Royal Guard Macemen
Grizzled steppe veterans who are merciless mace-bashersThe Royal Family Houses of the great nomadic, steppe tribes relied on a cadre of grizzled, experienced veterans to guard their palatial tents, pavilions, yurts, and aul villages of the ruling family. Additionally, able and bold tribe chieftains utilized these shock forces to drive a decisive wedge in the battle, surprising the enemy with a decent, albeit not exemplary, but still formidable infantry force, as the rest of the nomad mounted forces pepper away with arrow fire and whittle down with lancer charges. The utilization of these crack soldiers at the most opportune moment in the battle may spell between a surefire victory or a prolonged battle. Most steppe, nomadic tribes avoid prolonged battles and if it has come to that, then these royal guard soldiers are the last and final defense and reserves.
Unit Name Royal Guard Macemen |
Main Unit Key Ste_Royal_Guard_Mace |
Land Unit Key Ste_Royal_Guard_Mace |
Naval Unit Key barbarian_transport |
Soldiers 160 |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 1000 |
Recruitment Cost 1000 |
Upkeep Cost 100 |
34 |
├ Missile Weapon rome_javelin_precursor |
├ Projectile javelin_prec |
├ Missile Damage 19 |
├ Missile Ap Damage 15 |
└ Base Reload Time 40 |
Accuracy 10 |
Range 40 |
Reload 0 |
Shots Per Minute 2 |
Ammunition 15 |
Melee Attack 36 |
36 |
├ Melee Weapon rome_club |
├ Melee Damage Base 30 |
├ Melee Damage Ap 6 |
├ Armour Piercing No |
├ Bonus vs. Large 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 24 |
79 |
├ Base Defence 44 |
├ Shield thureos |
└ Shield Defence 35 |
112 |
├ Armour scale_elite |
├ Armour Defence 77 |
└ Shield Armour 35 |
80 |
├ Man Entity rome_infantry_very_heavy |
├ Man Health 60 |
└ Bonus Hit Points 20 |
Base Morale 65 |
Abilities
Royal Guard Macemen- Shieldwall
The unit moves into a close formation and raises shields.
Armour strength, bracing, melee defence, shield strength
Limited speed - Rapid Advance
Improved unit movement speed over an extended period.
Speed, acceleration, charge speed
Exertion: fatigue
Attributes
- Expert Charge Defence
This unit’s melee attack and damage are increased against charging enemies. - Disciplined
This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often. - Encourage
This unit provides a morale bonus to nearby allies. - Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Very good attack
- Average defence
- Average damage but low armour penetration
- Good morale
Requires Buildings | |
---|---|
Lv. 1 |
Coin Hoard
(barb_artisan_coin_4) Level 3
Salt Workshop
(barb_craftsmen_salt_4) Level 3 |
Lv. 0 |
Salt Kiln
(barb_craftsmen_salt_3) Level 2 |
Faction Availability | |
---|---|
Grand Campaign | |
Imperator Augustus |