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Steppe Swordsmen MassagetaeMassagetae Melee Infantry

Steppe Swordsmen

Once their javelins have struck, these Steppe swordsmen are able to finish off any survivors.

These nomadic tribesmen come from the vast steppes to the north of the Black and Caspian Seas, and were known variously as Scythians or Saka, and later the western Sarmatians. Light infantry, they were often armed with javelins or medium length spears and used shields covered in animal hide. Such shields could also be scaled with either horn or metal. This type of armour also extended to their clothing at times, with scaled versions of their tunics becoming widespread, especially amongst the nobility. These men also made extensive use of daggers, straight swords and the fearsome sagaris, a one-handed battle-axe, with both a bladed or hammer-like head and a pick-like point on the reverse for punching through armour. Complimenting their foot archers and horsemen, the role of such men was simply to protect the former from the latter. Far from barbarians, steppe culture, although nomadic, was a rich and diverse one.

Steppe Swordsmen

Unit Name

Steppe Swordsmen

Main Unit Key

Ste_Swordsmen

Land Unit Key

Ste_Swordsmen

Naval Unit Key

barbarian_transport

Soldiers

160

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

640

Recruitment Cost

640

Upkeep Cost

70

Missile Damage

34

├ Missile Weapon

rome_javelin_precursor

├ Projectile

javelin_prec

├ Missile Damage

19

├ Missile Ap Damage

15

└ Base Reload Time

40

Accuracy

5

Range

40

Reload

0

Shots Per Minute

2

Ammunition

5

Melee Attack

28

Weapon Damage

35

├ Melee Weapon

rome_steppe_sword

├ Melee Damage Base

31

├ Melee Damage Ap

4

├ Armour Piercing

No

├ Bonus vs. Large

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

5

Charge Bonus

22

Melee Defence

66

├ Base Defence

31

├ Shield

thureos

└ Shield Defence

35

Armour

92

├ Armour

mail

├ Armour Defence

57

└ Shield Armour

35

Health

70

├ Man Entity

rome_infantry_heavy_fast

├ Man Health

55

└ Bonus Hit Points

15

Base Morale

55

Abilities

Steppe Swordsmen
  • Frenzied Charge
    Increases the effectiveness of the unit's charge for an extended period. The unit will suffer a large fatigue penalty after the charge is over.
    Charge speed, charge damage, acceleration
    Melee defence, fatigue

Attributes

  • Disciplined
    This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Steppe Swordsmen
  • Good attack
  • Average defence
  • Average damage but low armour penetration
  • Normal morale
Requires Buildings
Steppe Swordsmen Lv. 0 Coin Maker
Coin Maker
(barb_artisan_coin_2)
Level 1
Coin Mint
Coin Mint
(barb_artisan_coin_3)
Level 2
Trumpet Maker
Trumpet Maker
(barb_artisan_maker_3)
Level 2
Salt Kiln
Salt Kiln
(barb_craftsmen_salt_3)
Level 2
Steppe Swordsmen Lv. 1 Coin Hoard
Coin Hoard
(barb_artisan_coin_4)
Level 3
Carnyx Maker
Carnyx Maker
(barb_artisan_maker_4)
Level 3
Salt Workshop
Salt Workshop
(barb_craftsmen_salt_4)
Level 3