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Evocati Cohort RomeRome Melee Infantry

Evocati Cohort

All legionaries are effective fighters, veterans doubly so.

After a Roman legionary had finished up to 25 years in the army, he could be asked back to join the evocati, the ranks of 'those who are called'. Usually affiliated to their old commander or re-enlisting at the bequest of a particular Consul in times of need, veterans were afforded great respect and honour because of their previous service. As examples to the common soldier, they were often immediately promoted to centurion and given a pay rise. Crucially, veterans were exempt from the mundane and laborious tasks of legionary life such as digging latrines, building roads or making camp. During the civil war all sides called on old soldiers to swell their ranks and provide much needed experience, Pompey persuading a large number of evocati to join him against Julius Caesar by promising them promotion and more money to return. The veteran 'Praetorians of the Evocati Augusti' were held in especially high regard.

Evocati Cohort

Unit Name

Evocati Cohort

Main Unit Key

Rom_Evocati_Cohort

Land Unit Key

Rom_Evocati_Cohort

Naval Unit Key

roman_transport

Soldiers

160

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

800

Recruitment Cost

800

Upkeep Cost

90

Missile Damage

39

├ Missile Weapon

rome_pilum_heavy

├ Projectile

pilum_heavy

├ Missile Damage

22

├ Missile Ap Damage

17

└ Base Reload Time

40

Accuracy

5

Range

40

Reload

0

Shots Per Minute

2

Ammunition

0

Melee Attack

49

Weapon Damage

39

├ Melee Weapon

rome_gladius_imperial

├ Melee Damage Base

32

├ Melee Damage Ap

7

├ Armour Piercing

No

├ Bonus vs. Large

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

5

Charge Bonus

28

Melee Defence

65

├ Base Defence

40

├ Shield

scutum_imperial

└ Shield Defence

25

Armour

107

├ Armour

segmentata

├ Armour Defence

67

└ Shield Armour

40

Health

75

├ Man Entity

rome_infantry_very_heavy

├ Man Health

60

└ Bonus Hit Points

15

Base Morale

60

Abilities

Evocati Cohort
  • Defensive Testudo
    The troops of this unit raise their shields above their heads in a static defensive formation.
    Bracing, protection against missiles
    Can't move
  • Attacking Testudo
    The troops of this unit raise their shields above their heads in a defensive formation.
    Protection against missiles
    Limited speed
  • Rapid Advance
    Improved unit movement speed over an extended period.
    Speed, acceleration, charge speed
    Exertion: fatigue
  • Use the Whip
    Improved attack and fatigue resistance for a short time.
    Melee attack, weapon damage, fatigue resistance
    Exertion: fatigue

Attributes

  • Disciplined
    This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Evocati Cohort
  • Very good attack
  • Average defence
  • Average damage but low armour penetration
  • Good morale
Recuitment Requirement
Required Technology Professional Soldiery
Required Technology Professional Soldiery Cost 300 Upgrade From Veteran Legionaries
Required Technology Professional Soldiery Cost 450 Upgrade From Triarii
Required Technology Professional Soldiery Cost 300 Upgrade From Veteran Legionaries
Garrison Buildings
Evocati Cohort x 2 Town (Amber Trader)
Town (Amber Trader)
(rome_amber_3)
Level 2
Colonia (Amber Road)
Colonia (Amber Road)
(rome_amber_4)
Level 3
Town (Glass Maker)
Town (Glass Maker)
(rome_glass_3)
Level 2
Colonia (Master Glass Maker)
Colonia (Master Glass Maker)
(rome_glass_4)
Level 3
Town (Shaft Mine)
Town (Shaft Mine)
(rome_gold_3)
Level 2
Colonia (Sluiced Mine)
Colonia (Sluiced Mine)
(rome_gold_4)
Level 3
Town (Grain Irrigated Farm)
Town (Grain Irrigated Farm)
(rome_grain_3)
Level 2
Colonia (Grain Estate)
Colonia (Grain Estate)
(rome_grain_4)
Level 3
Colonia (Master Horse Breeders)
Colonia (Master Horse Breeders)
(rome_horse_3)
Level 2
Village (Iron Workshop)
Village (Iron Workshop)
(rome_iron_1)
Level 0
Town (Shieldmaker)
Town (Shieldmaker)
(rome_iron_armour_2)
Level 1
Colonia (Armourer)
Colonia (Armourer)
(rome_iron_armour_3)
Level 2
Town (Blacksmith)
Town (Blacksmith)
(rome_iron_weapon_2)
Level 1
Colonia (Weaponsmith)
Colonia (Weaponsmith)
(rome_iron_weapon_3)
Level 2
Town (Shaft Mine)
Town (Shaft Mine)
(rome_lead_3)
Level 2
Colonia (Sluiced Mine)
Colonia (Sluiced Mine)
(rome_lead_4)
Level 3
Town (Leather Workshop)
Town (Leather Workshop)
(rome_leather_3)
Level 2
Colonia (Master Leather Workshop)
Colonia (Master Leather Workshop)
(rome_leather_4)
Level 3
Town (Timber Yard)
Town (Timber Yard)
(rome_lumber_3)
Level 2
Colonia (Timber Trader)
Colonia (Timber Trader)
(rome_lumber_4)
Level 3
Town (Marble Cutter)
Town (Marble Cutter)
(rome_marble_3)
Level 2
Colonia (Marble Architect)
Colonia (Marble Architect)
(rome_marble_4)
Level 3
Auxiliary Garrison
Auxiliary Garrison
(rome_military_aux_4)
Level 3
Legionary Barracks
Legionary Barracks
(rome_military_main_4)
Level 3
Town (Mola Olearia)
Town (Mola Olearia)
(rome_olive_3)
Level 2
Colonia (Olive Oil Trader)
Colonia (Olive Oil Trader)
(rome_olive_4)
Level 3
Town (Dye Works)
Town (Dye Works)
(rome_purple_dye_3)
Level 2
Colonia (Master Dye Works)
Colonia (Master Dye Works)
(rome_purple_dye_4)
Level 3
Town (Silk Market)
Town (Silk Market)
(rome_silk_3)
Level 2
Colonia (Silk Road)
Colonia (Silk Road)
(rome_silk_4)
Level 3
Village
Village
(rome_town_1)
Level 0
Civil Settlement
Civil Settlement
(rome_town_civil_2)
Level 1
Civil Town
Civil Town
(rome_town_civil_3)
Level 2
Civil Colonia
Civil Colonia
(rome_town_civil_4)
Level 3
Farming Settlement
Farming Settlement
(rome_town_farm_2)
Level 1
Farming Town
Farming Town
(rome_town_farm_3)
Level 2
Farming Colonia
Farming Colonia
(rome_town_farm_4)
Level 3
Market Settlement
Market Settlement
(rome_town_trade_2)
Level 1
Market Town
Market Town
(rome_town_trade_3)
Level 2
Market Colonia
Market Colonia
(rome_town_trade_4)
Level 3
Town (Winemaker)
Town (Winemaker)
(rome_wine_3)
Level 2
Colonia (Master Winemaker)
Colonia (Master Winemaker)
(rome_wine_4)
Level 3
Evocati Cohort x 4 Civil Municipium
Civil Municipium
(rome_city_civil_3)
Level 2
Garrison Municipium
Garrison Municipium
(rome_city_garrison_3)
Level 2
Cohort Barracks
Cohort Barracks
(rome_military_main_3)
Level 2
Evocati Cohort x 6 Civil Urbs
Civil Urbs
(rome_city_civil_4)
Level 3
Garrison Urbs
Garrison Urbs
(rome_city_garrison_4)
Level 3