  • Precision Shot
    Improved missile weapon damage for an extended period.
    Missile damage
    Exertion: fatigue

Attributes

  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Fire Whilst Moving
    This unit can fire when mounted and moving.
  • Resistant to Heat
    This unit tires less quickly in the desert.
  • Scare (horses)
    This unit gives a morale penalty to enemy horses.

Strengths & Weaknesses

Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Camel Archers
  • Long range
  • Average rate of fire
  • Fast moving
  • Good damage but low armour penetration
  • Very weak in melee
  • Very poor morale
Requires Buildings
Camel Archers Lv. 0 Stables
Stables
(greek_military_east_stable_2)
Level 1
Satrap's Stables
Satrap's Stables
(greek_military_east_stable_3)
Level 2
Camel Archers Lv. 1 Royal Stables
Royal Stables
(greek_military_east_stable_4)
Level 3