Auxiliary Indian War Elephants
Even the most exotic and temperamental of beasts can be made to serve the will of the Senate!Although called Illyrians by Greeks and Romans, these seafaring people from the Adriatic coast were actually not a single nation or tribe. The Greeks first had dealings with them during the Bronze Age, and the name was then applied to everyone in the area. The Illyrians were actually several petty, and not-so-petty, kingdoms that warred with each other when not fighting Greeks or their Macedonian neighbours. The Illyrians could not be lightly dismissed as barbarians: under powerful warlords such as Bardyllis, king of the Dardanians, they conquered Macedon and installed a puppet ruler in 393BC. It was Phillip II and Alexander the Great who eventually ended Illyrian interference in their affairs. The Illyrians were also pirates, and terrorised the Adriatic for centuries; this was what eventually prompted their subjugation by the Romans.
Unit Name Auxiliary Indian War Elephants |
Main Unit Key Aux_Ind_War_Elephant |
Land Unit Key Aux_Ind_War_Elephant |
Naval Unit Key roman_transport_small |
Soldiers 24 |
Category Elephants |
Class Elephant |
Custom Battle Cost 1050 |
Recruitment Cost 1050 |
Upkeep Cost 130 |
38 |
├ Missile Weapon rome_composite_bow_elephant |
├ Projectile arrow_composite |
├ Missile Damage 32 |
├ Missile Ap Damage 6 |
└ Base Reload Time 11 |
Accuracy 5 |
Range 145 |
Reload 15 |
Shots Per Minute 6 |
Ammunition 15 |
Melee Attack 62 |
68 |
├ Melee Weapon tusks |
├ Melee Damage Base 34 |
├ Melee Damage Ap 34 |
├ Armour Piercing No |
├ Bonus vs. Large 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 46 |
28 |
├ Base Defence 28 |
├ Shield none |
└ Shield Defence 0 |
47 |
├ Armour leather |
├ Armour Defence 47 |
└ Shield Armour 0 |
820 |
├ Man Entity rome_infantry_heavy |
├ Man Health 55 |
├ Bonus Hit Points 15 |
├ Mount indian_elephant |
├ Mount Entity indian_elephant |
└ Mount Health 750 |
Base Morale 65 |
Abilities
Auxiliary Indian War Elephants- Kill Elephants
Elephant drivers will kill their mounts with spikes. To be used only if they run amok. - Stampede
Charges are more effective for an extended time.
Charge bonus
Exertion: fatigue
Attributes
- Mighty Knockback
This unit causes extra damage when it knocks enemies back. - Resistant to Heat
This unit tires less quickly in the desert. - Run Amok
This unit may go crazy if it's under pressure. - Scare (everyone)
This unit frightens all enemy units. - Immune to Fear
This unit is immune to the fear effects of scary units.
Strengths & Weaknesses
Light Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Very good charge
- High damage
- Large amount of hit points
- Average morale
Recuitment Requirement | |||||||||||||||||||
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Unit Resouces | Auxilia_local_Gedrosia_Arachosia_Bactria_Aria | ||||||||||||||||||
Grand Campaign Regions
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Requires Buildings | |||||||||||||||||||
Lv. 1 |
Auxiliary Garrison
(rome_military_aux_4) Level 3 |
Faction Availability | |
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Grand Campaign | |
Samnite Wars | |
Imperator Augustus |
Egypt
Egypt
Egypt
Egypt
Libya
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Libya
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Axum
Meroe
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