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Light Horse Nervii (Caesar in Gaul)Nervii (Caesar in Gaul) Melee Cavalry

Light Horse

The capable mounted skirmishers are a useful force for keeping an enemy at bay.

The Celts held horses in high regard; they were prestige possessions, and revered for their strength and vitality. As a result Celtic cavalry, like that of many armies, was the preserve of the wealthy nobility. Developments in saddle technology gave horsemen a firm seat without the need for stirrups: four pommels held the rider's thighs and this, in turn, allowed greater movement when using a sword or spear. With this improvement, cavalry tactics emerged and two-man chariots declined; they were no longer the only fast-moving strike force. Some cavalrymen carried long swords and, in the same fashion as traditional chariot riders, were given to dismounting and fighting on foot. Celtic horsemen became a much sought-after mercenary force and, over the centuries, served in the Carthaginian, Egyptian and Roman armies.

Light Horse

Unit Name

Light Horse

Main Unit Key

Cel_Light_Horse

Land Unit Key

Cel_Light_Horse

Naval Unit Key

barbarian_transport_small

Soldiers

90

Category

Cavalry

Class

Melee Cavalry

Custom Battle Cost

510

Recruitment Cost

450

Upkeep Cost

70

Missile Damage

34

├ Missile Weapon

rome_javelin_precursor

├ Projectile

javelin_prec

├ Missile Damage

19

├ Missile Ap Damage

15

└ Base Reload Time

40

Accuracy

5

Range

40

Reload

0

Shots Per Minute

2

Ammunition

2

Melee Attack

32

Weapon Damage

29

├ Melee Weapon

rome_celtic_spear_cav

├ Melee Damage Base

19

├ Melee Damage Ap

10

├ Armour Piercing

No

├ Bonus vs. Large

12

├ Bonus vs Elephants

14

└ Bonus vs Infantry

0

Charge Bonus

42

Melee Defence

92

├ Base Defence

56

├ Shield

caetra_cavalry

└ Shield Defence

36

Armour

51

├ Armour

cloth

├ Armour Defence

27

└ Shield Armour

24

Health

95

├ Man Entity

rome_infantry_light

├ Man Health

50

├ Bonus Hit Points

10

├ Mount

rome_celtic_horse_spear_shield_l

├ Mount Entity

rome_horse_light

└ Mount Health

35

Base Morale

45

Abilities

Light Horse
  • Wedge
    The unit moves into a wedge-shaped attack formation.
    Charge bonus, melee attack
    Acceleration, melee defence
  • Frenzied Charge
    Increases the effectiveness of the unit's charge for an extended period. The unit will suffer a large fatigue penalty after the charge is over.
    Charge speed, charge damage, acceleration
    Melee defence, fatigue

Attributes

  • Hide (forest)
    This unit can hide in forests until enemy units get too close.

Strengths & Weaknesses

Light Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Light Horse
  • Average attack
  • Weak defence
  • Low damage but average armour penetration
  • Poor morale
Requires Buildings
Light Horse Lv. 0 Horse Pens
Horse Pens
(barb_agriculture_horse_2)
Level 1
Stables
Stables
(barb_agriculture_horse_3)
Level 2
Hundred
Hundred
(barb_city_3)
Level 2
Town
Town
(barb_town_3)
Level 2
Light Horse Lv. 1 Horse Ranch
Horse Ranch
(barb_agriculture_horse_4)
Level 3
Industry Oppidum
Industry Oppidum
(barb_city_industry_4)
Level 3
Trade Oppidum
Trade Oppidum
(barb_city_trade_4)
Level 3
Tribal Oppidum
Tribal Oppidum
(barb_city_tribal_4)
Level 3
Farm Pagus
Farm Pagus
(barb_town_farm_4)
Level 3
Tribal Pagus
Tribal Pagus
(barb_town_tribal_4)
Level 3
Garrison Buildings
Light Horse x 2 Horse Pens
Horse Pens
(barb_agriculture_horse_2)
Level 1
Light Horse x 1 Stables
Stables
(barb_agriculture_horse_3)
Level 2
Horse Ranch
Horse Ranch
(barb_agriculture_horse_4)
Level 3
Faction Availability
Grand Campaign
Samnite Wars
Caesar in Gaul
Hannibal at the Gates
Imperator Augustus