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General & Bodyguard Rome (Samnite Wars)Rome (Samnite Wars) Command

General & Bodyguard

Command must be exercised in person to be effective.

Rome’s Consuls were Republican politicians and generals in equal measure. Every year two Consuls were elected by the Senate, each with the power to veto the other, a system designed to stop tyranny and the abuse of power. In civil matters the Consuls led the Senate, alternating on a monthly basis. Where military matters were concerned, their power outside the walls of Rome was absolute, with each commanding an army. When a combined Consular force was in the field, as at the Battle of Cannae in 216BC against Hannibal, the Consuls Lucius Paullus and Gaius Varro had to alternate command on a daily basis. This had disastrous consequences, as the impetuous Varro led so many of his numerically superior army to their deaths. In the Roman world, absolute power meant final responsibility, and defeat was entirely the commanding Consul’s fault. In these cases, punishment could be severe, as during the Numantine War, of 154-152BC, when Gaius Mancinus’ apparent cowardice led to the capture of his Legions. Although Tiberius Gracchus, then a military Tribune, secured their release through treaty, the Senate refused to recognise it and sent Mancinus straight back to the enemy! Even when successful, a Consul was accountable for his actions towards the provinces, allies and resources at his command. When Scipio returned from the Punic Wars, he was hailed as 'Imperator', granted a triumph and given the honorific title ‘Africanus’, but he was nevertheless accused of squandering money by the Senate, albeit at the urging of his enemy, Cato.

General & Bodyguard

Unit Name

General & Bodyguard

Main Unit Key

Rom_General

Land Unit Key

Rom_General

Naval Unit Key

roman_transport_small

Soldiers

50

Category

Cavalry

Class

Command

Custom Battle Cost

450

Recruitment Cost

400

Upkeep Cost

75

Melee Attack

31

Weapon Damage

32

├ Melee Weapon

rome_spear_cav_elite

├ Melee Damage Base

21

├ Melee Damage Ap

11

├ Armour Piercing

No

├ Bonus vs. Large

10

├ Bonus vs Elephants

14

└ Bonus vs Infantry

10

Charge Bonus

29

Melee Defence

80

├ Base Defence

45

├ Shield

cavalry

└ Shield Defence

35

Armour

104

├ Armour

bronze

├ Armour Defence

74

└ Shield Armour

30

Health

115

├ Man Entity

rome_infantry_heavy

├ Man Health

55

├ Bonus Hit Points

20

├ Mount

rome_horse_spear_shield_m

├ Mount Entity

rome_horse_medium

└ Mount Health

40

Base Morale

55

Abilities

No Ability

Attributes

  • Disciplined
    This unit does not suffer a morale penalty when the general dies. It can also rally after routing more often.
  • Encourage
    This unit provides a morale bonus to nearby allies.
  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

Light Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
General & Bodyguard
  • Good attack
  • Average defence
  • Low damage but average armour penetration
  • Average morale
Upgrade
Required Technology Professional Soldiery Cost 150 Upgrade To Legatus