Sarmatian Light Cavalry
The Sarmatian Light Cavalry is well-renowned as both fierce homeland defenders and loyal auxillary soldiers.The Sarmatian Light Cavalry is renowned in the ancient Roman world, both as fierce defenders of their lands and as premium light cavalry auxillaries, serving keen generals from the MIddle East all the way to the British Isles. The Sarmatians were a western group of steppe peoples, and occupied the area north of the Black Sea, bordering Dacian and Germanic lands. They roamed this region as they pleased, and had a fierce reputation as cavalrymen almost without equal. They were feared by the Greeks, and often worked as mercenaries or allied themselves to the Dacians. The Sarmatians were always horse archers, but their cavalry gradually adopted heavier and heavier armour as the centuries passed, eventually wearing as much armour as the famed cataphracts of the east. Even the horses wore full suits of scale armour. The riders kept their fearsome bows, even as they became magnificent shock cavalry. With each man carrying a kontos, a long two-handed lance, they could smash through almost any enemy foolish enough to stand against them.
Unit Name Sarmatian Light Cavalry |
Main Unit Key Ste_Sar_Light_Cavalry |
Land Unit Key Ste_Sar_Light_Cavalry |
Naval Unit Key barbarian_transport |
Soldiers 90 |
Category Cavalry |
Class Melee Cavalry |
Custom Battle Cost 650 |
Recruitment Cost 650 |
Upkeep Cost 70 |
Melee Attack 28 |
35 |
├ Melee Weapon rome_steppe_sword |
├ Melee Damage Base 31 |
├ Melee Damage Ap 4 |
├ Armour Piercing No |
├ Bonus vs. Large 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 5 |
Charge Bonus 25 |
48 |
├ Base Defence 22 |
├ Shield pelta |
└ Shield Defence 26 |
52 |
├ Armour cloth |
├ Armour Defence 27 |
└ Shield Armour 25 |
100 |
├ Man Entity rome_infantry_light_fast |
├ Man Health 50 |
├ Bonus Hit Points 15 |
├ Mount rome_scythian_horse_sword_shield_l |
├ Mount Entity rome_horse_light |
└ Mount Health 35 |
Base Morale 45 |
Abilities
Sarmatian Light Cavalry- Frenzied Charge
Increases the effectiveness of the unit's charge for an extended period. The unit will suffer a large fatigue penalty after the charge is over.
Charge speed, charge damage, acceleration
Melee defence, fatigue
Attributes
- Hide (forest)
This unit can hide in forests until enemy units get too close. - Resistant to Cold
This unit tires less quickly in snow.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Very good attack
- Average defence
- Low damage but average armour penetration
- Good morale
Faction Availability | |
---|---|
Grand Campaign | |
Imperator Augustus |