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Druidic Nobles IceniIceni Melee Infantry

Druidic Nobles

Druids inspire by their magical presence, and are formidable warriors themselves.

Although the druids are shrouded in mystery, we know that they were a crucial part of Celtic society. They were responsible for the judicial system and religious life of many tribes. Holding a great deal of authority within a tribe, a druid’s judgement in the settling of disputes was widely respected. Druids were not required to fight, but their words instilled vigour, vitality and invulnerability before a battle. Believing that the fate of men was directly connected to nature, druids appeased the gods and, according to the Romans, even turned to human sacrifice when necessary. Caesar spoke of "divine worship, the due performance of sacrifices, private or public, and the interpretation of ritual questions". Human sacrifices in Britain, usually foreign captives or criminals, were supposedly burnt alive in a giant wooden statue, 'the wicker man'.

Druidic Nobles

Unit Name

Druidic Nobles

Main Unit Key

Bri_Druidic_Nobles

Land Unit Key

Bri_Druidic_Nobles

Naval Unit Key

barbarian_transport_small

Soldiers

100

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

720

Recruitment Cost

720

Upkeep Cost

85

Missile Damage

34

├ Missile Weapon

rome_javelin_precursor

├ Projectile

javelin_prec

├ Missile Damage

19

├ Missile Ap Damage

15

└ Base Reload Time

40

Accuracy

5

Range

40

Reload

0

Shots Per Minute

2

Ammunition

2

Melee Attack

37

Weapon Damage

40

├ Melee Weapon

rome_celtic_longsword_elite

├ Melee Damage Base

35

├ Melee Damage Ap

5

├ Armour Piercing

No

├ Bonus vs. Large

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

7

Charge Bonus

33

Melee Defence

86

├ Base Defence

51

├ Shield

celtic

└ Shield Defence

35

Armour

57

├ Armour

cloth

├ Armour Defence

27

└ Shield Armour

30

Health

75

├ Man Entity

rome_infantry_heavy

├ Man Health

55

└ Bonus Hit Points

20

Base Morale

65

Abilities

Druidic Nobles
  • Chant
    Improves the morale of any friendly units within the unit's area of influence.
    Morale
  • Shieldwall
    The unit moves into a close formation and raises shields.
    Armour strength, bracing, melee defence, shield strength
    Limited speed
  • Frenzy
    Improves a unit's charge and weapon damage for an extended period.
    Charge damage, Weapon damage
    Exertion: fatigue

Attributes

  • Encourage
    This unit provides a morale bonus to nearby allies.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Resistant to Cold
    This unit tires less quickly in snow.

Strengths & Weaknesses

Light Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Druidic Nobles
  • Very good attack
  • Average defence
  • Average damage but low armour penetration
  • Good morale
Requires Buildings
Druidic Nobles Lv. 0 Bard's Grove
Bard's Grove
(barb_commons_lore_3)
Level 2
Druidic Nobles Lv. 1 Bardic Circle
Bardic Circle
(barb_commons_lore_4)
Level 3