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HomeHome / Radious Total War Mod / Rome (Hannibal at the Gates) / Units
General
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
1
50 General & Bodyguard
Cavalry / Command / (Rom_General)
General & Bodyguard
Command must be exercised in person to be effective.
50 450 400 75 31 32 29 80 104 115 55
2
160 Triarii
Melee Infantry / Spear Infantry / (Rom_Triarii)
Triarii
Wealth, experience and age make these battle-hardened veterans a fearsome force.
160 650 650 85 28 32 24 79 110 80 60
Command
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
3
50 General & Bodyguard
Cavalry / Command / (Rom_General)
General & Bodyguard
Command must be exercised in person to be effective.
50 450 400 75 31 32 29 80 104 115 55
Melee Infantry
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
4
160 Auxiliary Axe Warriors
Melee Infantry / Melee Infantry / (Aux_Cel_Axe_Warriors)
Auxiliary Axe Warriors
In the hands of a loyal auxiliaries, axes can be most charming!
160 500 500 85 33 35 18 55 77 65 50
5
160 Auxiliary Naked Swords
Melee Infantry / Melee Infantry / (Aux_Cel_Naked_Swords)
Auxiliary Naked Swords
The savage gods of war should be used to Rome's advantage.
160 500 500 85 25 36 29 73 10 75 55
6
160 Auxiliary Short Swords
Melee Infantry / Melee Infantry / (Aux_Cel_Short_Swords)
Auxiliary Short Swords
Bravery in battle, rather than skill, sometimes gives worth to a man.
160 470 470 85 31 36 19 65 57 65 45
7
160 Auxiliary Celtic Warriors
Melee Infantry / Melee Infantry / (Aux_Cel_Warriors)
Auxiliary Celtic Warriors
A Celt may swing a longsword for Rome and remain a Celt.
160 470 470 85 24 36 22 66 57 65 40
8
160 Auxiliary Gallic Warriors
Melee Infantry / Melee Infantry / (Aux_Gal_Warriors)
Auxiliary Gallic Warriors
A Gaul may skilfully swing a longsword for Rome and remain a Gaul.
160 470 470 85 25 36 24 70 57 65 45
9
160 Auxiliary Scutarii
Melee Infantry / Melee Infantry / (Aux_Ibe_Scutarii)
Auxiliary Scutarii
Heavy infantry, armed with deadly falcata swords, are a handy unit for any general.
160 620 620 85 39 36 21 71 72 70 50
10
160 Auxiliary Iberian Swordsmen
Melee Infantry / Melee Infantry / (Aux_Ibe_Sword)
Auxiliary Iberian Swordsmen
Javelins and swords make these Iberians a worthy addition to the Roman battle line.
160 460 460 85 31 36 15 63 52 65 40
11
160 Socii Extraordinarii
Melee Infantry / Melee Infantry / (Aux_Ita_Socii_Extraordinarii)
Socii Extraordinarii
For close-quarters fighting, these men admit no equals; a boast, perhaps, but one born of pride.
160 640 640 90 34 36 16 66 107 80 55
12
160 Socii Hastati
Melee Infantry / Melee Infantry / (Aux_Ita_Socii_Hastati)
Socii Hastati
These troops throw spears at the enemy, and then close to settle matters with the sword.
160 450 450 70 25 36 13 59 75 65 40
13
160 Hastati
Melee Infantry / Melee Infantry / (Rom_Hastati)
Hastati
These young men are the armoured front line of a Roman Legion.
160 470 470 70 35 37 9 50 78 65 45
14
120 Plebs
Melee Infantry / Melee Infantry / (Rom_Plebs)
Plebs
Rabble from the streets can be dangerous in large numbers.
