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Indo-Kush Guild Warriors BaktriaBaktria Melee Infantry

Indo-Kush Guild Warriors

"Sreni Pattya Yoddaha" Heavily armoured, steeped in a warrior tradition and bound by a professional code of warrior ethics, these troops can be relied on to hold the battle line in the most trying of circumstances.

Light Greek infantry, the thureophoroi developed around the early 4th century BC, and straddled the gap between the phalanx and the skirmishing peltasts. Named after the thureos, their large oval shields, they were more heavily armoured than the traditional Thracian and Greek peltast. Able to both skirmish and form up as a phalanx, they were used to guard the flanks and protect other light troops. Their shield, normally made from wood and covered with leather, had a central handgrip that was protected by a vertical spine and a metal boss-like strip, and may have been inspired by Celtic or Roman shields of the time. Like the longer sarissa, the spears used by the thureophoroi had a weighted butt-spike to provide balance, but this also allowed them to throw javelins, if so equipped, by jamming their spears into the ground. Able to fulfil a variety of roles, thureophoroi were common amongst both citizen and mercenary units of the Greek city-states until they were eclipsed by the Macedonian phalanxes of Phillip II and Alexander the Great.

Indo-Kush Guild Warriors

Unit Name

Indo-Kush Guild Warriors

Main Unit Key

Bre_Indian_Guild_Warriors

Land Unit Key

Bre_Indian_Guild_Warriors

Naval Unit Key

greek_transport

Soldiers

160

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

1100

Recruitment Cost

1100

Upkeep Cost

100

Melee Attack

45

Weapon Damage

38

├ Melee Weapon

rome_eastern_sword_elite

├ Melee Damage Base

33

├ Melee Damage Ap

5

├ Armour Piercing

No

├ Bonus vs. Large

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

7

Charge Bonus

38

Melee Defence

40

├ Base Defence

40

├ Shield

none

└ Shield Defence

0

Armour

77

├ Armour

scale_elite

├ Armour Defence

77

└ Shield Armour

0

Health

75

├ Man Entity

rome_infantry_heavy_fast

├ Man Health

55

└ Bonus Hit Points

20

Base Morale

60

Abilities

Indo-Kush Guild Warriors
  • Frenzied Charge
    Increases the effectiveness of the unit's charge for an extended period. The unit will suffer a large fatigue penalty after the charge is over.
    Charge speed, charge damage, acceleration
    Melee defence, fatigue
  • Use the Whip
    Improved attack and fatigue resistance for a short time.
    Melee attack, weapon damage, fatigue resistance
    Exertion: fatigue

Attributes

  • Encourage
    This unit provides a morale bonus to nearby allies.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Resistant to Heat
    This unit tires less quickly in the desert.

Strengths & Weaknesses

Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Indo-Kush Guild Warriors
  • Very good charge and attack
  • Good damage and armour penetration
  • Weak defence
  • Good morale
Requires Buildings
Indo-Kush Guild Warriors Lv. 0 Hoplite Barracks
Hoplite Barracks
(greek_military_heavy_3)
Level 2
Indo-Kush Guild Warriors Lv. 1 Royal Barracks
Royal Barracks
(greek_military_heavy_4)
Level 3