Galatian Bestial Abyss
These berserkers fight beastlike. They seem to have animal souls and they never surrender.Howling like animals and biting their shields, berserkers took on the appearance of wild animals, entering battle in an almost trance-like state. Worked into a rage before combat, possibly through the use of drugs, they had little protection but were utterly convinced of their invulnerability against fire, blade and indeed any blow that came their way. At the time, berserkers were thought to be shape-shifters that actually became the animals whose skins they wore. Other, more rational views suggested that they were simply carried along by a wave of group euphoria. However, their intended victims did not have the luxury of considering the opponent that stood before them; berserkers fought with a reckless fury, making them very uncompromising opponents to face, and to slay a berserker was thought a most impressive act of courage. One theory behind the appearance of bearskins in the Roman army was the premise that they were trophies, plucked from the corpses of German berserkers and worn by the Romans as symbols of bravery and prestige.
Unit Name Galatian Bestial Abyss |
Main Unit Key Eas_Bestial_Abyss |
Land Unit Key Eas_Bestial_Abyss |
Naval Unit Key persian_transport |
Soldiers 100 |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 740 |
Recruitment Cost 740 |
Upkeep Cost 85 |
Melee Attack 45 |
46 |
├ Melee Weapon rome_rhomphaia |
├ Melee Damage Base 32 |
├ Melee Damage Ap 14 |
├ Armour Piercing Yes |
├ Bonus vs. Large 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 0 |
Charge Bonus 37 |
25 |
├ Base Defence 25 |
├ Shield none |
└ Shield Defence 0 |
27 |
├ Armour cloth |
├ Armour Defence 27 |
└ Shield Armour 0 |
85 |
├ Man Entity rome_infantry_berserker |
├ Man Health 70 |
└ Bonus Hit Points 15 |
Base Morale 60 |
Abilities
Galatian Bestial Abyss- Frenzied Charge
Increases the effectiveness of the unit's charge for an extended period. The unit will suffer a large fatigue penalty after the charge is over.
Charge speed, charge damage, acceleration
Melee defence, fatigue - Headhunt
Gradual increase in effectiveness of the unit's attack.
Melee attack, morale
Melee defence
Attributes
- Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Very good attack
- Average defence
- Average damage but low armour penetration
- Good morale
Requires Buildings | |
---|---|
Lv. 0 |
Bronze Forge
(barb_artisan_bronze_3) Level 2 |
Lv. 1 |
Bronze Furnace
(barb_artisan_bronze_4) Level 3 |
Faction Availability | |
---|---|
Grand Campaign | |
Imperator Augustus |