120 40 30 10 6 23 3 13 27 45 20
15
160 Principes
Melee Infantry / Melee Infantry / (Rom_Principes)
Principes
Wealthy, older Roman citizens, the principes are a heavy infantry force.
160 610 610 85 40 37 11 57 93 75 55
Missile Infantry
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
16
120 Auxiliary Sabaean Archers
Missile Infantry / Missile Infantry / (Aux_Afr_Archers)
Auxiliary Sabaean Archers
An archer at home in desert sands is always useful.
120 370 370 70 33 140 7 30 7 23 3 5 27 50 20
17
120 Auxiliary Celtic Skirmishers
Missile Infantry / Missile Infantry / (Aux_Cel_Skirm)
Auxiliary Celtic Skirmishers
Even the humblest can serve Rome in times of need.
120 410 410 70 28 70 8 18 7 23 3 35 62 50 20
18
120 Auxiliary Gallic Hunters
Missile Infantry / Missile Infantry / (Aux_Gal_Gallic_Hunters)
Auxiliary Gallic Hunters
The skills of a hunter are best used in the service of Rome.
120 550 550 75 33 140 9 30 16 23 5 11 27 50 30
19
120 Auxiliary Cretan Archers
Missile Infantry / Missile Infantry / (Aux_Gre_Cretan_Archers)
Auxiliary Cretan Archers
Give a Cretan a bow, and he will conquer in the name of Rome.
120 580 580 100 38 145 8 30 11 23 5 8 27 70 45
20
120 Auxiliary Peltasts
Missile Infantry / Missile Infantry / (Aux_Gre_Peltasts)
Auxiliary Peltasts
A good Roman commander knows the value of skirmishers.
120 500 500 85 28 70 8 18 20 38 8 61 82 60 30
21
120 Auxiliary Rhodian Slingers
Missile Infantry / Missile Infantry / (Aux_Gre_Rhodian_Slingers)
Auxiliary Rhodian Slingers
Few can match the deadly accuracy of the men of Rhodes.
120 600 600 100 24 155 9 35 11 23 5 45 27 60 45
22
120 Auxiliary Balearic Slingers
Missile Infantry / Missile Infantry / (Aux_Ibe_Balearic_Slingers)
Auxiliary Balearic Slingers
If a target can be seen, the sling stone is already on its way.
120 500 500 100 24 155 9 35 9 23 4 45 53 55 35
23
120 Auxiliary Iberian Slingers
Missile Infantry / Missile Infantry / (Aux_Ibe_Slingers)
Auxiliary Iberian Slingers
An Iberian stone cast for Rome can be as deadly as any other.
120 440 440 70 20 155 7 35 8 23 6 45 53 50 30
24
120 Auxiliary Numidian Javelinmen
Missile Infantry / Missile Infantry / (Aux_Num_Javelinmen)
Auxiliary Numidian Javelinmen
These skirmishers can harass an enemy battle line, or keep enemy skirmishers at bay.
120 470 470 70 28 70 9 18 8 23 4 33 52 50 30
25
120 Leves
Missile Infantry / Missile Infantry / (Rom_Leves)
Leves
Even a poor man can throw a javelin with skill.
120 330 330 70 28 70 7 18 5 23 3 31 52 50 20
26
120 Velites
Missile Infantry / Missile Infantry / (Rom_Velites)
Velites
These javelin-armed skirmishers are fast moving and lightly armoured.
120 470 470 85 28 70 8 18 7 23 3 31 52 50 20
Spear Infantry
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
27
160 Auxiliary Sabaean Spearmen
Melee Infantry / Spear Infantry / (Aux_Afr_Spr)
Auxiliary Sabaean Spearmen
A man at home in the desert has his uses.
160 250 250 60 13 29 11 52 63 65 30
28
160 Auxiliary Hoplites
Melee Infantry / Spear Infantry / (Aux_Gre_Hoplites)
Auxiliary Hoplites
Romans recognise the manly virtues embodied by the phalanx.
160 600 600 85 26 30 24 85 95 75 55
