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Ambushers Iceni (Imperator Augustus)Iceni (Imperator Augustus) Melee Infantry

Ambushers

The unexpected, armed with javelins and swords, is never welcome.

The longsword was a weapon of high worth and status within the Celtic community. A warrior had to prove himself in battle many times before he was permitted to wield one. The two-handed longsword was first developed during the 8th century BC, but fell from favour before re-emerging around 450BC. It is possible that Celtic ironwork was significantly behind that of the Romans, as apparently their longswords bent very easily and had to be straightened against the ground. On the other hand, since Celtic ironworking was several centuries old, some believe that Roman accounts of this practice mistook this practise, and it was actually a ritual to 'decommission' defeated, dishonoured or damaged weapons.

Ambushers

Unit Name

Ambushers

Main Unit Key

Bri_Ambushers

Land Unit Key

Bri_Ambushers

Naval Unit Key

barbarian_transport

Soldiers

160

Category

Melee Infantry

Class

Melee Infantry

Custom Battle Cost

590

Recruitment Cost

590

Upkeep Cost

85

Missile Damage

34

├ Missile Weapon

rome_javelin_precursor

├ Projectile

javelin_prec

├ Missile Damage

19

├ Missile Ap Damage

15

└ Base Reload Time

40

Accuracy

5

Range

40

Reload

0

Shots Per Minute

2

Ammunition

2

Melee Attack

25

Weapon Damage

36

├ Melee Weapon

rome_celtic_longsword_bonus_infantry

├ Melee Damage Base

32

├ Melee Damage Ap

4

├ Armour Piercing

No

├ Bonus vs. Large

0

├ Bonus vs Elephants

0

└ Bonus vs Infantry

7

Charge Bonus

24

Melee Defence

84

├ Base Defence

39

├ Shield

celtic_shock

└ Shield Defence

45

Armour

37

├ Armour

cloth

├ Armour Defence

27

└ Shield Armour

10

Health

65

├ Man Entity

rome_infantry_medium

├ Man Health

55

└ Bonus Hit Points

10

Base Morale

50

Abilities

Ambushers
  • Shieldwall
    The unit moves into a close formation and raises shields.
    Armour strength, bracing, melee defence, shield strength
    Limited speed
  • Frenzy
    Improves a unit's charge and weapon damage for an extended period.
    Charge damage, Weapon damage
    Exertion: fatigue

Attributes

  • Guerrilla Deployment
    This unit can deploy outside of the deployment zone.
  • Resistant to Cold
    This unit tires less quickly in snow.
  • Stalk
    This unit can move hidden in any terrain.

Strengths & Weaknesses

Transport
  • Very poor hull strength
  • Very slow speed
  • Weak ramming
Ambushers
  • Good attack
  • Average defence
  • Average damage but low armour penetration
  • Normal morale
Requires Buildings
Ambushers Lv. 1 Slave Market
Slave Market
(barb_commons_slave_3)
Level 2
Garrison Buildings
Ambushers x 2 Warlord's Hold
Warlord's Hold
(barb_commons_chieftan_3)
Level 2
Great Hall
Great Hall
(barb_commons_chieftan_4)
Level 3
High King's Hold
High King's Hold
(barb_commons_chieftan_5)
Level 4
Bard's Grove
Bard's Grove
(barb_commons_lore_3)
Level 2
Bardic Circle
Bardic Circle
(barb_commons_lore_4)
Level 3
Slave Market
Slave Market
(barb_commons_slave_3)
Level 2