Left Panel
General
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
160 Evocati Cohort
Melee Infantry / Melee Infantry / (Rom_Evocati_Cohort)
Evocati Cohort
All legionaries are effective fighters, veterans doubly so.
160 800 800 90 49 39 28 65 107 75 60
2
50 General & Bodyguard
Cavalry / Command / (Rom_General)
General & Bodyguard
Command must be exercised in person to be effective.
50 450 400 75 31 32 29 80 104 115 55
3
50 Legatus
Cavalry / Command / (Rom_Legatus)
Legatus
Romans should be led from the front.
50 430 450 85 32 32 31 81 87 125 55
4
160 Triarii
Melee Infantry / Spear Infantry / (Rom_Triarii)
Triarii
Wealth, experience and age make these battle-hardened veterans a fearsome force.
160 650 650 85 28 32 24 79 110 80 60
5
160 Veteran Legionaries
Melee Infantry / Melee Infantry / (Rom_Vet_Legionaries)
Veteran Legionaries
All legionaries are effective fighters, veterans doubly so.
160 680 680 90 46 39 23 67 98 75 60
6
50 Legatus Praetorianum Comitari
Cavalry / Command / (Rom_Legatus_Praetorianum_Comitari)
Legatus Praetorianum Comitari
These men are an elite heavy cavalry arm of the Praetorian Guard, assigned as personal bodyguards to Roman Legates, members of the Senate, and other high ranking Roman officials.
50 1200 1200 110 41 44 44 85 104 140 65
Command
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
7
50 General & Bodyguard
Cavalry / Command / (Rom_General)
General & Bodyguard
Command must be exercised in person to be effective.
50 450 400 75 31 32 29 80 104 115 55
8
50 Legatus
Cavalry / Command / (Rom_Legatus)
Legatus
Romans should be led from the front.
50 430 450 85 32 32 31 81 87 125 55
9
50 Legatus Praetorianum Comitari
Cavalry / Command / (Rom_Legatus_Praetorianum_Comitari)
Legatus Praetorianum Comitari
These men are an elite heavy cavalry arm of the Praetorian Guard, assigned as personal bodyguards to Roman Legates, members of the Senate, and other high ranking Roman officials.
50 1200 1200 110 41 44 44 85 104 140 65
Melee Infantry
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
10
160 Auxiliary Bactrian Hillmen
Melee Infantry / Melee Infantry / (Aux_Bac_Hillmen)
Auxiliary Bactrian Hillmen
Armed with javelins and axes, these hardy hill people can trouble an enemy.
160 310 310 60 27 34 9 41 52 65 25
11
160 Auxiliary Axe Warriors
Melee Infantry / Melee Infantry / (Aux_Cel_Axe_Warriors)
Auxiliary Axe Warriors
In the hands of a loyal auxiliaries, axes can be most charming!
160 500 500 85 33 35 18 55 77 65 50
12
160 Auxiliary Naked Swords
Melee Infantry / Melee Infantry / (Aux_Cel_Naked_Swords)
Auxiliary Naked Swords
The savage gods of war should be used to Rome's advantage.
160 500 500 85 25 36 29 73 10 75 55
13
160 Auxiliary Short Swords
Melee Infantry / Melee Infantry / (Aux_Cel_Short_Swords)
Auxiliary Short Swords
Bravery in battle, rather than skill, sometimes gives worth to a man.
160 470 470 85 31 36 19 65 57 65 45
14
160 Auxiliary Celtic Warriors
Melee Infantry / Melee Infantry / (Aux_Cel_Warriors)
Auxiliary Celtic Warriors
A Celt may swing a longsword for Rome and remain a Celt.
160 470 470 85 24 36 22 66 57 65 40
15
160 Auxiliary Falxmen
Melee Infantry / Melee Infantry / (Aux_Dac_Falxmen)
Auxiliary Falxmen
The falx is a deadly weapon in the correct hands - in Roman hands…
160 430 430 75 31 46 46 12 27 70 45
16
160 Auxiliary Hillmen
Melee Infantry / Melee Infantry / (Aux_Eas_Hillmen)
Auxiliary Hillmen
Resentment of others can make anyone fight hard, even for Rome.
160 280 280 60 19 34 9 41 52 65 25
17
160 Auxiliary Egyptian Infantry
Melee Infantry / Melee Infantry / (Aux_Egy_Infantry)
Auxiliary Egyptian Infantry
The sons of the desert can be of useful service to Rome.
160 200 200 60 11 23 4 51 72 65 30
18
160 Auxiliary Gallic Warriors
Melee Infantry / Melee Infantry / (Aux_Gal_Warriors)
Auxiliary Gallic Warriors
A Gaul may skilfully swing a longsword for Rome and remain a Gaul.
160 470 470 85 25 36 24 70 57 65 45
19
160 Auxiliary Scutarii
Melee Infantry / Melee Infantry / (Aux_Ibe_Scutarii)
Auxiliary Scutarii
Heavy infantry, armed with deadly falcata swords, are a handy unit for any general.
160 620 620 85 39 36 21 71 72 70 50
20
160 Auxiliary Iberian Swordsmen
Melee Infantry / Melee Infantry / (Aux_Ibe_Sword)
Auxiliary Iberian Swordsmen
Javelins and swords make these Iberians a worthy addition to the Roman battle line.
160 460 460 85 31 36 15 63 52 65 40
21
160 Auxiliary Coastal Levies
Melee Infantry / Melee Infantry / (Aux_Ill_Coastal_Levies)
Auxiliary Coastal Levies
Good axemen should always have a place in the armies of Rome.
160 310 310 60 19 35 9 50 62 65 30
22
160 Auxiliary Illyrian Raiders
Melee Infantry / Melee Infantry / (Aux_Ill_Raiders)
Auxiliary Illyrian Raiders
Swift, local infantry who know the territory; a valuable addition to the ranks.
160 500 500 75 30 35 16 50 77 65 55
23
160 Socii Extraordinarii
Melee Infantry / Melee Infantry / (Aux_Ita_Socii_Extraordinarii)
Socii Extraordinarii
For close-quarters fighting, these men admit no equals; a boast, perhaps, but one born of pride.
160 640 640 90 34 36 16 66 107 80 55
24
160 Socii Hastati
Melee Infantry / Melee Infantry / (Aux_Ita_Socii_Hastati)
Socii Hastati
These troops throw spears at the enemy, and then close to settle matters with the sword.
160 450 450 70 25 36 13 59 75 65 40
25
160 Auxiliary Thracian Warriors
Melee Infantry / Melee Infantry / (Aux_Thr_Warriors)
Auxiliary Thracian Warriors
When victorious over a worthy opponent, absorb its strength.
160 540 540 85 38 46 33 13 64 65 40
26
160 Armoured Legionaries
Melee Infantry / Melee Infantry / (Rom_Armour_Legionaries)
Armoured Legionaries
Tough Roman legionaries, given improved armour for battle.
160 710 710 85 47 39 14 58 112 75 60
27
160 Eagle Cohort
Melee Infantry / Melee Infantry / (Rom_Eagle_Cohort)
Eagle Cohort
The Eagle is the heart and soul of its Legion.
160 790 860 100 52 39 11 57 107 75 55
28
160 Evocati Cohort
Melee Infantry / Melee Infantry / (Rom_Evocati_Cohort)
Evocati Cohort