29
160 Rorarii
Melee Infantry / Spear Infantry / (Rom_Rorarii)
Rorarii
The spear-armed Rorarii can quickly reach a crisis point in battle.
160 280 250 60 16 29 11 58 63 65 30
30
160 Triarii
Melee Infantry / Spear Infantry / (Rom_Triarii)
Triarii
Wealth, experience and age make these battle-hardened veterans a fearsome force.
160 650 650 85 28 32 24 79 110 80 60
Melee Cavalry
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
31
90 Auxiliary Sabaean Cavalry
Cavalry / Melee Cavalry / (Aux_Afr_Cav)
Auxiliary Sabaean Cavalry
The desert breeds fierce fighters, and good horsemen.
90 490 490 70 35 30 23 63 51 110 40
32
90 Auxiliary Celtic Light Horse
Cavalry / Melee Cavalry / (Aux_Cel_Light_Horse)
Auxiliary Celtic Light Horse
No Roman general would refuse cavalry able to fight and scout.
90 500 500 70 32 29 42 93 51 95 45
33
90 Auxiliary Gallic Light Horse
Cavalry / Melee Cavalry / (Aux_Gal_Light_Horse)
Auxiliary Gallic Light Horse
A good Roman commander can put light cavalry to good use in a fight.
90 510 510 70 32 29 42 92 51 95 45
34
90 Auxiliary Noble Horse
Cavalry / Melee Cavalry / (Aux_Gal_Noble_Horse)
Auxiliary Noble Horse
A mounted, armoured fist is always useful in a Roman army.
90 1040 1040 100 38 32 47 64 92 140 65
35
90 Auxiliary Citizen Cavalry
Cavalry / Melee Cavalry / (Aux_Gre_Citizen_Cav)
Auxiliary Citizen Cavalry
Loyal auxiliaries are a useful cavalry force.
90 560 560 85 23 29 26 54 97 105 45
36
90 Auxiliary Iberian Cavalry
Cavalry / Melee Cavalry / (Aux_Ibe_Cav)
Auxiliary Iberian Cavalry
These auxiliaries are a flexible force of cavalry in any Roman army.
90 510 510 70 38 36 25 63 51 105 40
37
90 Auxiliary Scutarii Cavalry
Cavalry / Melee Cavalry / (Aux_Ibe_Scutarii_Cav)
Auxiliary Scutarii Cavalry
These heavy cavalrymen are well-versed in the cut-and-thrust of melee.
90 680 680 85 31 29 44 77 72 110 55
38
90 Socii Equites
Cavalry / Melee Cavalry / (Aux_Ita_Socii_Equites)
Socii Equites
Excellent horsemen and a valuable striking force to a bold commander.
90 570 570 75 28 29 31 71 72 115 50
39
90 Equites
Cavalry / Melee Cavalry / (Rom_Equites)
Equites
The cavalry elite of Roman society can be among its most effective defenders.
90 520 520 70 24 29 26 69 87 105 40
Missile Cavalry
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
40
90 Auxiliary Tarantine Cavalry
Cavalry / Missile Cavalry / (Aux_Gre_Tarantine_cav)
Auxiliary Tarantine Cavalry
Good, skilled horsemen will always find a place in the ranks of the Roman army.
90 670 670 85 30 75 9 18 28 38 22 55 82 110 45
41
90 Auxiliary Cantabrian Cavalry
Cavalry / Missile Cavalry / (Aux_Ibe_Cantabrian_Cav)
Auxiliary Cantabrian Cavalry
These master skirmishers can harry an enemy unit to breaking point and beyond.
90 600 600 85 30 75 9 18 33 36 23 59 51 100 55
42
90 Auxiliary Numidian Cavalry
Cavalry / Missile Cavalry / (Aux_Num_Cav)
Auxiliary Numidian Cavalry
Numidians are expert mounted skirmishers, able to strike and withdraw quickly.
90 500 500 85 30 75 9 18 17 36 19 39 49 95 45
Shock Cavalry
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
43
90 Socii Equites Extraordinarii
