Assault Bireme - Auxiliary Arabian Spearmen
With a ramming attack that can break an enemy hull, these ships are deadly weapons.Silver buys desert guile, and some familiarity with the spear.
The waterline ram was first mounted on a vessel in around 850BC. Warships and naval tactics were transformed. Ships were no longer platforms for infantry battles on the water; the ship itself became the weapon. Galleys changed as the new reality sank in. Ramming at speed would hole and sink an enemy, therefore slimmer, faster, handier ships were required. More speed on demand obviously required more oars a fast ship with a single row of oars ended up being stupidly, impractically long. The solution, then, was to put in a second set of oars above the first, but slightly offset to allow for rowers' benches. These biremes, a Latin word meaning 'two oars', or dieres, the Greek equivalent, were no longer than previous designs but had twice the number of rowers. They were fast, manoeuvrable, and could carry a fighting contingent. Some nations also gave their bireme crews fire pots; these clay pots filled with oil and pitch were hurled at enemy ships in the entirely reasonable hope of setting them ablaze.
(Auxiliary Arabian Spearmen)
The Arabian peninsula was not a state, but a land occupied by inter-related tribes and powerful families. The nomadic Bedouin raised sheep and traded goods across the desert, while farmers were settled around the oases. The camel helped the nomadic tribes to grow in power, and the variety of tribes produced many different fighting styles but infantry remained important in Arab armies. Unarmoured slingers were fast and effective skirmishers, and Arabs also prided themselves on their close-combat skills. Traditionally, they fought as raiders looking for loot rather than conquest. Raids or 'razzias' brought honour to victorious warriors, as well as livestock and goods for their tribes. Conflicts were usually small in scale and casualties were largely avoided as a fighting retreat in the face of great odds was not considered shameful. After the conquest of Egypt, Rome had to cross the Arabian Peninsula in order to secure the lucrative trade with India, but the Romans never fully conquered the desert or the desert peoples.
Unit Name Assault Bireme - Auxiliary Arabian Spearmen |
Main Unit Key Aux_Ara_Spr_Two |
Land Unit Key Aux_Ara_Spr |
Naval Unit Key roman_two |
Soldiers 60 |
Category Medium Ship |
Class Melee Ship |
Custom Battle Cost 280 |
Recruitment Cost 280 |
Upkeep Cost 70 |
467 |
└ Ship roman_two |
Ship Speed 6 |
Melee Attack 13 |
29 |
├ Melee Weapon rome_spear |
├ Melee Damage Base 19 |
├ Melee Damage Ap 10 |
├ Armour Piercing No |
├ Bonus vs. Large 15 |
├ Bonus vs Elephants 16 |
└ Bonus vs Infantry 0 |
Charge Bonus 11 |
65 |
├ Base Defence 28 |
├ Shield oval |
└ Shield Defence 37 |
60 |
├ Armour cloth |
├ Armour Defence 27 |
└ Shield Armour 33 |
65 |
├ Man Entity rome_infantry_medium |
├ Man Health 55 |
└ Bonus Hit Points 10 |
Base Morale 30 |
Abilities
Assault Bireme- Row Hard 10
Increases speed for 10 strokes.
Ship speed
- Frenzied Charge
Increases the effectiveness of the unit's charge for an extended period. The unit will suffer a large fatigue penalty after the charge is over.
Charge speed, charge damage, acceleration
Melee defence, fatigue
Attributes
- Hide (forest)
This unit can hide in forests until enemy units get too close. - Resistant to Heat
This unit tires less quickly in the desert.
Strengths & Weaknesses
Assault Bireme- Very poor hull strength
- Very light crew
- Fast speed
- Weak ramming
- Good boarding
- Good defensive unit
- Low damage but average armour penetration
- Average attack
- Normal morale
Recuitment Requirement | |||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Unit Resouces | Auxilia_Arabian | ||||||||||||||||||
Grand Campaign Regions
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Requires Buildings | |||||||||||||||||||
Lv. 0 |
Shipwright
(rome_port_patrol_2) Level 1
Docks
(rome_port_patrol_3) Level 2
Coastal Patrol
(rome_port_patrol_4) Level 3 |
Faction Availability | |
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Grand Campaign | |
Samnite Wars | |
Imperator Augustus |
Egypt
Egypt
Egypt
Egypt
Libya
Libya
Libya
Carthage
Axum
Meroe
Blemmyes
Vivisci
Arverni
Pictones
Himyar
Mascat
Saba
Gerrhaea
Qidri
Ma'in
Arachosia
Arachosia
Aria
Sagartia
Aria
Armenia
Armenia
Armenia
Sardes
Pergamon
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Rhodos
Baktria
Baktria
Turdetani
Nova Carthago
Treverii
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Bithynia
Pontus
Pontus
Trapezos
Cimmeria
Cimmeria
Cimmeria
Brigantes
Iceni
Demetae
Dumnonii
Caledones
Ebdani
Sagartia
Drangiana
Carthage
Carthage
Arevaci
Edetani
Ardhan
Colchis
Kartli
Namnetes
Aedui
Carnutes
Khorasmii
Dahae
Seleucid
Cyprus
Cyprus
Insubres
Liguria
Veneti
Etruscan League
Carthage
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Getae
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Cappadocia
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Galatia
Sardes
Drangiana
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Nervii
Sequani
Athens
Knossos
Sparta
Boii
Boii
Daorsi
Ardiaei
Dalmatae
Etruscan League
Rome
Etruscan League
Rome
Cyrenaica
Cyrenaica
Nasamones
Cyrenaica
Celtici
Lusitani
Epirus
Macedon
Epirus
Frisii
Cherusci
Marcomanni
Rome
Rome
Carthage
Syracuse
Gaetuli
Masaesyli
Nova Carthago
Nova Carthago
Media Atropatene
Media Atropatene
Persia
Media
Media
Media
Seleucid
Nabatea
Egypt
Egypt
Nabatea
Scordisci
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Parthava
Parthava
Parthava
Persia
Persia
Persia
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Garamantia
Royal Scythia
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Nori
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Lugii
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Seleucid
Seleucid
Seleucid
Seleucid
Gallaeci
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Cessetani
Tylis
Triballi
Odrysian Kingdom
Macedon
Baktria
Baktria