menu
HomeHome / Radious Total War Mod / Armenia / Units / Hillmen
Hillmen ArmeniaArmenia Melee Infantry

Hillmen

Unschooled in formal warfare, these hillmen are canny fighters if used correctly.

Eastern hillmen tended to be light infantry skirmishers that excelled in mountainous and difficult terrain, as a result of defending their homelands against outsiders. Many hill tribes, including the Bithyni - after whom Bithynia was named - were descended Thracian migrants who crossed the Bosporus into Asia Minor; each had a fierce attachment to their own lands and a suspicion of plains folk and outlanders. Equipped in much the same manner as peltasts, they carried spears, javelins and daggers and their only protection was a shield, made from wicker, wood or hide. As a fighting force, they were fast moving and extremely manoeuvrable and not above trickery and deceit.

Hillmen

Unit Name

Hillmen

Main Unit Key

Eas_Hillmen

Land Unit Key

Eas_Hillmen

Naval Unit Key

persian_transport

Soldiers

160

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

310

Recruitment Cost

270

Upkeep Cost

70

Missile Damage

34

├ Missile Weapon

rome_javelin_precursor

├ Projectile

javelin_prec

├ Missile Damage

19

├ Missile Ap Damage

15

└ Base Reload Time

40

Accuracy

5

Range

40

Reload

0

Shots Per Minute

2

Ammunition

2

Melee Attack

25

Weapon Damage

34

├ Melee Weapon

rome_eastern_axe

├ Melee Damage Base

16

├ Melee Damage Ap

18

├ Armour Piercing

Yes

├ Bonus vs. Large

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

11

Melee Defence

42

├ Base Defence

16

├ Shield

pelta

└ Shield Defence

26

Armour

52

├ Armour

cloth

├ Armour Defence

27

└ Shield Armour

25

Health

65

├ Man Entity

rome_infantry_medium_fast

├ Man Health

55

└ Bonus Hit Points

10

Base Morale

35

Abilities

Hillmen
  • Shieldwall
    The unit moves into a close formation and raises shields.
    Armour strength, bracing, melee defence, shield strength
    Limited speed
  • Use the Whip
    Improved attack and fatigue resistance for a short time.
    Melee attack, weapon damage, fatigue resistance
    Exertion: fatigue

Attributes

  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Resistant to Heat
    This unit tires less quickly in the desert.

Strengths & Weaknesses

Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Hillmen
  • Average attack
  • Poor defence
  • Low damage but good armour penetration
  • Poor morale
Requires Buildings
Hillmen Lv. 1 Royal Karka
Royal Karka
(east_city_royal_4)
Level 3
Satrap Karka
Satrap Karka
(east_city_satrap_4)
Level 3
Royal Barracks
Royal Barracks
(east_military_infantry_4)
Level 3
Game Field
Game Field
(east_town_centre_game_4)
Level 3
Master Trader
Master Trader
(east_town_centre_trade_4)
Level 3
Garrison Large Town
Garrison Large Town
(east_town_garrison_4)
Level 3
Trade Large Town
Trade Large Town
(east_town_trade_4)
Level 3
Hillmen Lv. 0 Infantry Camp
Infantry Camp
(east_military_infantry_1)
Level 0
Infantry Tents
Infantry Tents
(east_military_infantry_2)
Level 1
Infantry Quarters
Infantry Quarters
(east_military_infantry_3)
Level 2
Wrestling Field
Wrestling Field
(east_town_centre_game_3)
Level 2
Trade Caravan
Trade Caravan
(east_town_centre_trade_3)
Level 2
Garrison Town
Garrison Town
(east_town_garrison_3)
Level 2
Trade Town
Trade Town
(east_town_trade_3)
Level 2
Garrison Buildings
Hillmen x 3 Village (Amber Shore)
Village (Amber Shore)
(east_amber_1)
Level 0
Village (Glassware)
Village (Glassware)
(east_glass_1)
Level 0
Village (Gold Mine)
Village (Gold Mine)
(east_gold_1)
Level 0
Village (Grain Fields)
Village (Grain Fields)
(east_grain_1)
Level 0
Village (Horse Trainers)
Village (Horse Trainers)
(east_horse_1)
Level 0
Village (Iron Workshop)
Village (Iron Workshop)
(east_iron_1)
Level 0
Village (Lead Mine)
Village (Lead Mine)
(east_lead_1)
Level 0
Village (Tannery)
Village (Tannery)
(east_leather_1)
Level 0
Village (Loggers)
Village (Loggers)
(east_lumber_1)
Level 0
Village (Marble Pit)
Village (Marble Pit)
(east_marble_1)
Level 0
Village (Olive Grove)
Village (Olive Grove)
(east_olive_1)
Level 0
Village (Murex Snail Farm)
Village (Murex Snail Farm)
(east_purple_dye_1)
Level 0
Village (Silk Trader)
Village (Silk Trader)
(east_silk_1)
Level 0
Village
Village
(east_town_1)
Level 0
Village (Vineyard)
Village (Vineyard)
(east_wine_1)
Level 0
Hillmen x 2 Settlement (Amber Collector)
Settlement (Amber Collector)
(east_amber_2)
Level 1
Settlement (Glass Blower)
Settlement (Glass Blower)
(east_glass_2)
Level 1
Settlement (Trench Mine)
Settlement (Trench Mine)
(east_gold_2)
Level 1
Settlement (Grain Farms)
Settlement (Grain Farms)
(east_grain_2)
Level 1
Settlement (Horse Breeders)
Settlement (Horse Breeders)
(east_horse_2)
Level 1
Settlement (Trench Mine)
Settlement (Trench Mine)
(east_lead_2)
Level 1
Settlement (Open Air Tannery)
Settlement (Open Air Tannery)
(east_leather_2)
Level 1
Settlement (Logging Camp)
Settlement (Logging Camp)
(east_lumber_2)
Level 1
Settlement (Marble Quarry)
Settlement (Marble Quarry)
(east_marble_2)
Level 1
Settlement (Olive Press)
Settlement (Olive Press)
(east_olive_2)
Level 1
Settlement (Snail Vats)
Settlement (Snail Vats)
(east_purple_dye_2)
Level 1
Settlement (Silk Caravan)
Settlement (Silk Caravan)
(east_silk_2)
Level 1
Garrison Settlement
Garrison Settlement
(east_town_garrison_2)
Level 1
Trade Settlement
Trade Settlement
(east_town_trade_2)
Level 1
Settlement (Large Vineyard)
Settlement (Large Vineyard)
(east_wine_2)
Level 1
Hillmen x 1 City
City
(east_city_1)
Level 0