Cavalry / Shock Cavalry / (Aux_Ita_Socii_Equites_Extraordinarii)
Socii Equites Extraordinarii
These heavy cavalry give excellent account of themselves in close-combat.
90 640 640 85 28 31 56 31 74 140 55
Elephant
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
44
12 Auxiliary African Elephants
Elephants / Elephant / (Aux_Afr_Elephant)
Auxiliary African Elephants
In the end, all things must serve Rome.
12 770 770 110 51 68 39 25 47 720 55
Fixed Artillery
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
45
40 Roman Giant Ballista
Siege Engine / Fixed Artillery / (Rom_Giant_Ballista)
Roman Giant Ballista
Giant ballistae can shoot spear-like missiles over great distances.
40 810 810 110 205 550 2 9 23 5 8 57 60 35
46
40 Roman Polybolos
Siege Engine / Fixed Artillery / (Rom_Polybolos)
Roman Polybolos
There is wicked cunning in a machine that can fire so many bolts so quickly.
40 620 620 85 85 260 13 9 23 5 8 57 60 35
47
40 Roman Bastion Scorpion
Siege Engine / Fixed Artillery / (Rom_Scorpion_Bastion)
Roman Bastion Scorpion
These small ballistae fire bolts that can pass through a man.
40 490 490 85 120 400 8 9 23 5 8 57 55 35
48
40 Roman Scorpion (Fixed)
Siege Engine / Fixed Artillery / (Rom_Scorpion)
Roman Scorpion (Fixed)
These small ballistae fire bolts that can pass through a man.
40 490 490 85 120 350 6 9 23 5 8 57 60 35
Field Artillery
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
49
40 Roman Bastion Ballista
Siege Engine / Field Artillery / (Rom_Ballista_Bastion)
Roman Bastion Ballista
Ballistae can shoot with deadly accuracy over surprising distances.
40 560 560 85 170 460 4 9 23 5 8 57 55 35
50
40 Roman Ballista
Siege Engine / Field Artillery / (Rom_Ballista)
Roman Ballista
Ballistae can shoot with deadly accuracy over surprising distances.
40 1580 700 85 170 420 3 9 23 5 8 57 60 35
51
40 Roman Beehive Onager
Siege Engine / Field Artillery / (Rom_Beehive_Onager)
Roman Beehive Onager
Angry bees blister the parts other types of shot cannot reach.
40 1580 580 110 20 350 4 9 23 6 4 57 60 40
52
40 Roman Scorpion
Siege Engine / Field Artillery / (Rom_Cheiroballistra)
Roman Scorpion
Mounted on small carts, these ballistae have firepower and mobility.
40 600 600 85 120 350 6 9 23 5 8 57 60 35
53
40 Roman Bastion Onager
Siege Engine / Field Artillery / (Rom_Onager_Bastion)
Roman Bastion Onager
The kick of the wild ass can bring down cities and kings.
40 650 650 85 190 400 5 9 23 5 8 57 55 35
54
40 Roman Onager
Siege Engine / Field Artillery / (Rom_Onager)
Roman Onager
The kick of the wild ass can bring down cities and kings.
40 1600 750 85 190 350 4 9 23 5 8 57 60 35
Special
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
55
40 War Dogs
Melee Infantry / Special / (Rom_War_Dogs)
War Dogs
Ferocious animals, trained to rip out men's throats to break any resistance.
40 500 500 75 24 36 29 72 52 55 35
Admiral
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
56
120 Assault Quadreme - Principes
Medium Ship / Melee Ship / (Rom_Principes_Four)
Assault Quadreme - Principes
Ramming attacks from these ships will inflicting terrible damage.