All legionaries are effective fighters, veterans doubly so.
160 800 800 90 49 39 28 65 107 75 60
29
160 First Cohort
Melee Infantry / Melee Infantry / (Rom_First_Cohort)
First Cohort
Legionaries of the First Cohort are the best of their kind.
160 770 840 90 52 39 14 68 98 75 55
30
120 Gladiators
Melee Infantry / Melee Infantry / (Rom_Gladiators)
Gladiators
Superbly-trained heavy infantry with little fear of death.
120 610 610 85 60 44 17 86 10 80 55
31
120 Gladiatrices
Melee Infantry / Melee Infantry / (Rom_Gladiatrices)
Gladiatrices
Although they lack stout armour, these women make up for it with sheer brutality.
120 620 620 85 39 44 26 83 57 70 60
32
160 Hastati
Melee Infantry / Melee Infantry / (Rom_Hastati)
Hastati
These young men are the armoured front line of a Roman Legion.
160 470 470 70 35 37 9 50 78 65 45
33
160 Legionaries
Melee Infantry / Melee Infantry / (Rom_Legionaries)
Legionaries
The classic heavy infantry, with good armour and exceptional morale.
160 600 600 85 42 39 11 57 93 75 55
34
160 Legionary Cohort
Melee Infantry / Melee Infantry / (Rom_Legionary_Cohort)
Legionary Cohort
The classic heavy infantry, with good armour and exceptional morale.
160 620 620 90 44 39 11 55 107 75 55
35
120 Plebs
Melee Infantry / Melee Infantry / (Rom_Plebs)
Plebs
Rabble from the streets can be dangerous in large numbers.
120 40 30 10 6 23 3 13 27 45 20
36
160 Praetorian Guard
Melee Infantry / Melee Infantry / (Rom_Praetorian_Guard)
Praetorian Guard
The "tent guards" are a force of hand-picked heavy infantry.
160 1150 1150 110 56 44 17 73 103 80 65
37
160 Praetorians
Melee Infantry / Melee Infantry / (Rom_Praetorians)
Praetorians
Hand-picked heavy infantry, well used to all kinds of combat.
160 1070 1070 100 54 44 17 71 98 80 65
38
160 Principes
Melee Infantry / Melee Infantry / (Rom_Principes)
Principes
Wealthy, older Roman citizens, the principes are a heavy infantry force.
160 610 610 85 40 37 11 57 93 75 55
39
160 Veteran Legionaries
Melee Infantry / Melee Infantry / (Rom_Vet_Legionaries)
Veteran Legionaries
All legionaries are effective fighters, veterans doubly so.
160 680 680 90 46 39 23 67 98 75 60
40
160 Dismounted Legatus Praetorianum
Melee Infantry / Melee Infantry / (Rom_Dismounted_Praetorianum)
Dismounted Legatus Praetorianum
These men are an elite heavy cavalry arm of the Praetorian Guard, assigned as personal bodyguards to Roman Legates, members of the Senate, and other high ranking Roman officials.
160 1350 1350 110 60 44 21 79 110 80 60
41
120 Gladiator Champions
Melee Infantry / Melee Infantry / (Rom_Gladiator_Champs)
Gladiator Champions
What foe can stand before undefeated champions of the Colosseum?
120 820 820 100 62 44 33 75 93 85 60
42
160 Second Cohort
Melee Infantry / Melee Infantry / (Rom_Second_Cohort)
Second Cohort
The Second Cohort is very effective in all situations. Some of Romes' strongest and most loyal soldiers.
160 780 860 90 53 39 12 64 93 75 55
43
160 Heavy Legionaries
Melee Infantry / Melee Infantry / (Rom_Heavy_Legio)
Heavy Legionaries
Heavy Legionaries are some of the strongest units in Roman core army. Useful in any situation.
160 700 700 95 46 39 13 61 112 75 55
44
160 Early Legionaries
Melee Infantry / Melee Infantry / (Rom_Early_Legio)
Early Legionaries
Early Legionaries are not as effective as the classic legionary cohorts but they will suffice.
160 580 580 70 39 39 10 59 93 70 55
Missile Infantry
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
45
120 Auxiliary Sabaean Archers
Missile Infantry / Missile Infantry / (Aux_Afr_Archers)
Auxiliary Sabaean Archers
An archer at home in desert sands is always useful.
120 370 370 70 33 140 7 30 7 23 3 5 27 50 20
46
120 Auxiliary Briton Slingers
Missile Infantry / Missile Infantry / (Aux_Bri_Slingers)
Auxiliary Briton Slingers
A good slinger is worth his weight in slingshot, many times over.
120 440 440 70 22 155 8 35 7 23 3 44 53 50 20
47
120 Auxiliary Celtic Skirmishers
Missile Infantry / Missile Infantry / (Aux_Cel_Skirm)
Auxiliary Celtic Skirmishers
Even the humblest can serve Rome in times of need.
120 410 410 70 28 70 8 18 7 23 3 35 62 50 20
48
120 Auxiliary Dacian Bowmen
Missile Infantry / Missile Infantry / (Aux_Dac_Bowmen)
Auxiliary Dacian Bowmen
Bowmen will always find a use, no matter their quality.
120 380 380 70 33 140 7 30 7 23 3 5 27 50 20
49
120 Auxiliary Dacian Skirmishers
Missile Infantry / Missile Infantry / (Aux_Dac_Skirm)
Auxiliary Dacian Skirmishers
Excellent local skirmishers to screen the movements of the Legions.
120 440 440 75 28 70 8 18 7 23 3 40 62 55 25
50
120 Auxiliary Eastern Javelinmen
Missile Infantry / Missile Infantry / (Aux_Eas_Javelinmen)
Auxiliary Eastern Javelinmen
These javelin-armed troops skirmish ahead of the main line, weakening the enemy's resolve.
120 400 400 70 28 70 8 18 7 23 3 31 52 50 20
51
120 Auxiliary Egyptian Archers
Missile Infantry / Missile Infantry / (Aux_Egy_Archers)
Auxiliary Egyptian Archers
Archers can strike down the enemies of Rome at a distance.
120 350 350 70 33 140 7 30 7 23 3 5 27 50 20
52
120 Auxiliary Gallic Hunters
Missile Infantry / Missile Infantry / (Aux_Gal_Gallic_Hunters)
Auxiliary Gallic Hunters
The skills of a hunter are best used in the service of Rome.
120 550 550 75 33 140 9 30 16 23 5 11 27 50 30
53
120 Auxiliary Longbow Hunters
Missile Infantry / Missile Infantry / (Aux_Ger_Longbow_Hunters)
Auxiliary Longbow Hunters
An arrow shot in Rome's service is always a good thing.
120 420 420 70 38 165 6 30 7 23 3 5 27 50 20
54
120 Auxiliary Cretan Archers
Missile Infantry / Missile Infantry / (Aux_Gre_Cretan_Archers)
Auxiliary Cretan Archers
Give a Cretan a bow, and he will conquer in the name of Rome.
120 580 580 100 38 145 8 30 11 23 5 8 27 70 45
55
120 Auxiliary Peltasts
Missile Infantry / Missile Infantry / (Aux_Gre_Peltasts)
Auxiliary Peltasts
A good Roman commander knows the value of skirmishers.
120 500 500 85 28 70 8 18 20 38 8 61 82 60 30
56
120 Auxiliary Rhodian Slingers
Missile Infantry / Missile Infantry / (Aux_Gre_Rhodian_Slingers)
