Auxiliary Camel Archers
Camels make useful mounts for archers, if only because they upset horses!Camels have a number of advantages over horses: although notorious for their questionable temperament, they can be docile when handled correctly and are less nervous than horses. As desert creatures camels also have greater stamina and can endure long periods without water. This advantage offered a certain strategic flexibility to commanders, as long treks in arid conditions could then be undertaken. When faced by conventional cavalry, the size and odour of camels caused horses to rear-up and back away in a fight. The invention of the north Arabian saddle in the 4th century BC made effective control considerably easier; the steady, elevated position of the saddle enabled an archer to scan the battlefield and pick his targets off with some ease.
Unit Name Auxiliary Camel Archers |
Main Unit Key Aux_Ara_Camel_Archers |
Land Unit Key Aux_Ara_Camel_Archers |
Naval Unit Key roman_transport |
Soldiers 90 |
Category Cavalry |
Class Missile Cavalry |
Custom Battle Cost 430 |
Recruitment Cost 430 |
Upkeep Cost 70 |
38 |
├ Missile Weapon rome_recurve_bow_horse |
├ Projectile arrow_recurve_horse |
├ Missile Damage 32 |
├ Missile Ap Damage 6 |
└ Base Reload Time 12 |
Accuracy 5 |
Range 125 |
Reload 13 |
Shots Per Minute 6 |
Ammunition 30 |
Melee Attack 10 |
23 |
├ Melee Weapon rome_shortsword |
├ Melee Damage Base 20 |
├ Melee Damage Ap 3 |
├ Armour Piercing No |
├ Bonus vs. Large 0 |
├ Bonus vs Elephants 0 |
└ Bonus vs Infantry 5 |
Charge Bonus 9 |
6 |
├ Base Defence 6 |
├ Shield none |
└ Shield Defence 0 |
27 |
├ Armour cloth |
├ Armour Defence 27 |
└ Shield Armour 0 |
115 |
├ Man Entity rome_infantry_light |
├ Man Health 50 |
├ Bonus Hit Points 5 |
├ Mount roman_camel |
├ Mount Entity rome_camel |
└ Mount Health 60 |
Base Morale 25 |
Abilities
Auxiliary Camel Archers- Quick Reload
Improved reloading for an extended time.
Shots per minute
Exertion: fatigue
Attributes
- Hide (forest)
This unit can hide in forests until enemy units get too close. - Fire Whilst Moving
This unit can fire when mounted and moving. - Resistant to Heat
This unit tires less quickly in the desert. - Scare (horses)
This unit gives a morale penalty to enemy horses.
Strengths & Weaknesses
Transport- Very poor hull strength
- Very slow speed
- Weak ramming
- Long range
- Average rate of fire
- Fast moving
- Good damage but low armour penetration
- Very weak in melee
- Very poor morale
Faction Availability | |
---|---|
Grand Campaign | |
Samnite Wars | |
Imperator Augustus |