Wealthy, older Roman citizens, the principes are a heavy infantry force.

120 750 750 100 825 5 40 37 11 57 93 75 55
57
160 Tower Hexareme - Triarii
Heavy Ship / Melee Ship / (Rom_Triarii_Six_Lft_Aft)
Tower Hexareme - Triarii
From a shipboard tower, all enemies become little targets to be potted at will.

Wealth, experience and age make these battle-hardened veterans a fearsome force.

160 1500 1500 130 1206 4 28 32 24 79 110 80 60
Melee Ship
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
58
60 Assault Bireme - Auxiliary Sabaean Spearmen
Medium Ship / Melee Ship / (Aux_Afr_Spr_Two)
Assault Bireme - Auxiliary Sabaean Spearmen
With a ramming attack that can break an enemy hull, these ships are deadly weapons.

A man at home in the desert has his uses.

60 230 230 70 467 6 13 29 11 52 63 65 30
59
60 Assault Bireme - Auxiliary Axe Warriors
Medium Ship / Melee Ship / (Aux_Cel_Axe_Warriors_Two)
Assault Bireme - Auxiliary Axe Warriors
With a ramming attack that can break an enemy hull, these ships are deadly weapons.

In the hands of a loyal auxiliaries, axes can be most charming!

60 380 380 70 467 6 33 35 18 55 77 65 50
60
60 Assault Bireme - Auxiliary Celtic Warriors
Medium Ship / Melee Ship / (Aux_Cel_Warriors_Two)
Assault Bireme - Auxiliary Celtic Warriors
With a ramming attack that can break an enemy hull, these ships are deadly weapons.

A Celt may swing a longsword for Rome and remain a Celt.

60 330 330 70 467 6 24 36 22 66 57 65 40
61
60 Assault Bireme - Auxiliary Gallic Warriors
Medium Ship / Melee Ship / (Aux_Gal_Warriors_Two)
Assault Bireme - Auxiliary Gallic Warriors
With a ramming attack that can break an enemy hull, these ships are deadly weapons.

A Gaul may skilfully swing a longsword for Rome and remain a Gaul.

60 340 340 70 467 6 25 36 24 70 57 65 45
62
120 Assault Quadreme - Auxiliary Hoplites
Medium Ship / Melee Ship / (Aux_Gre_Hoplites_Four)
Assault Quadreme - Auxiliary Hoplites
Ramming attacks from these ships will inflicting terrible damage.

Romans recognise the manly virtues embodied by the phalanx.

120 720 720 100 825 5 26 30 24 85 95 75 55
63
60 Assault Bireme - Auxiliary Iberian Swordsmen
Medium Ship / Melee Ship / (Aux_Ibe_Sword_Two)
Assault Bireme - Auxiliary Iberian Swordsmen
With a ramming attack that can break an enemy hull, these ships are deadly weapons.

Javelins and swords make these Iberians a worthy addition to the Roman battle line.

60 270 270 70 467 6 31 36 15 63 52 65 40
64
120 Assault Quadreme - Socii Extraordinarii
Medium Ship / Melee Ship / (Aux_Ita_Socii_Extraordinarii_Four)
Assault Quadreme - Socii Extraordinarii
Ramming attacks from these ships will inflicting terrible damage.

For close-quarters fighting, these men admit no equals; a boast, perhaps, but one born of pride.

120 790 790 100 825 5 34 36 16 66 107 80 55
65
120 Assault Quadreme - Socii Hastati
Medium Ship / Melee Ship / (Aux_Ita_Socii_Hastati_Four)
Assault Quadreme - Socii Hastati
Ramming attacks from these ships will inflicting terrible damage.

These troops throw spears at the enemy, and then close to settle matters with the sword.

120 590 590 100 825 5 25 36 13 59 75 65 40
66
60 Fire Pot Bireme - Hastati
Medium Ship / Melee Ship / (Rom_Hastati_Two_Fire_Pots)
Fire Pot Bireme - Hastati
Fire pots, hurled onto enemy decks, are a terrible threat to wooden ships.