Auxiliary Rhodian Slingers
Few can match the deadly accuracy of the men of Rhodes.
120 600 600 100 24 155 9 35 11 23 5 45 27 60 45
57
120 Auxiliary Balearic Slingers
Missile Infantry / Missile Infantry / (Aux_Ibe_Balearic_Slingers)
Auxiliary Balearic Slingers
If a target can be seen, the sling stone is already on its way.
120 500 500 100 24 155 9 35 9 23 4 45 53 55 35
58
120 Auxiliary Iberian Slingers
Missile Infantry / Missile Infantry / (Aux_Ibe_Slingers)
Auxiliary Iberian Slingers
An Iberian stone cast for Rome can be as deadly as any other.
120 440 440 70 20 155 7 35 8 23 6 45 53 50 30
59
120 Auxiliary Numidian Javelinmen
Missile Infantry / Missile Infantry / (Aux_Num_Javelinmen)
Auxiliary Numidian Javelinmen
These skirmishers can harass an enemy battle line, or keep enemy skirmishers at bay.
120 470 470 70 28 70 9 18 8 23 4 33 52 50 30
60
120 Auxiliary Persian Archers
Missile Infantry / Missile Infantry / (Aux_Per_Archers)
Auxiliary Persian Archers
Deadly archers remain deadly, even when they wear another's colours.
120 370 370 70 35 145 7 30 8 23 4 6 27 50 20
61
120 Auxiliary Syrian Archers
Missile Infantry / Missile Infantry / (Aux_Syrian_Archers)
Auxiliary Syrian Archers
The chance to strike down Rome's enemies at a distance should be embraced, always.
120 550 550 100 35 145 7 30 9 23 4 6 57 65 35
62
120 Auxiliary Thracian Peltasts
Missile Infantry / Missile Infantry / (Aux_Thr_Peltasts)
Auxiliary Thracian Peltasts
Light infantrymen, able to move swiftly to counter the enemy, are a useful tool for a Roman general.
120 480 480 85 32 70 10 18 9 32 4 32 52 55 30
63
120 Leves
Missile Infantry / Missile Infantry / (Rom_Leves)
Leves
Even a poor man can throw a javelin with skill.
120 330 330 70 28 70 7 18 5 23 3 31 52 50 20
64
120 Velites
Missile Infantry / Missile Infantry / (Rom_Velites)
Velites
These javelin-armed skirmishers are fast moving and lightly armoured.
120 470 470 85 28 70 8 18 7 23 3 31 52 50 20
65
120 Roman Archers
Missile Infantry / Missile Infantry / (Rom_Roman_Archers)
Roman Archers
Skilled archers trained by eastern nations.
120 570 570 85 35 145 7 30 13 23 8 20 57 60 40
Spear Infantry
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
66
160 Auxiliary Sabaean Spearmen
Melee Infantry / Spear Infantry / (Aux_Afr_Spr)
Auxiliary Sabaean Spearmen
A man at home in the desert has his uses.
160 250 250 60 13 29 11 52 63 65 30
67
160 Auxiliary Arabian Spearmen
Melee Infantry / Spear Infantry / (Aux_Ara_Spr)
Auxiliary Arabian Spearmen
Silver buys desert guile, and some familiarity with the spear.
160 290 290 60 13 29 11 65 60 65 30
68
160 Auxiliary Spear Band
Melee Infantry / Spear Infantry / (Aux_Bri_Spear_Band)
Auxiliary Spear Band
It is honourable to take Roman coin, and carry a spear into battle.
160 400 400 70 17 28 23 72 57 65 40
69
160 Auxiliary Dacian Spears
Melee Infantry / Spear Infantry / (Aux_Dac_Spears)
Auxiliary Dacian Spears
Within their limitations, a Roman commander can always find a use for spearmen.
160 290 290 60 12 28 17 64 57 65 30
70
160 Auxiliary Spear Brothers
Melee Infantry / Spear Infantry / (Aux_Ger_Spear_Brothers)
Auxiliary Spear Brothers
Germans are still fierce and formidable, even in Roman uniforms.
160 470 470 85 24 29 27 86 62 65 40
71
160 Auxiliary Hoplites
Melee Infantry / Spear Infantry / (Aux_Gre_Hoplites)
Auxiliary Hoplites
Romans recognise the manly virtues embodied by the phalanx.
160 600 600 85 26 30 24 85 95 75 55
72
160 Auxiliary Infantry
Melee Infantry / Spear Infantry / (Aux_Infantry)
Auxiliary Infantry
Able soldiers, well schooled in war, and eager to serve Rome.
160 440 440 75 16 29 16 71 90 65 45
73
160 Auxiliary Parthian Spearmen
Melee Infantry / Spear Infantry / (Aux_Par_Spear)
Auxiliary Parthian Spearmen
Spearmen do not need to be skilled or well paid to die for Rome.
160 230 230 60 14 29 11 49 63 65 25
74
120 Gladiator Spearmen
Melee Infantry / Spear Infantry / (Rom_Gladiator_Spear)
Gladiator Spearmen
Spears are the same in the arena as in battle.
120 540 540 80 36 32 26 107 10 75 50
75
120 Spear Gladiatrices
Melee Infantry / Spear Infantry / (Rom_Gladiatrices_Spear)
Spear Gladiatrices
These seasoned spearwomen have a defensive edge over their sword-bearing counterparts.
120 460 460 75 30 32 24 88 57 60 60
76
160 Rorarii
Melee Infantry / Spear Infantry / (Rom_Rorarii)
Rorarii
The spear-armed Rorarii can quickly reach a crisis point in battle.
160 280 250 60 16 29 11 58 63 65 30
77
160 Triarii
Melee Infantry / Spear Infantry / (Rom_Triarii)
Triarii
Wealth, experience and age make these battle-hardened veterans a fearsome force.
160 650 650 85 28 32 24 79 110 80 60
78
160 Vigiles
Melee Infantry / Spear Infantry / (Rom_Vigiles)
Vigiles
These spear-armed garrison troops are also the town watch, riot squad and firemen.
160 280 250 60 14 29 11 56 63 65 30
79
160 City Guards
Melee Infantry / Spear Infantry / (Rom_City_Guard)
City Guards
Elite guard units, used to protect larger Roman cities.
160 490 490 70 20 29 15 68 93 70 55
80
160 Auxiliary Betica Cohort
Melee Infantry / Spear Infantry / (Rom_Triarii_Cohort)
Auxiliary Betica Cohort
These men com from Hispania Ulterior Betica (nowaday Andalusia)This reagion offered to the glory of Rome people like Seneca; emperors: Hadrianus...and as result of a complete Romanisation, skilled spear auxiliary cohortes.
160 1090 1090 100 44 32 18 88 87 75 65
81
160 Roman Auxiliary Spearmen
Melee Infantry / Spear Infantry / (Roman_Equites_Taifali)
Roman Auxiliary Spearmen
These men were a versatile auxiliary spear unit under the Magister Militum per Gallias and Comes Galliae.
160 670 670 85 36 29 24 82 87 75 60
82
160 Late Roman Imperial Spearmen
Melee Infantry / Spear Infantry / (Equites_Stablesiani_Africani)
Late Roman Imperial Spearmen
These meni were a class of spearmen in the Late Roman army.
160 710 710 85 41 32 26 88 87 75 60
Melee Cavalry
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
83
90 Auxiliary Sabaean Cavalry
Cavalry / Melee Cavalry / (Aux_Afr_Cav)
