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Levy Freemen MassiliaMassilia Spear Infantry

Levy Freemen

The chance to win glory and position makes these men fierce opponents.

The Celtic client system meant that a 'freeman' was given opportunities by the tribal hierarchy. He had to serve the noble classes, but he could also earn prestige in his own right. A freeman inevitably became the follower of an aristocrat, working on the land and raising livestock. However he also had the right to bear arms and fight alongside the nobles during times of war. In combat, a Celt could prove his worth, making a reputation for himself. This system caused an appetite for battle amongst the ambitious lower classes. This did not mean that their armies were ill-disciplined or haphazard: their cavalry used 'trimarcisia', where each rider went into battle with a pair of freeman servants, ready to supply fresh mounts or replace a warrior who fell.

Levy Freemen

Unit Name

Levy Freemen

Main Unit Key

Cel_Levy_Freemen

Land Unit Key

Cel_Levy_Freemen

Naval Unit Key

barbarian_transport

Soldiers

160

Category

Melee Infantry

Class

Spear Infantry

Custom Battle Cost

350

Recruitment Cost

310

Upkeep Cost

70

Missile Damage

34

├ Missile Weapon

rome_javelin_precursor

├ Projectile

javelin_prec

├ Missile Damage

19

├ Missile Ap Damage

15

└ Base Reload Time

40

Accuracy

5

Range

40

Reload

0

Shots Per Minute

2

Ammunition

2

Melee Attack

16

Weapon Damage

28

├ Melee Weapon

rome_celtic_spear_anti_cav

├ Melee Damage Base

20

├ Melee Damage Ap

8

├ Armour Piercing

No

├ Bonus vs. Large

23

├ Bonus vs Elephants

26

└ Bonus vs Infantry

0

Charge Bonus

19

Melee Defence

62

├ Base Defence

27

├ Shield

celtic

└ Shield Defence

35

Armour

57

├ Armour

cloth

├ Armour Defence

27

└ Shield Armour

30

Health

55

├ Man Entity

rome_infantry_light

├ Man Health

50

└ Bonus Hit Points

5

Base Morale

25

Abilities

No Ability

Attributes

  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Levy Freemen
  • Average defensive unit
  • Low damage but average armour penetration
  • Weak attack
  • Poor morale
Requires Buildings
Levy Freemen Lv. 0 Village (Amber Shore)
Village (Amber Shore)
(greek_amber_1)
Level 0
Settlement (Amber Collector)
Settlement (Amber Collector)
(greek_amber_2)
Level 1
Town (Amber Trader)
Town (Amber Trader)
(greek_amber_3)
Level 2
City
City
(greek_city_1)
Level 0
Polis
Polis
(greek_city_2)
Level 1
Megapolis
Megapolis
(greek_city_3)
Level 2
Village (Glassware)
Village (Glassware)
(greek_glass_1)
Level 0
Settlement (Glass Blower)
Settlement (Glass Blower)
(greek_glass_2)
Level 1
Town (Glass Maker)
Town (Glass Maker)
(greek_glass_3)
Level 2
Village (Gold Mine)
Village (Gold Mine)
(greek_gold_1)
Level 0
Settlement (Trench Mine)
Settlement (Trench Mine)
(greek_gold_2)
Level 1
Town (Shaft Mine)
Town (Shaft Mine)
(greek_gold_3)
Level 2
Village (Grain Fields)
Village (Grain Fields)
(greek_grain_1)
Level 0
Settlement (Grain Farms)
Settlement (Grain Farms)
(greek_grain_2)
Level 1
Town (Grain Irrigated Farm)
Town (Grain Irrigated Farm)
(greek_grain_3)
Level 2
Village (Horse Trainers)
Village (Horse Trainers)
(greek_horse_1)
Level 0
Town (Horse Breeders)
Town (Horse Breeders)
(greek_horse_2)
Level 1
Village (Iron Workshop)
Village (Iron Workshop)
(greek_iron_1)
Level 0
Town (Shieldmaker)
Town (Shieldmaker)
(greek_iron_armour_2)
Level 1
Colony (Armourer)
Colony (Armourer)
(greek_iron_armour_3)
Level 2
Town (Blacksmith)
Town (Blacksmith)
(greek_iron_weapon_2)
Level 1
Colony (Weaponsmith)
Colony (Weaponsmith)
(greek_iron_weapon_3)
Level 2
Village (Lead Mine)
Village (Lead Mine)
(greek_lead_1)
Level 0
Settlement (Trench Mine)
Settlement (Trench Mine)
(greek_lead_2)
Level 1
Town (Shaft Mine)
Town (Shaft Mine)
(greek_lead_3)
Level 2
Village (Tannery)
Village (Tannery)
(greek_leather_1)
Level 0
Settlement (Open Air Tannery)
Settlement (Open Air Tannery)
(greek_leather_2)
Level 1
Town (Leather Workshop)
Town (Leather Workshop)