These young men are the armoured front line of a Roman Legion.

60 480 480 70 467 6 35 37 9 50 78 65 45
67
60 Assault Bireme - Hastati
Medium Ship / Melee Ship / (Rom_Hastati_Two)
Assault Bireme - Hastati
With a ramming attack that can break an enemy hull, these ships are deadly weapons.

These young men are the armoured front line of a Roman Legion.

60 430 430 70 467 6 35 37 9 50 78 65 45
68
120 Assault Quadreme - Principes
Medium Ship / Melee Ship / (Rom_Principes_Four)
Assault Quadreme - Principes
Ramming attacks from these ships will inflicting terrible damage.

Wealthy, older Roman citizens, the principes are a heavy infantry force.

120 750 750 100 825 5 40 37 11 57 93 75 55
69
160 Tower Hexareme - Triarii
Heavy Ship / Melee Ship / (Rom_Triarii_Six_Lft_Aft)
Tower Hexareme - Triarii
From a shipboard tower, all enemies become little targets to be potted at will.

Wealth, experience and age make these battle-hardened veterans a fearsome force.

160 1500 1500 130 1206 4 28 32 24 79 110 80 60
70
160 Assault Hexareme - Triarii
Heavy Ship / Melee Ship / (Rom_Triarii_Six)
Assault Hexareme - Triarii
These magnificent ships are both intimidating and extremely dangerous.

Wealth, experience and age make these battle-hardened veterans a fearsome force.

160 1300 1300 130 1206 4 28 32 24 79 110 80 60
Missile Ship
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
71
80 Missile Trireme - Auxiliary Sabaean Archers
Medium Ship / Missile Ship / (Aux_Afr_Archers_Three)
Missile Trireme - Auxiliary Sabaean Archers
A large contingent of archers can make short work of enemy crews.

An archer at home in desert sands is always useful.

80 440 440 85 585 6 33 140 7 30 7 23 3 5 27 50 20
72
80 Missile Trireme - Auxiliary Celtic Skirmishers
Medium Ship / Missile Ship / (Aux_Cel_Skirm_Three)
Missile Trireme - Auxiliary Celtic Skirmishers
A large contingent of archers can make short work of enemy crews.

Even the humblest can serve Rome in times of need.

80 440 440 85 585 6 28 70 8 18 7 23 3 35 62 50 20
73
140 Missile Quinquereme - Auxiliary Cretan Archers
Medium Ship / Missile Ship / (Aux_Gre_Cretan_Archers_Five)
Missile Quinquereme - Auxiliary Cretan Archers
Archers can shoot down upon many enemies from the deck, doing terrible work in the process.

Give a Cretan a bow, and he will conquer in the name of Rome.

140 1060 1060 115 1020 5 38 145 8 30 11 23 5 8 27 70 45
74
140 Missile Quinquereme - Auxiliary Peltasts
Medium Ship / Missile Ship / (Aux_Gre_Peltasts_Five)
Missile Quinquereme - Auxiliary Peltasts
Archers can shoot down upon many enemies from the deck, doing terrible work in the process.

A good Roman commander knows the value of skirmishers.

140 930 930 115 1020 5 28 70 8 18 20 38 8 61 82 60 30
75
140 Missile Quinquereme - Auxiliary Rhodian Slingers
Medium Ship / Missile Ship / (Aux_Gre_Rhodian_Slingers_Five)
Missile Quinquereme - Auxiliary Rhodian Slingers
Archers can shoot down upon many enemies from the deck, doing terrible work in the process.

Few can match the deadly accuracy of the men of Rhodes.

140 1070 1070 115 1020 5 24 155 9 35 11 23 5 45 27 60 45
76
80 Missile Trireme - Auxiliary Balearic Slingers
Medium Ship / Missile Ship / (Aux_Ibe_Balearic_Slingers_Three)
Missile Trireme - Auxiliary Balearic Slingers
A large contingent of archers can make short work of enemy crews.

