Skirmisher Cavalry
These speedy, light cavalrymen can do good service in harrying the enemy.Light Greek cavalry, these skirmishers used javelins to harry other cavalry and infantry, as well as to chase down skirmishers and fleeing troops. Recruited from amongst those citizens able to afford and stable a horse within the Greek city-states, they wore simple cloth armour and either rode bareback or used a saddlecloth-like blanket. Equipped with a supply of javelins and either a dagger or short sword, skirmish cavalry avoided direct confrontation, using their manoeuvrability to prevent heavier cavalry and infantry getting to grips with them. This limited their effectiveness in early Greek warfare to chasing off psiloi and running down fleeing hoplites, but as more cavalry and lighter types of infantry began to develop their usefulness increased. Often deployed to support the weaker left flank in battle, their role became one of misdirection and waylaying, while the traditionally stronger right flank would break the opposing line.
Unit Name Skirmisher Cavalry |
Main Unit Key Gre_Skirm_Cav |
Land Unit Key Gre_Skirm_Cav |
Naval Unit Key greek_transport |
Soldiers 90 |
Category Cavalry |
Class Missile Cavalry |
Custom Battle Cost 380 |
Recruitment Cost 380 |
Upkeep Cost 70 |
30 |
├ Missile Weapon rome_wooden_javelin |
├ Projectile javelin_wooden |
├ Missile Damage 17 |
├ Missile Ap Damage 13 |
└ Base Reload Time 9 |
Accuracy 5 |
Range 75 |
Reload 18 |
Shots Per Minute 8 |
Ammunition 18 |
Melee Attack 12 |
36 |
├ Melee Weapon rome_celtic_hellenic_sword |
├ Melee Damage Base 32 |
├ Melee Damage Ap 4 |
├ Armour Piercing No |
├ Bonus vs. Large 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 5 |
Charge Bonus 18 |
37 |
├ Base Defence 8 |
├ Shield pelta_cavalry |
└ Shield Defence 29 |
49 |
├ Armour cloth |
├ Armour Defence 27 |
└ Shield Armour 22 |
90 |
├ Man Entity rome_infantry_light |
├ Man Health 50 |
├ Bonus Hit Points 5 |
├ Mount rome_hellenic_horse_sword_shield_l |
├ Mount Entity rome_horse_light |
└ Mount Health 35 |
Base Morale 35 |
Abilities
Skirmisher Cavalry- Diamond
The unit moves into a diamond-shaped attack formation.
Charge bonus, melee attack
Acceleration, melee defence - Quick Reload
Improved reloading for an extended time.
Shots per minute
Exertion: fatigue
Attributes
- Resistant to Fatigue
Fatigue has less of an effect on this unit. - Hide (forest)
This unit can hide in forests until enemy units get too close. - Fire Whilst Moving
This unit can fire when mounted and moving. - Parthian Shot
This unit can fire all around and not just in-front of itself.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Short range
- Fast rate of fire
- Fast moving
- Very good damage and armour penetration
- Large shield
- Very weak in melee
- Poor morale
Requires Buildings | |
---|---|
Lv. 0 |
Skirmisher Camp
(greek_military_light_3) Level 2 |
Lv. 1 |
Mercenary Camp
(greek_military_light_4) Level 3 |
Faction Availability | |
---|---|
Grand Campaign | |
Samnite Wars | |
Caesar in Gaul | |
Hannibal at the Gates | |
Imperator Augustus |