Thracian Nobles
These fierce men know that noble blood must be proved by drawing the blood of others.There were some forty tribes of Thracians who shared a common language and culture, inhabiting a vast area north of the Greek city-states. They were seen as war-loving, rebellious, rambunctious, bad enemies, and good allies in a fight. Many Greeks dreaded a time when they would be united under a single leader and sweep southwards. Such a turn of events never happened, but Thracians could be found across much of the Greek and Persian world fighting as mercenaries; they often specialised as skirmishers and light troops. At the Battle of Raphia in 217BC there were Thracians in both opposing armies, ready to do bloody work. The forward curving rhomphaia with its razor-sharp blade and long handle could lop off limbs in the hands of a skilled user, and Thracians were certainly skilled. The most famous Thracian 'general' of all never actually fought an action in Thrace or in command of a Thracian army; he was Spartacus, the commander of the last great slave rebellion against Rome in 73-71BC.
Unit Name Thracian Nobles |
Main Unit Key Thr_Nobles |
Land Unit Key Thr_Nobles |
Naval Unit Key barbarian_transport |
Soldiers 160 |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 940 |
Recruitment Cost 1030 |
Upkeep Cost 110 |
Melee Attack 60 |
46 |
├ Melee Weapon rome_rhomphaia |
├ Melee Damage Base 32 |
├ Melee Damage Ap 14 |
├ Armour Piercing Yes |
├ Bonus vs. Large 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 48 |
21 |
├ Base Defence 21 |
├ Shield thracian |
└ Shield Defence 0 |
89 |
├ Armour spolas |
├ Armour Defence 52 |
└ Shield Armour 37 |
80 |
├ Man Entity rome_infantry_very_heavy |
├ Man Health 60 |
└ Bonus Hit Points 20 |
Base Morale 65 |
Abilities
Thracian Nobles- Shieldwall
The unit moves into a close formation and raises shields.
Armour strength, bracing, melee defence, shield strength
Limited speed - Frenzy
Improves a unit's charge and weapon damage for an extended period.
Charge damage, Weapon damage
Exertion: fatigue - Headhunt
Gradual increase in effectiveness of the unit's attack.
Melee attack, morale
Melee defence
Attributes
- Encourage
This unit provides a morale bonus to nearby allies. - Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Very good attack
- Average defence
- Average damage but low armour penetration
- Good morale
Faction Availability | |
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Grand Campaign | |
Imperator Augustus |