Assault Quadreme - Legionary Cohort
Ramming attacks from these ships will inflicting terrible damage.The classic heavy infantry, with good armour and exceptional morale.
There is a good deal of debate as to how large ancient warships worked; the principles are understood, but the details are not always so clear. A Roman 'quadreme' or Greek 'tetreres' would seem to have four rows of oars if the name is translated literally. However, it is unclear how four sets of oars each with one rower apiece could be used without them getting in a terrible tangle even with a magnificently trained crew, or how the top set of rowers would be able to handle the extremely long oars pitched at a steep angle and still produce any power. The chances are that the term 'oar' had become synonymous with 'rower' and that the lowest bank had more than one man per oar. The other option was to go back to a double row of oars, with two men apiece. Two banks of oars would also have made for a cheaper construction task for each ship. Either way, the result was a ship that could rival the lighter trireme in speed, yet had more deck space for a large fighting contingent or artillery pieces.
(Legionary Cohort)
The military reforms of Gaius Marius in 104BC transformed the Roman army into a professional fighting force. Recruits were no longer required to own land in order to be soldiers: Roman citizenship was enough. Without farms to return to, men were willing to make the army their career, fighting lengthy campaigns in return for the pay, glory and retirement benefits. The Legions were equipped at the expense of the state, and each man carried a pilum, a gladius and a large 'scutum' shield, emblazoned with their Legion’s insignia. Under Marius men were expected to carry their own equipment, removing the need for large baggage trains manned by non-combatants. Unfortunately for the men this meant that they were carrying kit that weighed around 45 kilos, earning them the nickname 'Marius' mules'.
Unit Name Assault Quadreme - Legionary Cohort |
Main Unit Key Rom_Legionary_Cohort_Four |
Land Unit Key Rom_Legionary_Cohort |
Naval Unit Key roman_four |
Soldiers 120 |
Category Medium Ship |
Class Melee Ship |
Custom Battle Cost 770 |
Recruitment Cost 770 |
Upkeep Cost 100 |
39 |
├ Missile Weapon rome_pilum_heavy |
├ Projectile pilum_heavy |
├ Missile Damage 22 |
├ Missile Ap Damage 17 |
└ Base Reload Time 40 |
Accuracy 5 |
Range 40 |
Reload 0 |
Shots Per Minute 2 |
Ammunition 2 |
825 |
└ Ship roman_four |
Ship Speed 5 |
Melee Attack 44 |
39 |
├ Melee Weapon rome_gladius_imperial |
├ Melee Damage Base 32 |
├ Melee Damage Ap 7 |
├ Armour Piercing No |
├ Bonus vs. Large 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 5 |
Charge Bonus 11 |
55 |
├ Base Defence 30 |
├ Shield scutum_imperial |
└ Shield Defence 25 |
107 |
├ Armour segmentata |
├ Armour Defence 67 |
└ Shield Armour 40 |
75 |
├ Man Entity rome_infantry_very_heavy |
├ Man Health 60 |
└ Bonus Hit Points 15 |
Base Morale 55 |
Abilities
Assault Quadreme- Row Hard 10
Increases speed for 10 strokes.
Ship speed
- Defensive Testudo
The troops of this unit raise their shields above their heads in a static defensive formation.
Bracing, protection against missiles
Can't move - Attacking Testudo
The troops of this unit raise their shields above their heads in a defensive formation.
Protection against missiles
Limited speed - Use the Whip
Improved attack and fatigue resistance for a short time.
Melee attack, weapon damage, fatigue resistance
Exertion: fatigue
Attributes
- Disciplined
This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often. - Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
Assault Quadreme- Average hull strength
- Medium crew
- Average speed
- Average ramming
- Average boarding
- Good attack
- Average defence
- Average damage but low armour penetration
- Normal morale
Recuitment Requirement | |
---|---|
Required Technology | |
Required Technology Cost 300 Upgrade From | |
Required Technology Cost 300 Upgrade From | |
Required Technology Cost 450 Upgrade From |
Faction Availability | |
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Grand Campaign | |
Samnite Wars | |
Imperator Augustus |