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Indo-Kush Longbowmen BaktriaBaktria Missile Infantry

Indo-Kush Longbowmen

"Hindus Patiyodha" The Hindus tribes west of the Indus are famed for their use of massive longbows made from cane and strung with tough silken bowstrings. These bows allow them to launch arrows at a tremendous range, making their users essentially immune to enemy horse archers and projectiles.

Light Greek infantry, the thureophoroi developed around the early 4th century BC, and straddled the gap between the phalanx and the skirmishing peltasts. Named after the thureos, their large oval shields, they were more heavily armoured than the traditional Thracian and Greek peltast. Able to both skirmish and form up as a phalanx, they were used to guard the flanks and protect other light troops. Their shield, normally made from wood and covered with leather, had a central handgrip that was protected by a vertical spine and a metal boss-like strip, and may have been inspired by Celtic or Roman shields of the time. Like the longer sarissa, the spears used by the thureophoroi had a weighted butt-spike to provide balance, but this also allowed them to throw javelins, if so equipped, by jamming their spears into the ground. Able to fulfil a variety of roles, thureophoroi were common amongst both citizen and mercenary units of the Greek city-states until they were eclipsed by the Macedonian phalanxes of Phillip II and Alexander the Great.

Indo-Kush Longbowmen

Unit Name

Indo-Kush Longbowmen

Main Unit Key

Bre_Indian_Longbow

Land Unit Key

Bre_Indian_Longbow

Naval Unit Key

greek_transport

Soldiers

120

Category

Missile Infantry

Class

Missile Infantry

Custom Battle Cost

700

Recruitment Cost

700

Upkeep Cost

85

Missile Damage

38

├ Missile Weapon

rome_longbow

├ Projectile

arrow_longbow

├ Missile Damage

30

├ Missile Ap Damage

8

└ Base Reload Time

12

Accuracy

5

Range

165

Reload

15

Shots Per Minute

6

Ammunition

30

Melee Attack

15

Weapon Damage

36

├ Melee Weapon

rome_eastern_sword

├ Melee Damage Base

32

├ Melee Damage Ap

4

├ Armour Piercing

No

├ Bonus vs. Large

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

5

Charge Bonus

14

Melee Defence

24

├ Base Defence

24

├ Shield

none

└ Shield Defence

0

Armour

27

├ Armour

cloth

├ Armour Defence

27

└ Shield Armour

0

Health

55

├ Man Entity

rome_infantry_very_light_fast

├ Man Health

45

└ Bonus Hit Points

10

Base Morale

40

Abilities

Indo-Kush Longbowmen
  • Rapid Advance
    Improved unit movement speed over an extended period.
    Speed, acceleration, charge speed
    Exertion: fatigue
  • Precision Shot
    Improved missile weapon damage for an extended period.
    Missile damage
    Exertion: fatigue

Attributes

  • Resistant to Fatigue
    Fatigue has less of an effect on this unit.
  • Hide (scrub & forest)
    This unit can hide in scrub and forest until enemy units get too close.
  • Resistant to Heat
    This unit tires less quickly in the desert.

Strengths & Weaknesses

Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Indo-Kush Longbowmen
  • Long range
  • Fast rate of fire
  • Good damage but low armour penetration
  • Very weak in melee
  • Poor morale
Requires Buildings
Indo-Kush Longbowmen Lv. 0 Skirmisher Camp
Skirmisher Camp
(greek_military_light_3)
Level 2
Civil Town
Civil Town
(greek_town_civil_3)
Level 2
Market Town
Market Town
(greek_town_trade_3)
Level 2
Indo-Kush Longbowmen Lv. 1 Mercenary Camp
Mercenary Camp
(greek_military_light_4)
Level 3
Civil Colony
Civil Colony
(greek_town_civil_4)
Level 3
Market Colony
Market Colony
(greek_town_trade_4)
Level 3