King's Disciplines
These elite warriors form the king's bodyguard.The Bactrian plain is to the west of the Hindu Kush in what is now Afghanistan. It first enters records of antiquity through Ctesias, a Greek historian (circa 400BC), who falsely claimed that the Assyrian King Ninus defeated the Bactrians in 2140BC. A fertile and developed land, Bactria was prosperous and so, during the expansion of the Achaemenid Empire, it inevitably drew the interest of the newly crowned Cyrus the Great. Under the Achaemenids, Bactria enjoyed the special privilege of being ruled by the crown prince, or heir-apparent to the royal line. It has been suggested that before the Persians, however, Bactria was ruled by the Median Kingdom before they, too, fell to the expansionist Achaemenids. Like many other Persian satrapies, Bactria attempted to rebel against its overlords in the wake of Darius III's defeat by Alexander the Great, only to be subdued by the victorious general.
Unit Name King's Disciplines |
Main Unit Key Bac_Kings_Disciples |
Land Unit Key Bac_Kings_Disciples |
Naval Unit Key greek_transport |
Soldiers 160 |
Category Melee Infantry |
Class Melee Infantry |
Custom Battle Cost 1000 |
Recruitment Cost 1000 |
Upkeep Cost 100 |
Melee Attack 39 |
38 |
├ Melee Weapon rome_celtic_hellenic_sword_elite |
├ Melee Damage Base 33 |
├ Melee Damage Ap 5 |
├ Armour Piercing No |
├ Bonus vs. Large 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 7 |
Charge Bonus 38 |
85 |
├ Base Defence 50 |
├ Shield thureos |
└ Shield Defence 35 |
102 |
├ Armour segmentata |
├ Armour Defence 67 |
└ Shield Armour 35 |
75 |
├ Man Entity rome_infantry_heavy_fast |
├ Man Health 55 |
└ Bonus Hit Points 20 |
Base Morale 65 |
Abilities
King's Disciplines- Shieldwall
The unit moves into a close formation and raises shields.
Armour strength, bracing, melee defence, shield strength
Limited speed - Use the Whip
Improved attack and fatigue resistance for a short time.
Melee attack, weapon damage, fatigue resistance
Exertion: fatigue
Attributes
- Disciplined
This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often. - Encourage
This unit provides a morale bonus to nearby allies. - Hide (forest)
This unit can hide in forests until enemy units get too close.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Very good attack
- Average defence
- Average damage but low armour penetration
- Good morale
Faction Availability | |
---|---|
Grand Campaign |