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Galatian Bestial Abyss GalatiaGalatia Melee Infantry

Galatian Bestial Abyss

These berserkers fight beastlike. They seem to have animal souls and they never surrender.

Howling like animals and biting their shields, berserkers took on the appearance of wild animals, entering battle in an almost trance-like state. Worked into a rage before combat, possibly through the use of drugs, they had little protection but were utterly convinced of their invulnerability against fire, blade and indeed any blow that came their way. At the time, berserkers were thought to be shape-shifters that actually became the animals whose skins they wore. Other, more rational views suggested that they were simply carried along by a wave of group euphoria. However, their intended victims did not have the luxury of considering the opponent that stood before them; berserkers fought with a reckless fury, making them very uncompromising opponents to face, and to slay a berserker was thought a most impressive act of courage. One theory behind the appearance of bearskins in the Roman army was the premise that they were trophies, plucked from the corpses of German berserkers and worn by the Romans as symbols of bravery and prestige.

Galatian Bestial Abyss

Unit Name

Galatian Bestial Abyss

Main Unit Key

Eas_Bestial_Abyss

Land Unit Key

Eas_Bestial_Abyss

Naval Unit Key

persian_transport

Soldiers

100

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

740

Recruitment Cost

740

Upkeep Cost

85

Melee Attack

45

Weapon Damage

46

├ Melee Weapon

rome_rhomphaia

├ Melee Damage Base

32

├ Melee Damage Ap

14

├ Armour Piercing

Yes

├ Bonus vs. Large

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

37

Melee Defence

25

├ Base Defence

25

├ Shield

none

└ Shield Defence

0

Armour

27

├ Armour

cloth

├ Armour Defence

27

└ Shield Armour

0

Health

85

├ Man Entity

rome_infantry_berserker

├ Man Health

70

└ Bonus Hit Points

15

Base Morale

60

Abilities

Galatian Bestial Abyss
  • Frenzied Charge
    Increases the effectiveness of the unit's charge for an extended period. The unit will suffer a large fatigue penalty after the charge is over.
    Charge speed, charge damage, acceleration
    Melee defence, fatigue
  • Headhunt
    Gradual increase in effectiveness of the unit's attack.
    Melee attack, morale
    Melee defence

Attributes

  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Galatian Bestial Abyss
  • Very good attack
  • Average defence
  • Average damage but low armour penetration
  • Good morale
Requires Buildings
Galatian Bestial Abyss Lv. 0 Bronze Forge
Bronze Forge
(barb_artisan_bronze_3)
Level 2
Galatian Bestial Abyss Lv. 1 Bronze Furnace
Bronze Furnace
(barb_artisan_bronze_4)
Level 3
Faction Availability
Grand Campaign
Imperator Augustus