Auxiliary Sabaean Cavalry
The desert breeds fierce fighters, and good horsemen.
90 490 490 70 35 30 23 63 51 110 40
84
90 Auxiliary Camel Spearmen
Cavalry / Melee Cavalry / (Aux_Ara_Camel_Spear)
Auxiliary Camel Spearmen
Hardy fighters whose camels unnerve horses.
90 430 430 70 19 29 21 60 51 120 25
85
90 Auxiliary Arabian Cavalry
Cavalry / Melee Cavalry / (Aux_Ara_Cav)
Auxiliary Arabian Cavalry
The desert does not allow fools or cowards to live long.
90 480 480 70 35 30 23 63 51 105 40
86
90 Auxiliary Bactrian Light Horse
Cavalry / Melee Cavalry / (Aux_Bac_Light_Horse)
Auxiliary Bactrian Light Horse
These men are of tough hill stock, and handy in a fight.
90 410 410 70 23 29 26 54 82 95 30
87
90 Auxiliary Briton Scout Riders
Cavalry / Melee Cavalry / (Aux_Bri_Scout_Riders)
Auxiliary Briton Scout Riders
Light horsemen are always useful as a general's eyes and ears.
90 420 420 70 21 29 31 67 57 95 35
88
90 Auxiliary Cavalry
Cavalry / Melee Cavalry / (Aux_Cav)
Auxiliary Cavalry
Skilled in close-combat, these cavalrymen are also well protected.
90 630 630 85 30 29 34 77 87 115 55
89
90 Auxiliary Celtic Light Horse
Cavalry / Melee Cavalry / (Aux_Cel_Light_Horse)
Auxiliary Celtic Light Horse
No Roman general would refuse cavalry able to fight and scout.
90 500 500 70 32 29 42 93 51 95 45
90
90 Auxiliary Spear Horsemen
Cavalry / Melee Cavalry / (Aux_Dac_Spear_Horsemen)
Auxiliary Spear Horsemen
While not renowned as horsemen, Dacians can still set spears and charge.
90 570 570 85 21 29 33 70 77 120 45
91
90 Auxiliary Cappadocian Cavalry
Cavalry / Melee Cavalry / (Aux_Eas_Cappadocian_Cav)
Auxiliary Cappadocian Cavalry
No ambitious Roman commander ignores a force of competent cavalrymen.
90 670 670 85 33 34 36 85 87 120 60
92
90 Auxiliary Gallic Light Horse
Cavalry / Melee Cavalry / (Aux_Gal_Light_Horse)
Auxiliary Gallic Light Horse
A good Roman commander can put light cavalry to good use in a fight.
90 510 510 70 32 29 42 92 51 95 45
93
90 Auxiliary Noble Horse
Cavalry / Melee Cavalry / (Aux_Gal_Noble_Horse)
Auxiliary Noble Horse
A mounted, armoured fist is always useful in a Roman army.
90 1040 1040 100 38 32 47 64 92 140 65
94
90 Auxiliary Citizen Cavalry
Cavalry / Melee Cavalry / (Aux_Gre_Citizen_Cav)
Auxiliary Citizen Cavalry
Loyal auxiliaries are a useful cavalry force.
90 560 560 85 23 29 26 54 97 105 45
95
90 Auxiliary Iberian Cavalry
Cavalry / Melee Cavalry / (Aux_Ibe_Cav)
Auxiliary Iberian Cavalry
These auxiliaries are a flexible force of cavalry in any Roman army.
90 510 510 70 38 36 25 63 51 105 40
96
90 Auxiliary Scutarii Cavalry
Cavalry / Melee Cavalry / (Aux_Ibe_Scutarii_Cav)
Auxiliary Scutarii Cavalry
These heavy cavalrymen are well-versed in the cut-and-thrust of melee.
90 680 680 85 31 29 44 77 72 110 55
97
90 Auxiliary Illyrian Cavalry
Cavalry / Melee Cavalry / (Aux_Ill_Cav)
Auxiliary Illyrian Cavalry
Romans are infantrymen; it makes sense, then, to use whatever auxiliary cavalry can be found.
90 420 420 70 18 29 21 59 72 105 30
98
90 Socii Equites
Cavalry / Melee Cavalry / (Aux_Ita_Socii_Equites)
Socii Equites
Excellent horsemen and a valuable striking force to a bold commander.
90 570 570 75 28 29 31 71 72 115 50
99
90 Equites
Cavalry / Melee Cavalry / (Rom_Equites)
Equites
The cavalry elite of Roman society can be among its most effective defenders.
90 520 520 70 24 29 26 69 87 105 40
100
90 Legionary Cavalry
Cavalry / Melee Cavalry / (Rom_Legionary_Cav)
Legionary Cavalry
Cavalry support is vital to all infantry work, even in the Legions.
90 610 610 85 24 29 26 69 87 110 45
101
90 Praetorian Cavalry
Cavalry / Melee Cavalry / (Rom_Praetorian_Cav)
Praetorian Cavalry
An elite heavy cavalry bodyguard, capable of a decisive charge.
90 1000 1000 100 39 32 39 92 87 140 65
102
90 Legatus Praetorianum
Cavalry / Melee Cavalry / (Rom_Legatus_Praetorianum)
Legatus Praetorianum
These men are an elite heavy cavalry arm of the Praetorian Guard, assigned as personal bodyguards to Roman Legates, members of the Senate, and other high ranking Roman officials.
90 1200 1200 110 44 44 46 95 104 140 65
103
90 Mounted Sword Legionaries
Cavalry / Melee Cavalry / (Rom_Mounted_Legio)
Mounted Sword Legionaries
Roman Legionary cavalry are particularly effective in melee combat.
90 570 570 85 28 39 28 69 90 120 55
104
90 Equites Singulares Augusti
Cavalry / Melee Cavalry / (Equites_Singulares_Augusti)
Equites Singulares Augusti
Recruited from the finest troopers of the alae, the "Imperial Horseguards" escorted the Emperor whenever he left the City on campaign or on tours of the provinces.
90 1100 1100 100 42 44 44 80 119 140 65
105
90 Equites Octavo Dalmatia
Cavalry / Melee Cavalry / (Equites_Octavo_Dalmatia)
Equites Octavo Dalmatia
The equites Dalmatae were the largest category of the new cavalry vexillationes. At the beginning of the fifth century, the Notitia Dignitatum lists 48 units of equites Dalmatae deployed throughout the Roman Empire.
90 1020 1020 100 37 32 60 87 87 135 65
Missile Cavalry
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
106
90 Auxiliary Camel Archers
Cavalry / Missile Cavalry / (Aux_Ara_Camel_Archers)
Auxiliary Camel Archers
Camels make useful mounts for archers, if only because they upset horses!
90 430 430 70 38 125 6 30 10 23 9 6 27 115 25
107
90 Auxiliary Horse Skirmishers
Cavalry / Missile Cavalry / (Aux_Eas_Horse_Skirm)
Auxiliary Horse Skirmishers
Roman generals find mounted skirmishers useful from time to time.
90 400 400 70 30 75 8 18 12 36 18 37 49 90 25
108
90 Auxiliary Germanic Scout Riders
Cavalry / Missile Cavalry / (Aux_Ger_Scout_Riders)
Auxiliary Germanic Scout Riders
A Roman army needs cunning troops to be its eyes and ears.
90 360 360 70 30 75 7 7 21 36 19 49 52 90 45
109
90 Auxiliary Tarantine Cavalry
Cavalry / Missile Cavalry / (Aux_Gre_Tarantine_cav)
Auxiliary Tarantine Cavalry
Good, skilled horsemen will always find a place in the ranks of the Roman army.
90 670 670 85 30 75 9 18 28 38 22 55 82 110 45
110
90 Auxiliary Cantabrian Cavalry
