menu
HomeHome / Radious Total War Mod / Rome (Samnite Wars) / Units / Auxiliary Cretan Archers
Auxiliary Cretan Archers Rome (Samnite Wars)Rome (Samnite Wars) Missile Infantry

Auxiliary Cretan Archers

Give a Cretan a bow, and he will conquer in the name of Rome.

Although archery was not highly thought of as a military skill in Greece, Crete produced truly excellent archers who were able to sell their services to the highest bidder as mercenaries. Firing bronze-tipped arrows from their heavy self bows, Cretan archers tended to carry shields, indicative of some additional prowess in melee, which must’ve made them an even more enticing proposition for a general hiring mercenaries for campaign. Their finest hours came when Alexander the Great hired Cretans directly into his army to support its unbeatable phalanx. Commanded by Clearchus, 500 Cretans accompanied the Macedonian phalanx into battle at Granicus, off-setting the Persians' numerical superiority on the day and enabling Alexander’s subsequent victory. Whereas the Romans didn’t traditionally use archers in their forces, once they conquered Greece Cretan archers began to appear as auxiliary troops in their armies. Notably, they fought in Caesar’s campaign in Gaul against Vercingetorix, causing him to rally the best archers the tribes could provide to range against them.

Auxiliary Cretan Archers

Unit Name

Auxiliary Cretan Archers

Main Unit Key

Aux_Gre_Cretan_Archers

Land Unit Key

Aux_Gre_Cretan_Archers

Naval Unit Key

roman_transport

Soldiers

120

Category

Missile Infantry

Class

Missile Infantry

Custom Battle Cost

580

Recruitment Cost

580

Upkeep Cost

100

Missile Damage

38

├ Missile Weapon

rome_composite_bow_elite

├ Projectile

arrow_composite

├ Missile Damage

32

├ Missile Ap Damage

6

└ Base Reload Time

11

Accuracy

5

Range

145

Reload

28

Shots Per Minute

8

Ammunition

30

Melee Attack

11

Weapon Damage

23

├ Melee Weapon

rome_shortsword

├ Melee Damage Base

20

├ Melee Damage Ap

3

├ Armour Piercing

No

├ Bonus vs. Large

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

5

Charge Bonus

5

Melee Defence

8

├ Base Defence

8

├ Shield

none

└ Shield Defence

0

Armour

27

├ Armour

cloth

├ Armour Defence

27

└ Shield Armour

0

Health

70

├ Man Entity

rome_infantry_medium

├ Man Health

55

└ Bonus Hit Points

15

Base Morale

45

Abilities

Auxiliary Cretan Archers
  • Quick Reload
    Improved reloading for an extended time.
    Shots per minute
    Exertion: fatigue

Attributes

  • Resistant to Fatigue
    Fatigue has less of an effect on this unit.
  • Hide (scrub & forest)
    This unit can hide in scrub and forest until enemy units get too close.

Strengths & Weaknesses

Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Auxiliary Cretan Archers
  • Long range
  • Fast rate of fire
  • Good damage but low armour penetration
  • Very weak in melee
  • Poor morale
Recuitment Requirement
Unit Resouces Auxilia_Hellas
Requires Buildings
Auxiliary Cretan Archers Lv. 1 Auxiliary Garrison
Auxiliary Garrison
(rome_military_aux_4)
Level 3