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HomeHome / Radious Total War Mod / Rome (Samnite Wars) / Units / Assault Bireme - Auxiliary Illyrian Raiders
Assault Bireme - Auxiliary Illyrian Raiders Rome (Samnite Wars)Rome (Samnite Wars) Melee Ship

Assault Bireme - Auxiliary Illyrian Raiders

With a ramming attack that can break an enemy hull, these ships are deadly weapons.

Swift, local infantry who know the territory; a valuable addition to the ranks.

The waterline ram was first mounted on a vessel in around 850BC. Warships and naval tactics were transformed. Ships were no longer platforms for infantry battles on the water; the ship itself became the weapon. Galleys changed as the new reality sank in. Ramming at speed would hole and sink an enemy, therefore slimmer, faster, handier ships were required. More speed on demand obviously required more oars a fast ship with a single row of oars ended up being stupidly, impractically long. The solution, then, was to put in a second set of oars above the first, but slightly offset to allow for rowers' benches. These biremes, a Latin word meaning 'two oars', or dieres, the Greek equivalent, were no longer than previous designs but had twice the number of rowers. They were fast, manoeuvrable, and could carry a fighting contingent. Some nations also gave their bireme crews fire pots; these clay pots filled with oil and pitch were hurled at enemy ships in the entirely reasonable hope of setting them ablaze.

(Auxiliary Illyrian Raiders)
Although called Illyrians by Greeks and Romans, these seafaring people from the Adriatic coast were actually not a single nation or tribe. The Greeks first had dealings with them during the Bronze Age, and the name was then applied to everyone in the area. The Illyrians were actually several petty, and not-so-petty, kingdoms that warred with each other when not fighting Greeks or their Macedonian neighbours. The Illyrians could not be lightly dismissed as barbarians: under powerful warlords such as Bardyllis, king of the Dardanians, they conquered Macedon and installed a puppet ruler in 393BC. It was Phillip II and Alexander the Great who eventually ended Illyrian interference in their affairs. The Illyrians were also pirates, and terrorised the Adriatic for centuries; this was what eventually prompted their subjugation by the Romans.

Assault Bireme - Auxiliary Illyrian Raiders

Unit Name

Assault Bireme - Auxiliary Illyrian Raiders

Main Unit Key

Aux_Ill_Raiders_Two

Land Unit Key

Aux_Ill_Raiders

Naval Unit Key

roman_two

Soldiers

80

Category

Medium Ship

Class

Melee Ship

Custom Battle Cost

380

Recruitment Cost

380

Upkeep Cost

75

Missile Damage

34

├ Missile Weapon

rome_javelin_precursor

├ Projectile

javelin_prec

├ Missile Damage

19

├ Missile Ap Damage

15

└ Base Reload Time

40

Accuracy

5

Range

40

Reload

0

Shots Per Minute

2

Ammunition

2

Ship Health

467

└ Ship

roman_two

Ship Speed

6

Melee Attack

30

Weapon Damage

35

├ Melee Weapon

rome_celtic_axe

├ Melee Damage Base

14

├ Melee Damage Ap

21

├ Armour Piercing

Yes

├ Bonus vs. Large

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

0

Charge Bonus

16

Melee Defence

50

├ Base Defence

15

├ Shield

thureos

└ Shield Defence

35

Armour

77

├ Armour

chest

├ Armour Defence

42

└ Shield Armour

35

Health

65

├ Man Entity

rome_infantry_medium_fast

├ Man Health

55

└ Bonus Hit Points

10

Base Morale

55

Abilities

Assault Bireme
  • Row Hard 10
    Increases speed for 10 strokes.
    Ship speed
Auxiliary Illyrian Raiders
  • Shieldwall
    The unit moves into a close formation and raises shields.
    Armour strength, bracing, melee defence, shield strength
    Limited speed
  • Use the Whip
    Improved attack and fatigue resistance for a short time.
    Melee attack, weapon damage, fatigue resistance
    Exertion: fatigue

Attributes

  • Guerrilla Deployment
    This unit can deploy outside of the deployment zone.
  • Stalk
    This unit can move hidden in any terrain.

Strengths & Weaknesses

Assault Bireme
  • Very poor hull strength
  • Very light crew
  • Fast speed
  • Weak ramming
  • Good boarding
Auxiliary Illyrian Raiders
  • Average attack
  • Weak defence
  • Average damage but low armour penetration
  • Poor morale
Recuitment Requirement
Unit Resouces Auxilia_Illyrian
Requires Buildings
Assault Bireme - Auxiliary Illyrian Raiders Lv. 0 Fishmonger
Fishmonger
(rome_port_fish_3)
Level 2
Forum Piscarium
Forum Piscarium
(rome_port_fish_4)
Level 3
Trading Port
Trading Port
(rome_port_trade_3)
Level 2
Emporium
Emporium
(rome_port_trade_4)
Level 3