Persian Cavalry
A good cavalry charge can break the most ardent of enemies.The thureos, a large oval-shaped shield, became common throughout the Hellenistic world from the 3rd century BC. Made from wood covered in hide, it differed from the earlier Greek hoplon in having a central handgrip, which was protected by a vertical spine running the length of the shield. This in turn could be further reinforced by the addition of a wide metal strip that protected the grip and the user’s hand. Inspired by the sub-rectangular and oval shields of the Celts, possibly through contact with the migrating Galatians, its usage seems to have spread through the Illyrian and Thracian tribes before it was adopted by the Greeks. Although large, the thureos was light in comparison to the traditional hoplon, and was adopted by heavily-armoured peltasts. Named after their shields, 'thureophoroi' could fight as common peltasts, skirmishing with javelins, but could also form up with their larger shields and longer spears in a similar fashion to a phalanx. The versatile and useful design of the thureos meant it was used by many armies, including the auxiliaries and cavalry of the later Roman Legions.
Unit Name Persian Cavalry |
Main Unit Key Eas_Persian_Cavalry |
Land Unit Key Eas_Persian_Cavalry |
Naval Unit Key persian_transport |
Soldiers 90 |
Category Cavalry |
Class Shock Cavalry |
Custom Battle Cost 640 |
Recruitment Cost 640 |
Upkeep Cost 85 |
Melee Attack 32 |
31 |
├ Melee Weapon rome_lance |
├ Melee Damage Base 16 |
├ Melee Damage Ap 15 |
├ Armour Piercing No |
├ Bonus vs. Large 10 |
├ Bonus vs Elephants 12 |
└ Bonus vs Infantry 0 |
Charge Bonus 64 |
23 |
├ Base Defence 23 |
├ Shield none |
└ Shield Defence 0 |
57 |
├ Armour scale |
├ Armour Defence 57 |
└ Shield Armour 0 |
135 |
├ Man Entity rome_infantry_very_heavy |
├ Man Health 60 |
├ Bonus Hit Points 15 |
├ Mount rome_eastern_horse_lance_vh |
├ Mount Entity rome_horse_very_heavy_shock |
└ Mount Health 60 |
Base Morale 60 |
Abilities
Persian Cavalry- Diamond
The unit moves into a diamond-shaped attack formation.
Charge bonus, melee attack
Acceleration, melee defence - Trample
Charges are more effective for an extended time.
Charge bonus
Exertion: fatigue
Attributes
- Disciplined
This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often. - Hide (forest)
This unit can hide in forests until enemy units get too close. - Resistant to Heat
This unit tires less quickly in the desert.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Good charge
- Low damage but average armour penetration
- Weak in prolonged melee
- Average morale
Faction Availability | |
---|---|
Grand Campaign | |
Imperator Augustus |