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HomeHome / Radious Total War Mod / Nervii (Caesar in Gaul) / Units / Guerrilla Swordsmen
Guerrilla Swordsmen Nervii (Caesar in Gaul)Nervii (Caesar in Gaul) Melee Infantry

Guerrilla Swordsmen

These swordsmen strike wherever and whenever their enemies least expect.

The longsword was a weapon of high worth and status within the Celtic community. A warrior had to prove himself in battle many times before he was permitted to wield one. The two-handed longsword was first developed during the 8th century BC, but fell from favour before re-emerging around 450BC. It is possible that Celtic ironwork was significantly behind that of the Romans, as apparently their longswords bent very easily and had to be straightened against the ground. On the other hand, since Celtic ironworking was several centuries old, some believe that Roman accounts of this practice mistook this practise, and it was actually a ritual to 'decommission' defeated, dishonoured or damaged weapons.

Guerrilla Swordsmen

Unit Name

Guerrilla Swordsmen

Main Unit Key

Cel_Guerilla_Swordsmen

Land Unit Key

Cel_Guerilla_Swordsmen

Naval Unit Key

barbarian_transport

Soldiers

160

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

620

Recruitment Cost

620

Upkeep Cost

85

Missile Damage

34

├ Missile Weapon

rome_javelin_precursor

├ Projectile

javelin_prec

├ Missile Damage

19

├ Missile Ap Damage

15

└ Base Reload Time

40

Accuracy

5

Range

40

Reload

0

Shots Per Minute

2

Ammunition

2

Melee Attack

31

Weapon Damage

36

├ Melee Weapon

rome_celtic_longsword

├ Melee Damage Base

32

├ Melee Damage Ap

4

├ Armour Piercing

No

├ Bonus vs. Large

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

5

Charge Bonus

20

Melee Defence

72

├ Base Defence

37

├ Shield

celtic

└ Shield Defence

35

Armour

57

├ Armour

cloth

├ Armour Defence

27

└ Shield Armour

30

Health

75

├ Man Entity

rome_infantry_medium_fast_barb

├ Man Health

60

└ Bonus Hit Points

15

Base Morale

50

Abilities

Guerrilla Swordsmen
  • Shieldwall
    The unit moves into a close formation and raises shields.
    Armour strength, bracing, melee defence, shield strength
    Limited speed
  • Frenzy
    Improves a unit's charge and weapon damage for an extended period.
    Charge damage, Weapon damage
    Exertion: fatigue

Attributes

  • Guerrilla Deployment
    This unit can deploy outside of the deployment zone.
  • Stalk
    This unit can move hidden in any terrain.

Strengths & Weaknesses

Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Guerrilla Swordsmen
  • Good attack
  • Average defence
  • Average damage but low armour penetration
  • Normal morale
Requires Buildings
Guerrilla Swordsmen Lv. 0 Bronze Workshop
Bronze Workshop
(barb_artisan_bronze_2)
Level 1
Bronze Forge
Bronze Forge
(barb_artisan_bronze_3)
Level 2
Hundred
Hundred
(barb_city_3)
Level 2
Town
Town
(barb_town_3)
Level 2
Guerrilla Swordsmen Lv. 1 Bronze Furnace
Bronze Furnace
(barb_artisan_bronze_4)
Level 3
Industry Oppidum
Industry Oppidum
(barb_city_industry_4)
Level 3
Trade Oppidum
Trade Oppidum
(barb_city_trade_4)
Level 3
Tribal Oppidum
Tribal Oppidum
(barb_city_tribal_4)
Level 3
Farm Pagus
Farm Pagus
(barb_town_farm_4)
Level 3
Tribal Pagus
Tribal Pagus
(barb_town_tribal_4)
Level 3