Cavalry / Missile Cavalry / (Aux_Ibe_Cantabrian_Cav)
Auxiliary Cantabrian Cavalry
These master skirmishers can harry an enemy unit to breaking point and beyond.
90 600 600 85 30 75 9 18 33 36 23 59 51 100 55
111
90 Auxiliary Numidian Cavalry
Cavalry / Missile Cavalry / (Aux_Num_Cav)
Auxiliary Numidian Cavalry
Numidians are expert mounted skirmishers, able to strike and withdraw quickly.
90 500 500 85 30 75 9 18 17 36 19 39 49 95 45
112
90 Auxiliary Parthian Horse Archers
Cavalry / Missile Cavalry / (Aux_Par_Horse_Archers)
Auxiliary Parthian Horse Archers
No Roman commander worth his salt ignores the possibilities of horse archers.
90 420 420 70 38 125 6 30 12 23 10 7 27 95 35
113
90 Auxiliary Sarmatian Horse Archers
Cavalry / Missile Cavalry / (Aux_Sar_Horse_Archers)
Auxiliary Sarmatian Horse Archers
Sarmatians in the service of Rome are a force well worth their salt.
90 390 390 70 40 125 6 30 11 23 10 7 27 95 25
114
90 Auxiliary Armoured Horse Archers
Cavalry / Missile Cavalry / (Aux_Scy_Armour_horse_Archers)
Auxiliary Armoured Horse Archers
Scythians who pull a bow for Rome are worthy warriors.
90 520 520 85 40 125 6 30 12 35 11 16 52 110 45
115
90 Auxiliary Scythian Horse Archers
Cavalry / Missile Cavalry / (Aux_Scy_Horse_Archers)
Auxiliary Scythian Horse Archers
Scythians who pull a bow for Rome are worthy warriors.
90 390 390 70 40 125 6 30 11 23 10 7 27 95 25
116
90 Auxiliary Thracian Cavalry
Cavalry / Missile Cavalry / (Aux_Thr_Cav)
Auxiliary Thracian Cavalry
Those who fling javelins in the service of Rome do so with the blessings of Jupiter!
90 440 440 70 30 75 8 18 12 36 17 43 57 95 35
Shock Cavalry
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
117
90 Socii Equites Extraordinarii
Cavalry / Shock Cavalry / (Aux_Ita_Socii_Equites_Extraordinarii)
Socii Equites Extraordinarii
These heavy cavalry give excellent account of themselves in close-combat.
90 640 640 85 28 31 56 31 74 140 55
118
90 Auxiliary Persian Cavalry
Cavalry / Shock Cavalry / (Aux_Per_Cav)
Auxiliary Persian Cavalry
A wise Roman commander recognises cavalry talent, and values it.
90 640 640 85 33 31 63 23 57 135 60
119
90 Auxiliary Armoured Lancers
Cavalry / Shock Cavalry / (Aux_Sar_Armour_Lancers)
Auxiliary Armoured Lancers
These armoured lancers can be the sharp point of a Roman general's bloody spear!
90 450 450 85 21 31 38 22 47 120 40
120
90 Auxiliary Sarmatian Lancers
Cavalry / Shock Cavalry / (Aux_Sar_Lancers)
Auxiliary Sarmatian Lancers
Enemy guts spilled by a lance are a good thing for any Roman commander.
90 400 400 70 24 31 46 19 27 105 35
Elephant
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
121
12 Auxiliary African Elephants
Elephants / Elephant / (Aux_Afr_Elephant)
Auxiliary African Elephants
In the end, all things must serve Rome.
12 770 770 110 51 68 39 25 47 720 55
122
24 Auxiliary Indian War Elephants
Elephants / Elephant / (Aux_Ind_War_Elephant)
Auxiliary Indian War Elephants
Even the most exotic and temperamental of beasts can be made to serve the will of the Senate!
24 1050 1050 130 62 68 46 28 47 820 65
Fixed Artillery
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
123
40 Roman Giant Ballista
Siege Engine / Fixed Artillery / (Rom_Giant_Ballista)
Roman Giant Ballista
Giant ballistae can shoot spear-like missiles over great distances.
40 810 810 110 205 550 2 9 23 5 8 57 60 35
124
40 Roman Polybolos
Siege Engine / Fixed Artillery / (Rom_Polybolos)
Roman Polybolos
There is wicked cunning in a machine that can fire so many bolts so quickly.
40 620 620 85 85 260 13 9 23 5 8 57 60 35
125
40 Roman Bastion Scorpion
Siege Engine / Fixed Artillery / (Rom_Scorpion_Bastion)
Roman Bastion Scorpion
These small ballistae fire bolts that can pass through a man.
40 490 490 85 120 400 8 9 23 5 8 57 55 35
126
40 Roman Scorpion (Fixed)
Siege Engine / Fixed Artillery / (Rom_Scorpion)
Roman Scorpion (Fixed)
These small ballistae fire bolts that can pass through a man.
40 490 490 85 120 350 6 9 23 5 8 57 60 35
Field Artillery
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
127
40 Roman Bastion Ballista
Siege Engine / Field Artillery / (Rom_Ballista_Bastion)
Roman Bastion Ballista
Ballistae can shoot with deadly accuracy over surprising distances.
40 560 560 85 170 460 4 9 23 5 8 57 55 35
128
40 Roman Ballista
Siege Engine / Field Artillery / (Rom_Ballista)
Roman Ballista
Ballistae can shoot with deadly accuracy over surprising distances.
40 1580 700 85 170 420 3 9 23 5 8 57 60 35
129
40 Roman Beehive Onager
Siege Engine / Field Artillery / (Rom_Beehive_Onager)
Roman Beehive Onager
Angry bees blister the parts other types of shot cannot reach.
40 1580 580 110 20 350 4 9 23 6 4 57 60 40
130
40 Roman Scorpion
Siege Engine / Field Artillery / (Rom_Cheiroballistra)
Roman Scorpion
Mounted on small carts, these ballistae have firepower and mobility.
40 600 600 85 120 350 6 9 23 5 8 57 60 35
131
40 Roman Heavy Onager
Siege Engine / Field Artillery / (Rom_Large_Onager)
Roman Heavy Onager
Enemies deserve the gift of large missiles crashing down on them!
40 1800 880 110 230 480 3 9 23 5 8 57 60 35
132
40 Roman Bastion Onager
Siege Engine / Field Artillery / (Rom_Onager_Bastion)
Roman Bastion Onager
The kick of the wild ass can bring down cities and kings.
40 650 650 85 190 400 5 9 23 5 8 57 55 35
133
40 Roman Onager
Siege Engine / Field Artillery / (Rom_Onager)
Roman Onager
The kick of the wild ass can bring down cities and kings.
40 1600 750 85 190 350 4 9 23 5 8 57 60 35
Special
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
134
40 War Dogs
Melee Infantry / Special / (Rom_War_Dogs)
War Dogs
Ferocious animals, trained to rip out men's throats to break any resistance.
40 500 500 75 24 36 29 72 52 55 35
Admiral
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
135
160 Tower Hexareme - Evocati Cohort
Heavy Ship / Melee Ship / (Rom_Evocati_Six_Lft_Aft)
Tower Hexareme - Evocati Cohort
From a shipboard tower, all enemies become little targets to be potted at will.

