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Assault Quadreme - Auxiliary Egyptian Infantry Rome (Samnite Wars)Rome (Samnite Wars) Melee Ship

Assault Quadreme - Auxiliary Egyptian Infantry

Ramming attacks from these ships will inflicting terrible damage.

The sons of the desert can be of useful service to Rome.

There is a good deal of debate as to how large ancient warships worked; the principles are understood, but the details are not always so clear. A Roman 'quadreme' or Greek 'tetreres' would seem to have four rows of oars if the name is translated literally. However, it is unclear how four sets of oars each with one rower apiece could be used without them getting in a terrible tangle even with a magnificently trained crew, or how the top set of rowers would be able to handle the extremely long oars pitched at a steep angle and still produce any power. The chances are that the term 'oar' had become synonymous with 'rower' and that the lowest bank had more than one man per oar. The other option was to go back to a double row of oars, with two men apiece. Two banks of oars would also have made for a cheaper construction task for each ship. Either way, the result was a ship that could rival the lighter trireme in speed, yet had more deck space for a large fighting contingent or artillery pieces.

(Auxiliary Egyptian Infantry)
Native troops supported the Greek phalanxes of Ptolemaic Egypt. Brave and proud warriors, Egyptians fulfilled several roles, but were most commonly used as peltasts, skirmishers on the flanks of the phalanxes, or as non-phalanx infantry in difficult terrain. Although the Ptolemies adopted all the trappings of the Pharaohs and their religious infrastructure, there was still much unrest among the native population long after the succession. This was due mainly to the way the Greek overlords used the traditions of the Pharaohs to fill their coffers at the expensive of ordinary people. The core of Ptolemaic armies was always Greek until the Battle of Raphia in 217BC, when they faced such a large Seleucid force and Ptolemy IV was forced to muster some 30,000 native Egyptians for the first time. Need overcame the suspicion of the disenchanted natives; the performance of the Egyptians in battle eventually led to a greater proportion of native troops in the Egyptian army and, in time, more diverse roles for those men as they gained the trust of their Greek commanders.

Assault Quadreme - Auxiliary Egyptian Infantry

Unit Name

Assault Quadreme - Auxiliary Egyptian Infantry

Main Unit Key

Aux_Egy_Infantry_Four

Land Unit Key

Aux_Egy_Infantry

Naval Unit Key

roman_four

Soldiers

120

Category

Medium Ship

Class

Melee Ship

Custom Battle Cost

410

Recruitment Cost

410

Upkeep Cost

100

Missile Damage

34

├ Missile Weapon

rome_javelin_precursor

├ Projectile

javelin_prec

├ Missile Damage

19

├ Missile Ap Damage

15

└ Base Reload Time

40

Accuracy

5

Range

40

Reload

0

Shots Per Minute

2

Ammunition

2

Ship Health

825

└ Ship

roman_four

Ship Speed

5

Melee Attack

11

Weapon Damage

23

├ Melee Weapon

rome_shortsword

├ Melee Damage Base

20

├ Melee Damage Ap

3

├ Armour Piercing

No

├ Bonus vs. Large

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

5

Charge Bonus

4

Melee Defence

51

├ Base Defence

16

├ Shield

thureos

└ Shield Defence

35

Armour

72

├ Armour

padded

├ Armour Defence

37

└ Shield Armour

35

Health

65

├ Man Entity

rome_infantry_medium

├ Man Health

55

└ Bonus Hit Points

10

Base Morale

30

Abilities

Assault Quadreme
  • Row Hard 10
    Increases speed for 10 strokes.
    Ship speed
Auxiliary Egyptian Infantry
  • Shieldwall
    The unit moves into a close formation and raises shields.
    Armour strength, bracing, melee defence, shield strength
    Limited speed

Attributes

  • Hide (forest)
    This unit can hide in forests until enemy units get too close.
  • Resistant to Heat
    This unit tires less quickly in the desert.

Strengths & Weaknesses

Assault Quadreme
  • Average hull strength
  • Medium crew
  • Average speed
  • Average ramming
  • Average boarding
Auxiliary Egyptian Infantry
  • Very good attack
  • Average defence
  • Average damage but low armour penetration
  • Good morale
Recuitment Requirement
Unit Resouces Auxilia_Egyptian
Requires Buildings
Assault Quadreme - Auxiliary Egyptian Infantry Lv. 0 Coastal Patrol
Coastal Patrol
(rome_port_patrol_4)
Level 3