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Light Peltasts PergamonPergamon Missile Infantry

Light Peltasts

These skirmishers harass the enemy with their javelins before sensibly withdrawing out of range.

These skirmishers were named for their small crescent-shaped leather or wicker shields or 'peltai'. It was a common habit to name troops for their shield style in the Greek world. They wore little or no armour and carried three javelins. After harassing the enemy by flinging javelins, they would hastily retreat before any counter-charge or flanking move could be carried out. As armies developed and tactics became more complex, peltasts were expected to take part in hand-to-hand combat: with such expectation they were given stiffened linen cuirasses and short swords. They were still expected to use javelins, but could then join in the close fighting. Eventually, peltasts even exchanged their characteristic shield for the heavier thureos. Their name and battlefield function remained unchanged.

Light Peltasts

Unit Name

Light Peltasts

Main Unit Key

Gre_Light_Peltasts

Land Unit Key

Gre_Light_Peltasts

Naval Unit Key

greek_transport

Soldiers

120

Category

Missile Infantry

Class

Missile Infantry

Custom Battle Cost

500

Recruitment Cost

500

Upkeep Cost

85

Missile Damage

28

├ Missile Weapon

rome_javelin

├ Projectile

javelin_normal

├ Missile Damage

15

├ Missile Ap Damage

13

└ Base Reload Time

9

Accuracy

5

Range

70

Reload

23

Shots Per Minute

9

Ammunition

30

Melee Attack

10

Weapon Damage

23

├ Melee Weapon

rome_shortsword

├ Melee Damage Base

20

├ Melee Damage Ap

3

├ Armour Piercing

No

├ Bonus vs. Large

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

5

Charge Bonus

4

Melee Defence

53

├ Base Defence

14

├ Shield

peltast_thureos

└ Shield Defence

39

Armour

57

├ Armour

cloth

├ Armour Defence

27

└ Shield Armour

30

Health

55

├ Man Entity

rome_infantry_very_light_fast

├ Man Health

45

└ Bonus Hit Points

10

Base Morale

35

Abilities

Light Peltasts
  • Quick Reload
    Improved reloading for an extended time.
    Shots per minute
    Exertion: fatigue

Attributes

  • Resistant to Fatigue
    Fatigue has less of an effect on this unit.
  • Hide (scrub & forest)
    This unit can hide in scrub and forest until enemy units get too close.

Strengths & Weaknesses

Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Light Peltasts
  • Short range
  • Fast rate of fire
  • Very good damage and armour penetration
  • Large shield
  • Very weak in melee
  • Poor morale
Recuitment Requirement
Required Technology Supply Reforms Cost 150 Upgrade From Peltasts
Required Technology Mercenaries Cost 150 Upgrade From Peltasts