All legionaries are effective fighters, veterans doubly so.

160 1360 1360 130 1206 4 49 39 28 65 107 75 60
136
120 Assault Quadreme - Legionaries
Medium Ship / Melee Ship / (Rom_Legionaries_Four)
Assault Quadreme - Legionaries
Ramming attacks from these ships will inflicting terrible damage.

The classic heavy infantry, with good armour and exceptional morale.

120 750 750 100 825 5 42 39 11 57 93 75 55
137
120 Assault Quadreme - Legionary Cohort
Medium Ship / Melee Ship / (Rom_Legionary_Cohort_Four)
Assault Quadreme - Legionary Cohort
Ramming attacks from these ships will inflicting terrible damage.

The classic heavy infantry, with good armour and exceptional morale.

120 770 770 100 825 5 44 39 11 55 107 75 55
138
120 Assault Quadreme - Principes
Medium Ship / Melee Ship / (Rom_Principes_Four)
Assault Quadreme - Principes
Ramming attacks from these ships will inflicting terrible damage.

Wealthy, older Roman citizens, the principes are a heavy infantry force.

120 750 750 100 825 5 40 37 11 57 93 75 55
139
160 Tower Hexareme - Triarii
Heavy Ship / Melee Ship / (Rom_Triarii_Six_Lft_Aft)
Tower Hexareme - Triarii
From a shipboard tower, all enemies become little targets to be potted at will.

Wealth, experience and age make these battle-hardened veterans a fearsome force.

160 1500 1500 130 1206 4 28 32 24 79 110 80 60
140
160 Tower Hexareme - Veteran Legionaries
Heavy Ship / Melee Ship / (Rom_Vet_Legionaries_Lft_Aft)
Tower Hexareme - Veteran Legionaries
From a shipboard tower, all enemies become little targets to be potted at will.

All legionaries are effective fighters, veterans doubly so.

160 1390 1390 130 1206 4 46 39 23 67 98 75 60
Melee Ship
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
141
60 Assault Bireme - Auxiliary Sabaean Spearmen
Medium Ship / Melee Ship / (Aux_Afr_Spr_Two)
Assault Bireme - Auxiliary Sabaean Spearmen
With a ramming attack that can break an enemy hull, these ships are deadly weapons.

A man at home in the desert has his uses.

60 230 230 70 467 6 13 29 11 52 63 65 30
142
60 Assault Bireme - Auxiliary Arabian Spearmen
Medium Ship / Melee Ship / (Aux_Ara_Spr_Two)
Assault Bireme - Auxiliary Arabian Spearmen
With a ramming attack that can break an enemy hull, these ships are deadly weapons.

Silver buys desert guile, and some familiarity with the spear.

60 280 280 70 467 6 13 29 11 65 60 65 30
143
60 Assault Bireme - Auxiliary Bactrian Hillmen
Medium Ship / Melee Ship / (Aux_Bac_Hillmen_Two)
Assault Bireme - Auxiliary Bactrian Hillmen
With a ramming attack that can break an enemy hull, these ships are deadly weapons.

Armed with javelins and axes, these hardy hill people can trouble an enemy.

60 260 260 70 467 6 27 34 9 41 52 65 25
144
60 Assault Bireme - Auxiliary Spear Band
Medium Ship / Melee Ship / (Aux_Bri_Spear_Band_Two)
Assault Bireme - Auxiliary Spear Band
With a ramming attack that can break an enemy hull, these ships are deadly weapons.

It is honourable to take Roman coin, and carry a spear into battle.

60 330 330 70 467 6 17 28 23 72 57 65 40
145
60 Assault Bireme - Auxiliary Axe Warriors
Medium Ship / Melee Ship / (Aux_Cel_Axe_Warriors_Two)
Assault Bireme - Auxiliary Axe Warriors
With a ramming attack that can break an enemy hull, these ships are deadly weapons.

In the hands of a loyal auxiliaries, axes can be most charming!

60 380 380 70 467 6 33 35 18 55 77 65 50
146
60 Assault Bireme - Auxiliary Celtic Warriors
Medium Ship / Melee Ship / (Aux_Cel_Warriors_Two)
Assault Bireme - Auxiliary Celtic Warriors
With a ramming attack that can break an enemy hull, these ships are deadly weapons.

A Celt may swing a longsword for Rome and remain a Celt.

60 330 330 70 467 6 24 36 22 66 57 65 40
147
60 Assault Bireme - Auxiliary Dacian Spears
Medium Ship / Melee Ship / (Aux_Dac_Spears_Two)
Assault Bireme - Auxiliary Dacian Spears
With a ramming attack that can break an enemy hull, these ships are deadly weapons.

Within their limitations, a Roman commander can always find a use for spearmen.

60 280 280 70 467 6 12 28 17 64 57 65 30
148
60 Assault Bireme - Auxiliary Hillmen
Medium Ship / Melee Ship / (Aux_Eas_Hillmen_Two)
Assault Bireme - Auxiliary Hillmen
With a ramming attack that can break an enemy hull, these ships are deadly weapons.

Resentment of others can make anyone fight hard, even for Rome.

60 220 220 70 467 6 19 34 9 41 52 65 25
149
120 Assault Quadreme - Auxiliary Egyptian Infantry
Medium Ship / Melee Ship / (Aux_Egy_Infantry_Four)
Assault Quadreme - Auxiliary Egyptian Infantry
Ramming attacks from these ships will inflicting terrible damage.

The sons of the desert can be of useful service to Rome.

120 410 410 100 825 5 11 23 4 51 72 65 30
150
60 Assault Bireme - Auxiliary Gallic Warriors
Medium Ship / Melee Ship / (Aux_Gal_Warriors_Two)
Assault Bireme - Auxiliary Gallic Warriors
With a ramming attack that can break an enemy hull, these ships are deadly weapons.

A Gaul may skilfully swing a longsword for Rome and remain a Gaul.

60 340 340 70 467 6 25 36 24 70 57 65 45
151
60 Assault Bireme - Auxiliary Spear Brothers
Medium Ship / Melee Ship / (Aux_Ger_Spear_Brothers_Two)
Assault Bireme - Auxiliary Spear Brothers
With a ramming attack that can break an enemy hull, these ships are deadly weapons.

Germans are still fierce and formidable, even in Roman uniforms.

60 340 340 70 467 6 24 29 27 86 62 65 40
152
120 Assault Quadreme - Auxiliary Hoplites
Medium Ship / Melee Ship / (Aux_Gre_Hoplites_Four)
Assault Quadreme - Auxiliary Hoplites
Ramming attacks from these ships will inflicting terrible damage.

Romans recognise the manly virtues embodied by the phalanx.

120 720 720 100 825 5 26 30 24 85 95 75 55
153
60 Assault Bireme - Auxiliary Iberian Swordsmen
Medium Ship / Melee Ship / (Aux_Ibe_Sword_Two)
Assault Bireme - Auxiliary Iberian Swordsmen
With a ramming attack that can break an enemy hull, these ships are deadly weapons.

Javelins and swords make these Iberians a worthy addition to the Roman battle line.

60 270 270 70 467 6 31 36 15 63 52 65 40
154
60 Assault Bireme - Auxiliary Coastal Levies
Medium Ship / Melee Ship / (Aux_Ill_Coastal_Levies_Two)
Assault Bireme - Auxiliary Coastal Levies
With a ramming attack that can break an enemy hull, these ships are deadly weapons.

Good axemen should always have a place in the armies of Rome.

60 280 280 70 467 6 19 35 9 50 62 65 30
155
80 Assault Bireme - Auxiliary Illyrian Raiders
Medium Ship / Melee Ship / (Aux_Ill_Raiders_Two)
Assault Bireme - Auxiliary Illyrian Raiders
With a ramming attack that can break an enemy hull, these ships are deadly weapons.

Swift, local infantry who know the territory; a valuable addition to the ranks.

80 380 380 75 467 6 30 35 16 50 77 65 55
156
60 Assault Bireme - Auxiliary Infantry
Medium Ship / Melee Ship / (Aux_Infantry_Two)
Assault Bireme - Auxiliary Infantry
With a ramming attack that can break an enemy hull, these ships are deadly weapons.

Able soldiers, well schooled in war, and eager to serve Rome.

60 370 370 70 467 6 16 29 16 71 90 65 45
157
120 Assault Quadreme - Socii Extraordinarii
Medium Ship / Melee Ship / (Aux_Ita_Socii_Extraordinarii_Four)
Assault Quadreme - Socii Extraordinarii
Ramming attacks from these ships will inflicting terrible damage.

