Thracian Elite Infantry
These warriors are a sight to behold, fearsome & brave in equal measure.The exact origins of the Dacians are something of a mystery. Dacian lands were centred around the Carpathian Mountains but, unlike their Thracian neighbours, they seldom got involved in the conflicts of others. The Dacians fought almost entirely on foot, and usually looked to their Sarmatian allies when serious cavalry were needed. Many Dacian infantry fought as peltasts, equipped with javelins, short swords and oval shields, but they also fielded archers. However, the Dacians were most feared because of a weapon called the 'falx', which they used with deadly, limb-lopping skill. A two-handed sword with a forward-curving blade, a falx could cut a man in two from the top of his head to his breastbone. This weapon was so effective that the Romans improved their legionary armour to cope with it. The brow-ridge on later legionary helmets was there to stop a blow from a falx. Rome’s eventual victory in the Dacian Wars (AD101-106), celebrated by Trajan’s Column, finally dealt with the warlike Dacian tribes once and for all.
Unit Name Thracian Elite Infantry |
Main Unit Key Thr_Thracian_Romphaia_Elite |
Land Unit Key Thr_Thracian_Romphaia_Elite |
Naval Unit Key barbarian_transport |
Soldiers 160 |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 1000 |
Recruitment Cost 1000 |
Upkeep Cost 100 |
Melee Attack 38 |
36 |
├ Melee Weapon rome_celtic_longsword_bonus_infantry |
├ Melee Damage Base 32 |
├ Melee Damage Ap 4 |
├ Armour Piercing No |
├ Bonus vs. Large 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 7 |
Charge Bonus 37 |
48 |
├ Base Defence 48 |
├ Shield thracian |
└ Shield Defence 0 |
94 |
├ Armour mail |
├ Armour Defence 57 |
└ Shield Armour 37 |
80 |
├ Man Entity rome_infantry_very_heavy |
├ Man Health 60 |
└ Bonus Hit Points 20 |
Base Morale 60 |
Abilities
Thracian Elite Infantry- Frenzied Charge
Increases the effectiveness of the unit's charge for an extended period. The unit will suffer a large fatigue penalty after the charge is over.
Charge speed, charge damage, acceleration
Melee defence, fatigue - Battle Rhythm
Target friendly units to gradually improve their combat skills for an extended time.
Melee attack, melee defence, weapon damage, speed
Exertion: Melee attack, melee defence, speed - Killing Spree
Increases weapon damage for an extended period.
Weapon damage
Exertion: fatigue
Attributes
- Encourage
This unit provides a morale bonus to nearby allies. - Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Very good attack
- Average defence
- Average damage but low armour penetration
- Good morale
Requires Buildings | |
---|---|
Lv. 0 |
Bronze Forge
(barb_artisan_bronze_3) Level 2 |
Lv. 1 |
Bronze Furnace
(barb_artisan_bronze_4) Level 3 |
Faction Availability | |
---|---|
Grand Campaign | |
Imperator Augustus |