If a target can be seen, the sling stone is already on its way.

80 650 650 85 585 6 24 155 9 35 9 23 4 45 53 55 35
77
80 Missile Trireme - Auxiliary Iberian Slingers
Medium Ship / Missile Ship / (Aux_Ibe_Slingers_Three)
Missile Trireme - Auxiliary Iberian Slingers
A large contingent of archers can make short work of enemy crews.

An Iberian stone cast for Rome can be as deadly as any other.

80 500 500 85 585 6 20 155 7 35 8 23 6 45 53 50 30
78
80 Missile Trireme - Auxiliary Numidian Javelinmen
Medium Ship / Missile Ship / (Aux_Num_Javelinmen_Three)
Missile Trireme - Auxiliary Numidian Javelinmen
A large contingent of archers can make short work of enemy crews.

These skirmishers can harass an enemy battle line, or keep enemy skirmishers at bay.

80 550 550 85 585 6 28 70 9 18 8 23 4 33 52 50 30
79
80 Raiding Hemiolia - Leves
Medium Ship / Missile Ship / (Rom_Leves_One_Halfer)
Raiding Hemiolia - Leves
These swift, manoeuvrable ships are a useful scouting force for any admiral.

Even a poor man can throw a javelin with skill.

80 330 330 70 402 6 28 70 7 18 5 23 3 31 52 50 20
80
80 Scorpion Trireme - Leves
Medium Ship / Missile Ship / (Rom_Leves_Three_Scorpio)
Scorpion Trireme - Leves
Deadly accurate dart-throwers give enemies pause.

Even a poor man can throw a javelin with skill.

80 510 510 85 585 6 28 70 7 18 5 23 3 31 52 50 20
81
80 Missile Trireme - Leves
Medium Ship / Missile Ship / (Rom_Leves_Three)
Missile Trireme - Leves
A large contingent of archers can make short work of enemy crews.

Even a poor man can throw a javelin with skill.

80 450 450 85 585 6 28 70 7 18 5 23 3 31 52 50 20
82
100 Pursuit Trihemiolia - Leves
Medium Ship / Missile Ship / (Rom_Leves_Two_Halfer)
Pursuit Trihemiolia - Leves
Fast, relatively powerful pursuit ships, well able to hunt down pirates and other seagoing scum.

Even a poor man can throw a javelin with skill.

100 440 440 70 566 7 28 70 7 18 5 23 3 31 52 50 20
83
140 Missile Quinquereme - Velites
Medium Ship / Missile Ship / (Rom_Velites_Five)
Missile Quinquereme - Velites
Archers can shoot down upon many enemies from the deck, doing terrible work in the process.

These javelin-armed skirmishers are fast moving and lightly armoured.

140 710 710 115 1020 5 28 70 8 18 7 23 3 31 52 50 20
Artillery Ship
No. Unit Sol. Custom Cost Recru. Cost Upkeep Cost Ship HP. Ship Spd. Msl. Dmg. Rng. Sht. /min Amo. Mle. Atk. Mle. Dmg. Chg. Mle. Def. Arm. HP. Mor.
84
40 Light Artillery Quinquereme - Roman Ballista (Ship)
Medium Ship / Artillery Ship / (Rom_Ballista_Five)
Light Artillery Quinquereme - Roman Ballista (Ship)
Ballista bolts or stones are a powerful tool for destroying an enemy's will to resist.

Ballistae can shoot with deadly accuracy over surprising distances.

40 620 620 115 1020 5 180 420 3 9 23 5 8 57 60 35
85
40 Artillery Quinquereme - Roman Onager (Ship)
Medium Ship / Artillery Ship / (Rom_Onager_Five)
Artillery Quinquereme - Roman Onager (Ship)
With deck-mounted artillery pieces, these ships can rain down destruction on the enemy.

The kick of the wild ass can bring down cities and kings.

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