(greek_leather_3)
Level 2
Village (Loggers)
Village (Loggers)
(greek_lumber_1)
Level 0
Settlement (Logging Camp)
Settlement (Logging Camp)
(greek_lumber_2)
Level 1
Town (Timber Yard)
Town (Timber Yard)
(greek_lumber_3)
Level 2
Village (Marble Pit)
Village (Marble Pit)
(greek_marble_1)
Level 0
Settlement (Marble Quarry)
Settlement (Marble Quarry)
(greek_marble_2)
Level 1
Town (Marble Cutter)
Town (Marble Cutter)
(greek_marble_3)
Level 2
Village (Olive Grove)
Village (Olive Grove)
(greek_olive_1)
Level 0
Settlement (Olive Press)
Settlement (Olive Press)
(greek_olive_2)
Level 1
Town (Mola Olearia)
Town (Mola Olearia)
(greek_olive_3)
Level 2
Village (Murex Snail Farm)
Village (Murex Snail Farm)
(greek_purple_dye_1)
Level 0
Settlement (Snail Vats)
Settlement (Snail Vats)
(greek_purple_dye_2)
Level 1
Town (Dye Works)
Town (Dye Works)
(greek_purple_dye_3)
Level 2
Village (Silk Trader)
Village (Silk Trader)
(greek_silk_1)
Level 0
Settlement (Silk Caravan)
Settlement (Silk Caravan)
(greek_silk_2)
Level 1
Town (Silk Market)
Town (Silk Market)
(greek_silk_3)
Level 2
Village
Village
(greek_town_1)
Level 0
Civil Settlement
Civil Settlement
(greek_town_civil_2)
Level 1
Civil Town
Civil Town
(greek_town_civil_3)
Level 2
Farming Settlement
Farming Settlement
(greek_town_farm_2)
Level 1
Farming Town
Farming Town
(greek_town_farm_3)
Level 2
Market Settlement
Market Settlement
(greek_town_trade_2)
Level 1
Market Town
Market Town
(greek_town_trade_3)
Level 2
Village (Vineyard)
Village (Vineyard)
(greek_wine_1)
Level 0
Settlement (Large Vineyard)
Settlement (Large Vineyard)
(greek_wine_2)
Level 1
Town (Winemaker)
Town (Winemaker)
(greek_wine_3)
Level 2
Levy Freemen Lv. 1 Colony (Amber Road)
Colony (Amber Road)
(greek_amber_4)
Level 3
Metropolis
Metropolis
(greek_city_4)
Level 3
Colony (Master Glass Maker)
Colony (Master Glass Maker)
(greek_glass_4)
Level 3
Colony (Sluiced Mine)
Colony (Sluiced Mine)
(greek_gold_4)
Level 3
Colony (Grain Estate)
Colony (Grain Estate)
(greek_grain_4)
Level 3
Colony (Master Horse Breeders)
Colony (Master Horse Breeders)
(greek_horse_3)
Level 2
Colony (Sluiced Mine)
Colony (Sluiced Mine)
(greek_lead_4)
Level 3
Colony (Master Leather Workshop)
Colony (Master Leather Workshop)
(greek_leather_4)
Level 3
Colony (Timber Trader)
Colony (Timber Trader)
(greek_lumber_4)
Level 3
Colony (Marble Architect)
Colony (Marble Architect)
(greek_marble_4)
Level 3
Colony (Olive Oil Trader)
Colony (Olive Oil Trader)
(greek_olive_4)
Level 3
Colony (Master Dye Works)
Colony (Master Dye Works)
(greek_purple_dye_4)
Level 3
Colony (Silk Road)
Colony (Silk Road)
(greek_silk_4)
Level 3
Civil Colony
Civil Colony
(greek_town_civil_4)
Level 3
Farming Colony
Farming Colony
(greek_town_farm_4)
Level 3
Market Colony
Market Colony
(greek_town_trade_4)
Level 3
Colony (Master Winemaker)
Colony (Master Winemaker)
(greek_wine_4)
Level 3
Garrison Buildings
Levy Freemen x 1 Village (Amber Shore)
Village (Amber Shore)
(greek_amber_1)
Level 0
Village (Glassware)
Village (Glassware)
(greek_glass_1)
Level 0
Village (Gold Mine)
Village (Gold Mine)
(greek_gold_1)
Level 0
Village (Grain Fields)
Village (Grain Fields)
(greek_grain_1)
Level 0
Village (Horse Trainers)
Village (Horse Trainers)
(greek_horse_1)
Level 0
Village (Iron Workshop)
Village (Iron Workshop)
(greek_iron_1)
Level 0
Village (Lead Mine)
Village (Lead Mine)
(greek_lead_1)
Level 0
Village (Tannery)
Village (Tannery)
(greek_leather_1)
Level 0
Village (Loggers)
Village (Loggers)
(greek_lumber_1)
Level 0
Village (Marble Pit)
Village (Marble Pit)
(greek_marble_1)
Level 0
Village (Olive Grove)
Village (Olive Grove)
(greek_olive_1)
Level 0
Village (Murex Snail Farm)
Village (Murex Snail Farm)
(greek_purple_dye_1)
Level 0
Village (Silk Trader)
Village (Silk Trader)
(greek_silk_1)
Level 0
Village
Village
(greek_town_1)
Level 0
Village (Vineyard)
Village (Vineyard)
(greek_wine_1)
Level 0
Levy Freemen x 2 City
City
(greek_city_1)
Level 0
Faction Availability
Grand Campaign
Caesar in Gaul
Hannibal at the Gates
Imperator Augustus