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Principes Rome (Samnite Wars)Rome (Samnite Wars) Melee Infantry

Principes

Wealthy, older Roman citizens, the principes are a heavy infantry force.

During the 4th century BC the Romans abandoned the phalanx in favour of armies consisting chiefly of hastati, principes and triarii. These were deployed in maniples: compact blocks of men, arranged in a checkerboard formation. This allowed flexibility when moving across the battlefield, particularly when compared to the sluggish movements of a solid pike phalanx. Like most sophisticated city-states of the ancient world, Rome expected its men to fight, and supply their own war gear when they did so. A cynical observer might be tempted to note that the manipular Legion also made sure that the hierarchy of Rome was preserved. The youngest and least wealthy became hastati, the first line of battle in a Roman Legion. Behind them came the second line of principes, older and richer men, and finally came the triarii, the most experienced warriors. “Going to the triarii” was a Roman saying that came to be used in all kinds of situations, implying that everything else had been tried and found wanting.

Principes

Unit Name

Principes

Main Unit Key

Rom_Principes

Land Unit Key

Rom_Principes

Naval Unit Key

roman_transport

Soldiers

160

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

610

Recruitment Cost

610

Upkeep Cost

85

Missile Damage

34

├ Missile Weapon

rome_pilum_light

├ Projectile

pilum_light

├ Missile Damage

20

├ Missile Ap Damage

14

└ Base Reload Time

40

Accuracy

5

Range

40

Reload

0

Shots Per Minute

2

Ammunition

2

Melee Attack

40

Weapon Damage

37

├ Melee Weapon

rome_gladius

├ Melee Damage Base

31

├ Melee Damage Ap

6

├ Armour Piercing

No

├ Bonus vs. Large

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

5

Charge Bonus

11

Melee Defence

57

├ Base Defence

28

├ Shield

scutum

└ Shield Defence

29

Armour

93

├ Armour

mail

├ Armour Defence

57

└ Shield Armour

36

Health

75

├ Man Entity

rome_infantry_very_heavy

├ Man Health

60

└ Bonus Hit Points

15

Base Morale

55

Abilities

Principes
  • Defensive Testudo
    The troops of this unit raise their shields above their heads in a static defensive formation.
    Bracing, protection against missiles
    Can't move
  • Attacking Testudo
    The troops of this unit raise their shields above their heads in a defensive formation.
    Protection against missiles
    Limited speed
  • Use the Whip
    Improved attack and fatigue resistance for a short time.
    Melee attack, weapon damage, fatigue resistance
    Exertion: fatigue

Attributes

  • Disciplined
    This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Principes
  • Good attack
  • Average defence
  • Average damage but low armour penetration
  • Normal morale
Upgrade
Required Technology Cohort Organisation Cost 150 Upgrade To Legionaries
Required Technology Professional Soldiery Cost 450 Upgrade To Legionary Cohort
Requires Buildings
Principes Lv. 0 Manipular Barracks
Manipular Barracks
(rome_military_main_2)
Level 1
Cohort Barracks
Cohort Barracks
(rome_military_main_3)
Level 2
Principes Lv. 1 Legionary Barracks
Legionary Barracks
(rome_military_main_4)
Level 3
Civil Colonia
Civil Colonia
(rome_town_civil_4)
Level 3
Market Colonia
Market Colonia
(rome_town_trade_4)
Level 3