For close-quarters fighting, these men admit no equals; a boast, perhaps, but one born of pride.

120 790 790 100 825 5 34 36 16 66 107 80 55
158
120 Assault Quadreme - Socii Hastati
Medium Ship / Melee Ship / (Aux_Ita_Socii_Hastati_Four)
Assault Quadreme - Socii Hastati
Ramming attacks from these ships will inflicting terrible damage.

These troops throw spears at the enemy, and then close to settle matters with the sword.

120 590 590 100 825 5 25 36 13 59 75 65 40
159
60 Assault Bireme - Auxiliary Parthian Spearmen
Medium Ship / Melee Ship / (Aux_Par_Spear_Two)
Assault Bireme - Auxiliary Parthian Spearmen
With a ramming attack that can break an enemy hull, these ships are deadly weapons.

Spearmen do not need to be skilled or well paid to die for Rome.

60 220 220 70 467 6 14 29 11 49 63 65 25
160
160 Tower Hexareme - Evocati Cohort
Heavy Ship / Melee Ship / (Rom_Evocati_Six_Lft_Aft)
Tower Hexareme - Evocati Cohort
From a shipboard tower, all enemies become little targets to be potted at will.

All legionaries are effective fighters, veterans doubly so.

160 1360 1360 130 1206 4 49 39 28 65 107 75 60
161
160 Assault Hexareme - Evocati Cohort
Heavy Ship / Melee Ship / (Rom_Evocati_Six)
Assault Hexareme - Evocati Cohort
These magnificent ships are both intimidating and extremely dangerous.

All legionaries are effective fighters, veterans doubly so.

160 1210 1210 130 1206 4 49 39 28 65 107 75 60
162
60 Fire Pot Bireme - Hastati
Medium Ship / Melee Ship / (Rom_Hastati_Two_Fire_Pots)
Fire Pot Bireme - Hastati
Fire pots, hurled onto enemy decks, are a terrible threat to wooden ships.

These young men are the armoured front line of a Roman Legion.

60 480 480 70 467 6 35 37 9 50 78 65 45
163
60 Assault Bireme - Hastati
Medium Ship / Melee Ship / (Rom_Hastati_Two)
Assault Bireme - Hastati
With a ramming attack that can break an enemy hull, these ships are deadly weapons.

These young men are the armoured front line of a Roman Legion.

60 430 430 70 467 6 35 37 9 50 78 65 45
164
120 Assault Quadreme - Legionaries
Medium Ship / Melee Ship / (Rom_Legionaries_Four)
Assault Quadreme - Legionaries
Ramming attacks from these ships will inflicting terrible damage.

The classic heavy infantry, with good armour and exceptional morale.

120 750 750 100 825 5 42 39 11 57 93 75 55
165
60 Fire Pot Bireme - Legionaries
Medium Ship / Melee Ship / (Rom_Legionaries_Two_Fire_Pots)
Fire Pot Bireme - Legionaries
Fire pots, hurled onto enemy decks, are a terrible threat to wooden ships.

The classic heavy infantry, with good armour and exceptional morale.

60 470 470 70 467 6 42 39 11 57 93 75 55
166
60 Assault Bireme - Legionaries
Medium Ship / Melee Ship / (Rom_Legionaries_Two)
Assault Bireme - Legionaries
With a ramming attack that can break an enemy hull, these ships are deadly weapons.

The classic heavy infantry, with good armour and exceptional morale.

60 420 420 70 467 6 42 39 11 57 93 75 55
167
120 Assault Quadreme - Legionary Cohort
Medium Ship / Melee Ship / (Rom_Legionary_Cohort_Four)
Assault Quadreme - Legionary Cohort
Ramming attacks from these ships will inflicting terrible damage.

The classic heavy infantry, with good armour and exceptional morale.

120 770 770 100 825 5 44 39 11 55 107 75 55
168
60 Fire Pot Bireme - Legionary Cohort
Medium Ship / Melee Ship / (Rom_Legionary_Cohort_Two_Fire_Pots)
Fire Pot Bireme - Legionary Cohort
Fire pots, hurled onto enemy decks, are a terrible threat to wooden ships.

The classic heavy infantry, with good armour and exceptional morale.

60 490 490 70 467 6 44 39 11 55 107 75 55
169
60 Assault Bireme - Legionary Cohort
Medium Ship / Melee Ship / (Rom_Legionary_Cohort_Two)
Assault Bireme - Legionary Cohort
With a ramming attack that can break an enemy hull, these ships are deadly weapons.

The classic heavy infantry, with good armour and exceptional morale.

60 440 440 70 467 6 44 39 11 55 107 75 55
170
120 Assault Quadreme - Principes
Medium Ship / Melee Ship / (Rom_Principes_Four)
Assault Quadreme - Principes
Ramming attacks from these ships will inflicting terrible damage.

Wealthy, older Roman citizens, the principes are a heavy infantry force.

120 750 750 100 825 5 40 37 11 57 93 75 55
171
160 Tower Hexareme - Triarii
Heavy Ship / Melee Ship / (Rom_Triarii_Six_Lft_Aft)
Tower Hexareme - Triarii
From a shipboard tower, all enemies become little targets to be potted at will.

Wealth, experience and age make these battle-hardened veterans a fearsome force.

160 1500 1500 130 1206 4 28 32 24 79 110 80 60
172
160 Assault Hexareme - Triarii
Heavy Ship / Melee Ship / (Rom_Triarii_Six)
Assault Hexareme - Triarii
These magnificent ships are both intimidating and extremely dangerous.

Wealth, experience and age make these battle-hardened veterans a fearsome force.

160 1300 1300 130 1206 4 28 32 24 79 110 80 60
173
160 Tower Hexareme - Veteran Legionaries
Heavy Ship / Melee Ship / (Rom_Vet_Legionaries_Lft_Aft)
Tower Hexareme - Veteran Legionaries
From a shipboard tower, all enemies become little targets to be potted at will.

All legionaries are effective fighters, veterans doubly so.

160 1390 1390 130 1206 4 46 39 23 67 98 75 60
174
160 Assault Hexareme - Veteran Legionaries
Heavy Ship / Melee Ship / (Rom_Vet_Legionaries_Six)
Assault Hexareme - Veteran Legionaries
These magnificent ships are both intimidating and extremely dangerous.

All legionaries are effective fighters, veterans doubly so.

160 1190 1190 130 1206 4 46 39 23 67 98 75 60
Missile Ship
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
175
80 Missile Trireme - Auxiliary Sabaean Archers
Medium Ship / Missile Ship / (Aux_Afr_Archers_Three)
Missile Trireme - Auxiliary Sabaean Archers
A large contingent of archers can make short work of enemy crews.

An archer at home in desert sands is always useful.

80 440 440 85 585 6 33 140 7 30 7 23 3 5 27 50 20
176
80 Missile Trireme - Auxiliary Briton Slingers
Medium Ship / Missile Ship / (Aux_Bri_Slingers_Three)
Missile Trireme - Auxiliary Briton Slingers
A large contingent of archers can make short work of enemy crews.

A good slinger is worth his weight in slingshot, many times over.

80 600 600 85 585 6 22 155 8 35 7 23 3 44 53 50 20
177
80 Missile Trireme - Auxiliary Celtic Skirmishers
Medium Ship / Missile Ship / (Aux_Cel_Skirm_Three)
Missile Trireme - Auxiliary Celtic Skirmishers
A large contingent of archers can make short work of enemy crews.

Even the humblest can serve Rome in times of need.

80 440 440 85 585 6 28 70 8 18 7 23 3 35 62 50 20
178
80 Missile Trireme - Auxiliary Dacian Bowmen
Medium Ship / Missile Ship / (Aux_Dac_Bowmen_Three)
Missile Trireme - Auxiliary Dacian Bowmen
A large contingent of archers can make short work of enemy crews.

Bowmen will always find a use, no matter their quality.

80 440 440 85 585 6 33 140 7 30 7 23 3 5 27 50 20
179
80 Missile Trireme - Auxiliary Eastern Javelinmen
Medium Ship / Missile Ship / (Aux_Eas_Javelinmen_Three)
Missile Trireme - Auxiliary Eastern Javelinmen
A large contingent of archers can make short work of enemy crews.

These javelin-armed troops skirmish ahead of the main line, weakening the enemy's resolve.

80 430 430 85 585 6 28 70 8 18 7 23 3 31 52 50 20
180
140 Missile Quinquereme - Auxiliary Egyptian Archers
Medium Ship / Missile Ship / (Aux_Egy_Archers_Five)
Missile Quinquereme - Auxiliary Egyptian Archers
Archers can shoot down upon many enemies from the deck, doing terrible work in the process.

Archers can strike down the enemies of Rome at a distance.

140 700 700 115 1020 5 33 140 7 30 7 23 3 5 27 50 20
181
80 Missile Trireme - Auxiliary Longbow Hunters
Medium Ship / Missile Ship / (Aux_Ger_Longbow_Hunters_Three)
Missile Trireme - Auxiliary Longbow Hunters
A large contingent of archers can make short work of enemy crews.

An arrow shot in Rome's service is always a good thing.

80 520 520 85 585 6 38 165 6 30 7 23 3 5 27 50 20
182
140 Missile Quinquereme - Auxiliary Cretan Archers
Medium Ship / Missile Ship / (Aux_Gre_Cretan_Archers_Five)
Missile Quinquereme - Auxiliary Cretan Archers
Archers can shoot down upon many enemies from the deck, doing terrible work in the process.

Give a Cretan a bow, and he will conquer in the name of Rome.

140 1060 1060 115 1020 5 38 145 8 30 11 23 5 8 27 70 45
183
140 Missile Quinquereme - Auxiliary Peltasts
Medium Ship / Missile Ship / (Aux_Gre_Peltasts_Five)
Missile Quinquereme - Auxiliary Peltasts
Archers can shoot down upon many enemies from the deck, doing terrible work in the process.

A good Roman commander knows the value of skirmishers.

140 930 930 115 1020 5 28 70 8 18 20 38 8 61 82 60 30
184
140 Missile Quinquereme - Auxiliary Rhodian Slingers
Medium Ship / Missile Ship / (Aux_Gre_Rhodian_Slingers_Five)
Missile Quinquereme - Auxiliary Rhodian Slingers
Archers can shoot down upon many enemies from the deck, doing terrible work in the process.

Few can match the deadly accuracy of the men of Rhodes.

140 1070 1070 115 1020 5 24 155 9 35 11 23 5 45 27 60 45
185
80 Missile Trireme - Auxiliary Balearic Slingers
Medium Ship / Missile Ship / (Aux_Ibe_Balearic_Slingers_Three)
Missile Trireme - Auxiliary Balearic Slingers
A large contingent of archers can make short work of enemy crews.

If a target can be seen, the sling stone is already on its way.

80 650 650 85 585 6 24 155 9 35 9 23 4 45 53 55 35
186
80 Missile Trireme - Auxiliary Iberian Slingers
Medium Ship / Missile Ship / (Aux_Ibe_Slingers_Three)
Missile Trireme - Auxiliary Iberian Slingers
A large contingent of archers can make short work of enemy crews.

An Iberian stone cast for Rome can be as deadly as any other.

80 500 500 85 585 6 20 155 7 35 8 23 6 45 53 50 30
187
80 Missile Trireme - Auxiliary Numidian Javelinmen
Medium Ship / Missile Ship / (Aux_Num_Javelinmen_Three)
Missile Trireme - Auxiliary Numidian Javelinmen
A large contingent of archers can make short work of enemy crews.

These skirmishers can harass an enemy battle line, or keep enemy skirmishers at bay.

80 550 550 85 585 6 28 70 9 18 8 23 4 33 52 50 30
188
80 Missile Trireme - Auxiliary Persian Archers
Medium Ship / Missile Ship / (Aux_Per_Archers_Three)
Missile Trireme - Auxiliary Persian Archers
A large contingent of archers can make short work of enemy crews.

Deadly archers remain deadly, even when they wear another's colours.

80 510 510 85 585 6 35 145 7 30 8 23 4 6 27 50 20
189
80 Missile Trireme - Auxiliary Thracian Peltasts
Medium Ship / Missile Ship / (Aux_Thr_Peltasts_Three)
Missile Trireme - Auxiliary Thracian Peltasts
A large contingent of archers can make short work of enemy crews.

Light infantrymen, able to move swiftly to counter the enemy, are a useful tool for a Roman general.

80 600 600 85 585 6 32 70 10 18 9 32 4 32 52 55 30
190
80 Raiding Hemiolia - Leves
Medium Ship / Missile Ship / (Rom_Leves_One_Halfer)
Raiding Hemiolia - Leves
These swift, manoeuvrable ships are a useful scouting force for any admiral.

Even a poor man can throw a javelin with skill.

80 330 330 70 402 6 28 70 7 18 5 23 3 31 52 50 20
191
80 Scorpion Trireme - Leves
Medium Ship / Missile Ship / (Rom_Leves_Three_Scorpio)
Scorpion Trireme - Leves
Deadly accurate dart-throwers give enemies pause.

Even a poor man can throw a javelin with skill.

80 510 510 85 585 6 28 70 7 18 5 23 3 31 52 50 20
192
80 Missile Trireme - Leves
Medium Ship / Missile Ship / (Rom_Leves_Three)
Missile Trireme - Leves
A large contingent of archers can make short work of enemy crews.

Even a poor man can throw a javelin with skill.

80 450 450 85 585 6 28 70 7 18 5 23 3 31 52 50 20
193
100 Pursuit Trihemiolia - Leves
Medium Ship / Missile Ship / (Rom_Leves_Two_Halfer)
Pursuit Trihemiolia - Leves
Fast, relatively powerful pursuit ships, well able to hunt down pirates and other seagoing scum.

Even a poor man can throw a javelin with skill.

100 440 440 70 566 7 28 70 7 18 5 23 3 31 52 50 20
194
140 Missile Quinquereme - Velites
Medium Ship / Missile Ship / (Rom_Velites_Five)
Missile Quinquereme - Velites
Archers can shoot down upon many enemies from the deck, doing terrible work in the process.

These javelin-armed skirmishers are fast moving and lightly armoured.

140 710 710 115 1020 5 28 70 8 18 7 23 3 31 52 50 20
Artillery Ship
No. Unit Sol. Costom Cost Recru. Cost Unkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
195
40 Light Artillery Quinquereme - Roman Ballista (Ship)
Medium Ship / Artillery Ship / (Rom_Ballista_Five)
Light Artillery Quinquereme - Roman Ballista (Ship)
Ballista bolts or stones are a powerful tool for destroying an enemy's will to resist.

Ballistae can shoot with deadly accuracy over surprising distances.

40 620 620 115 1020 5 180 420 3 9 23 5 8 57 60 35
196
40 Artillery Quinquereme - Roman Onager (Ship)
Medium Ship / Artillery Ship / (Rom_Onager_Five)
Artillery Quinquereme - Roman Onager (Ship)
With deck-mounted artillery pieces, these ships can rain down destruction on the enemy.

The kick of the wild ass can bring down cities and kings.

40 630 630 115 1020 5 200 350 3 9 23 5 8 57 60 35
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